diff options
Diffstat (limited to 'world/map/db/item_db_weapon.txt')
-rw-r--r-- | world/map/db/item_db_weapon.txt | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/world/map/db/item_db_weapon.txt b/world/map/db/item_db_weapon.txt index 53e73259..564f8fc0 100644 --- a/world/map/db/item_db_weapon.txt +++ b/world/map/db/item_db_weapon.txt @@ -9,7 +9,7 @@ 536, ShortSword, 4, 8000, 4000, 1200, 110, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {} 545, ForestBow, 4, 20000, 5000, 1200, 70, 0, 5, -7, 0, 2, 34, 0, 0, 11, 0, {}, {set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";} 547, Bardiche, 4, 20, 10, 1200, 200, 0, 2, 0, 0, 2, 2, 0, 0, 1, 0, {}, {callfunc "UnreleasedItem";} -548, Halberd, 4, 20, 10, 1400, 250, 10, 3, 0, 0, 2, 34, 0, 0, 1, 0, {}, {callfunc "UnreleasedItem";} +548, Halberd, 4, 20, 10, 1400, 250, 10, 2, 0, 0, 2, 34, 0, 0, 1, 0, {}, {callfunc "UnreleasedItem";} 549, Axe, 4, 20, 10, 1200, 120, 0, 1, 0, 0, 2, 2, 0, 0, 1, 0, {}, {callfunc "UnreleasedItem";} 550, BlacksmithsAxe, 4, 20, 10, 1200, 120, 0, 1, 0, 0, 2, 2, 0, 0, 1, 0, {}, {callfunc "UnreleasedItem";} 561, Sabre, 4, 10000, 5000, 300, 120, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {} @@ -28,13 +28,13 @@ 581, CrescentRod, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";} 582, StaffOfFire, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";} 583, StaffOfIce, 4, 8000, 4000, 1500, 100, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";} -584, Jackal, 4, 8000, 4000, 1500, 180, 7, 2, 0, 0, 2, 0, 0, 1, 10, 0, {}, {bonus bMaxHP, 50; bonus2 bHPDrainRate, 100, 5; bonus bCriticalDef, 2; bonus bStr, 1; bonus bAspdRate, 1; bonus bHit, 5;} +584, Jackal, 4, 8000, 4000, 1500, 150, 5, 1, 0, 0, 2, 2, 0, 1, 10, 0, {}, {bonus bMaxHP, 50; bonus2 bHPDrainRate, 100, 5; bonus bCriticalDef, 2; bonus bStr, 1; bonus bAspdRate, 1; bonus bHit, 5;} 587, Sword, 4, 1000, 500, 1500, 140, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";} 588, BastardSword, 4, 1000, 500, 1500, 150, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";} 590, DragonSword, 4, 8000, 4000, 1050, 161, -2, 1, 0, 0, 2, 2, 0, 1, 3, 0, {}, {bonus bMaxHP, -100; bonus2 bHPDrainRate, 100, -1; bonus bCriticalDef, -2; bonus bStr, 5; bonus bAspdRate, 2; bonus bHit, 5;} 591, LongSword, 4, 1000, 500, 1300, 150, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";} 594, Spear, 4, 1000, 500, 200, 110, 0, 1, 0, 0, 2, 2, 0, 1, 1, 0, {}, {callfunc "UnreleasedItem";} -596, Pike, 4, 20, 10, 3000, 170, 8, 3, 0, 0, 2, 34, 0, 0, 1, 0, {}, {callfunc "UnreleasedItem";} +596, Pike, 4, 20, 10, 3000, 170, 8, 2, 0, 0, 2, 34, 0, 0, 1, 0, {}, {callfunc "UnreleasedItem";} 609, ImperialBow, 4, 101000, 40000, 900, 110, 0, 6, -9, 0, 2, 34, 0, 90, 11, 0, {}, {set @bStat, Dex; set @minbStatVal, 80; callfunc "RequireStat"; bonus2 bHPDrainRate, 100, 4; bonus bCriticalDef, 10; bonus bFlee, 10; bonus bAspdRate, 10; set @LauncherType, AMMO_BOW; callfunc "CheckLauncher";} 623, Scythe, 4, 100, 50, 1200, 120, 5, 2, 0, 0, 2, 34, 0, 1, 3, 0, {}, {} 758, WoodenStaff, 4, 4000, 2000, 800, 50, 3, 2, 10, 0, 2, 34, 0, 1, 10, 0, {}, {set @bStat, Int; set @minbStatVal, 60; callfunc "RequireStat";} |