diff options
Diffstat (limited to 'npc/010-2/doug.txt')
-rw-r--r-- | npc/010-2/doug.txt | 110 |
1 files changed, 0 insertions, 110 deletions
diff --git a/npc/010-2/doug.txt b/npc/010-2/doug.txt deleted file mode 100644 index d072073d..00000000 --- a/npc/010-2/doug.txt +++ /dev/null @@ -1,110 +0,0 @@ -// - -010-2.gat,68,87,0 script Doug 113,{ - if(CaveSnakeLamp == 1) goto L_State2; - if(CaveSnakeLamp == 2) goto L_Done; - set @TEMP, rand(4); - if(@TEMP == 0) goto L_0; - if(@TEMP == 1) goto L_1; - if(@TEMP == 2) goto L_2; - if(@TEMP == 3) goto L_3; - -L_0: - mes "[Doug]"; - mes "\"I need 20 more Cave Snake Lamps to make my light!\""; - next; - goto L_Question; - -L_1: - mes "[Doug]"; - mes "\"This lamp should light up this whole place! I just need 20 Cave Snake Lamps.\""; - next; - goto L_Question; - -L_2: - mes "[Doug]"; - mes "\"This is gonna be bright! A must have for anyone! All I need is a few parts...\""; - next; - goto L_Question; - -L_3: - mes "[Doug]"; - mes "\"Can you get me 20 Cave Snake Lamps? I need them to get this light finished.\""; - next; - goto L_Question; - -L_Question: - mes "[Doug]"; - mes "\"Will you help me find 20 Cave Snake Lamps?\""; - next; - menu - "Yes", L_Sure, - "No", -; - close; - -L_Sure: - set CaveSnakeLamp, 1; - set @TEMP, rand(4); - if(@TEMP == 0) goto J_0; - if(@TEMP == 1) goto J_1; - if(@TEMP == 2) goto J_2; - if(@TEMP == 3) goto J_3; - -J_0: - mes "[Doug]"; - mes "\"Thank you!\""; - next; - goto L_Go; - -J_1: - mes "[Doug]"; - mes "\"I don't know how to thank you enough!\""; - next; - goto L_Go; - -J_2: - mes "[Doug]"; - mes "\"I will pay you when you get them!\""; - next; - goto L_Go; - -J_3: - mes "[Doug]"; - mes "\"I'm sure I will give a small reward. :D\""; - next; - goto L_Go; - -L_Go: - mes "[Doug]"; - mes "\"Now please go get me 20 Cave Snake Lamps.\""; - close; - -L_State2: - if(countitem("CaveSnakeLamp") >= 20) goto L_Have; - mes "[Doug]"; - mes "\"Please help me collect 20 Cave Snake Lamps!\""; - close; - -L_Have: - mes "[Doug]"; - mes "\"Cool! Now I can make this light!\""; - next; - - if(countitem("CaveSnakeLamp") < 20) goto L_State2; - delitem "CaveSnakeLamp", 20; - set zeny, zeny + 5000; - getexp 5000, 0; - set CaveSnakeLamp, 2; - - mes "[Doug]"; - mes "\"Here's what I got to give you!\""; - mes ""; - mes "[5000 experience points]"; - mes "[5000 gold]"; - close; - -L_Done: - mes "[Doug]"; - mes "\"Thanks for your help! Those snakes sure have bright lamps!\""; - close; -} |