diff options
Diffstat (limited to 'npc/functions/mob_points.txt')
-rw-r--r-- | npc/functions/mob_points.txt | 126 |
1 files changed, 0 insertions, 126 deletions
diff --git a/npc/functions/mob_points.txt b/npc/functions/mob_points.txt deleted file mode 100644 index a84e24a5..00000000 --- a/npc/functions/mob_points.txt +++ /dev/null @@ -1,126 +0,0 @@ -// Mob points - -function script MobPoints { - if (@mobID < 1002) return; - - setarray @points, - 1, // Maggot - 2, // Scorpion - 20, // Red Scorpion - 40, // Green Slime - 30, // Giant Maggot - 15, // Yellow Slime - 25, // Red Slime - 45, // Black Scorpion - 50, // Snake - 6, // Fire Goblin - 55, // Spider - 35, // Evil Mushroom - 35, // Pink Flower - 40, // Santa Slime - 15, // Rudolph Slime - 2, // Bat - 16, // Pinkie - 10, // Spiky Mushroom - 14, // Fluffy - 25, // Cave Snake - 200, // Jack O - 85, // Fire Skull - 85, // Poison Skull - 20, // Log Head - 70, // Mountain Snake - 15, // Easter Fluffy - 40, // Mouboo - 0, // Mauve Plant - 0, // Cobalt Plant - 0, // Gamboge Plant - 0, // Alizarin Plant - 20, // Sea Slime - 75, // Grass Snake - 0, // Silk Worm - 125, // Zombie - 0, // Clover Patch - 5, // Squirrel - 0, // Fire Lizard - 80, // Wisp - 15, // Snail - 80, // Spectre - 100, // Skeleton - 100, // Lady Skeleton - 150, // Fallen - 0, // Snake Lord - 80, // Poltergeist - 0, // Duck - 15, // Bee - 0, // Larvespa - 0, // Vespa - 0, // Hivespa - 0, // Froad - 0, // Troll - 15, // Butterfly - 2, // Cave Maggot - 10, // Angry Scorpion - 6, // Ice Goblin - 20, // Archant - 40, // Giant Cave Maggot - 35, // Moggun - 100, // Terranite - 10, // Pumpkin - 10, // Bandit - 20, // Bandit Lord - 30, // Vampire Bat - 20, // Reaper - 100, // Reaper 2 - 100, // Scythe - 20, // Ball Lightning - 60, // Ice Element - 80, // Yeti - 100, // The Lost - 0, // Red Bone - 0, // Stalker - 0, // Dreadwing - 100, // Drunken Skeleton - 100, // Tipsy Skeleton - 100, // Drunken Lady Skeleton - 60, // BlueSpark - 60, // RedSpark - 0, // Serqet - // Add more here - 0; // END - - - if (MPQUEST == 1) set Mobpt, Mobpt + @points[@mobID - 1002]; - -// Scorpion, Red Scorpion, Black Scorpion, Angry Scorpion - if ((@mobID == 1003) || (@mobID == 1004) || (@mobID == 1008) || (@mobID == 1057)) - goto L_good; - - - // Attitude adjustment for the witch (can we refactor this to another function? Not sure about max. recursion depth) - - set @value, 0; -// Fluffy - if (@mobID == 1020) - set @value, 3; -// Easter Fluffy - if (@mobID == 1027) - set @value, 3; -// Mouboo - if (@mobID == 1028) - set @value, 4; -// Squirrel - if (@mobID == 1038) - set @value, 2; - - if (@value == 0) - goto L_end; - - callfunc "QuestSagathaAnnoy"; - goto L_end; - -L_good: - set @value, 1; - callfunc "QuestSagathaHappy"; -L_end: - set @value, 0; -} |