summaryrefslogtreecommitdiff
path: root/npc/009-2_Hurnscald/alan.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/009-2_Hurnscald/alan.txt')
-rw-r--r--npc/009-2_Hurnscald/alan.txt224
1 files changed, 0 insertions, 224 deletions
diff --git a/npc/009-2_Hurnscald/alan.txt b/npc/009-2_Hurnscald/alan.txt
deleted file mode 100644
index f19990d9..00000000
--- a/npc/009-2_Hurnscald/alan.txt
+++ /dev/null
@@ -1,224 +0,0 @@
-//#################################################################################
-//# #
-//# This script file contains the npc scripts for the quest to obtain a forestbow #
-//# #
-//# Needed: 10 Raw Logs, 5000gp, some chatting and running. #
-//# #
-//# Reward: Forest Bow #
-//#################################################################################
-
-// Archer Shop Master
-009-2.gat,99,23,0 script Alan 125, {
- set @Q_MASK, NIBBLE_0_MASK;
- set @Q_SHIFT, NIBBLE_0_SHIFT;
-
- set @Q_status, ((QUEST_Forestbow_state) & @Q_MASK) >> @Q_SHIFT;
-
- if (@Q_status == 1) goto L_State_1;
- if (@Q_status == 2) goto L_State_2;
- if (@Q_status == 3) goto L_State_3;
- if (@Q_status == 4) goto L_State_4;
- if (@Q_status == 5) goto L_State_5;
-
- mes "[Alan]";
- mes "\"When you want to buy something then please speak to my apprentice. I am only doing special requests.\"";
- next;
- if (Inspector == 1)
- menu
- "OK, thanks.", -,
- "Can you make me a really good bow?", L_State_0_1,
- "Have you seen anything strange recently that might be connected to the robberies?", L_NohMask_Answer;
- if (Inspector != 1)
- menu
- "OK, thanks.", -,
- "Can you make me a really good bow?", L_State_0_1;
- close;
-
-L_State_0_1:
- mes "[Alan]";
- mes "\"You mean like one of my legendary forest bows?\"";
- next;
- menu
- "Yes, that would be nice.", -;
- mes "[Alan]";
- mes "\"Sorry, I am not making these anymore.\"";
- next;
- menu
- "Oh, too bad.", -,
- "What? Why not?", L_State_0_2;
- close;
-
-L_State_0_2:
- mes "[Alan]";
- mes "\"The problem is that I am short of material. My forestbows are not made of regular wood, you know.";
- mes "They are made of special living wood. And only the best logs of living wood are good enough for them.";
- mes "I used to get these logs from Jack, the lumberjack. But the last time I asked him for a new delivery he said that he would never again get any for me.\"";
-
- set @Q_status, 1;
- callsub S_Update_Var;
-
- next;
- menu
- "Too bad.", -,
- "Did you ask him why?", L_State_0_3;
- close;
-
-L_State_0_3:
- mes "[Alan]";
- mes "\"Sure I did. But he just told me to leave him alone. Maybe you could ask him what's wrong?\"";
- next;
- menu
- "OK, I'll ask him.", -,
- "I am sure he got his reasons.", -;
- close;
-
-L_State_1:
- mes "[Alan]";
- mes "\"Did you already ask Jack why he won't deliver me any more living wood?\"";
- next;
- if (Inspector == 1)
- menu
- "No, I haven't had the time yet.", -,
- "No, I didn't find him yet.", L_State_1_1,
- "Have you seen anything strange recently that might be connected to the robberies?", L_NohMask_Answer;
- if (Inspector != 1)
- menu
- "No, I haven't had the time yet.", -,
- "No, I didn't find him yet.", L_State_1_1;
- close;
-
-L_State_1_1:
- mes "[Alan]";
- mes "\"When you leave my shop just go southwest over the village plaza. You can't miss it.\"";
- close;
-
-L_State_2:
- mes "[Alan]";
- mes "\"Did you already ask Jack why he won't deliver me any more living wood?\"";
- next;
- if (Inspector == 1)
- menu
- "Yes, I did. He said that the trees turned into dangerous monsters.", -,
- "Have you seen anything strange recently that might be connected to the robberies?", L_NohMask_Answer;
- if (Inspector != 1)
- menu
- "Yes, I did. He said that the trees turned into dangerous monsters.", -;
- mes "[Alan]";
- mes "\"Oh, that's really bad news. Maybe you can do his job?";
- mes "When you kill some of these tree monsters and bring me their wood I can take a look at them.";
- mes "Maybe you will find a piece of wood that is strong enough to become one of my forest bows.\"";
-
- set @Q_status, 3;
- callsub S_Update_Var;
-
- close;
-
-L_State_3:
- mes "[Alan]";
- mes "\"How is the hunt going? Did you bring me any wood?\"";
- if (countitem(569) < 1) close;
- next;
- if (Inspector == 1)
- menu
- "Here, take a look!", L_State_3_try,
- "Yes, but I need it for something else.", -,
- "Have you seen anything strange recently that might be connected to the robberies?", L_NohMask_Answer;
- if (Inspector != 1)
- menu
- "Here, take a look!", L_State_3_try,
- "Yes, but I need it for something else.", -;
- close;
-
-L_State_3_try:
- if (countitem(569) < 1) goto L_No_Log;
- delitem "RawLog", 1;
- mes "[Alan]";
- mes "\"Hmmm... looks ok, but is it strong enough?\"";
- mes "Alan bends the log over his knee.";
- next;
- set @Temp1, rand(20);
- if (@Temp1 == 0) goto L_State_3_success;
- mes "The log breaks with a loud crack.";
- next;
- mes "[Alan]";
- mes "\"Sorry, this log was too weak for one of my forest bows. Now it is junk. Give me another.\"";
- if (countitem(569) < 1) close;
- next;
- menu
- "Sure, here you go.", L_State_3_try,
- "Hey! Stop breaking my stuff!", -;
- close;
-
-L_State_3_success:
- mes "Alan tries as hard as he can but the log won't bend.";
- next;
- mes "[Alan]";
- mes "\"Aaah! Yes! That is a really fine piece of wood you brought me. It will make an excellent bow!\"";
- next;
- set @Q_status, 4;
- callsub S_Update_Var;
-
-L_State_4:
- mes "[Alan]";
- mes "\"I can make you a really nice forest bow out of this. I just need 10,000 GP for material and work time.\"";
- next;
- if (Inspector == 1)
- menu
- "10,000??? What a ripoff!", -,
- "Sure, here you go!", L_State_4_pay,
- "Have you seen anything strange recently that might be connected to the robberies?", L_NohMask_Answer;
- if (Inspector != 1)
- menu
- "10,000??? What a ripoff!", -,
- "Sure, here you go!", L_State_4_pay;
- close;
-
-L_State_4_pay:
- if (zeny < 10000) goto L_State_4_nocash;
- getinventorylist;
- if (@inventorylist_count == 100) goto L_State_4_TooMany;
- set zeny, zeny - 10000;
- getitem "ForestBow", 1;
- set @Q_status, 5;
- callsub S_Update_Var;
- mes "[Alan]";
- mes "\"Here you go - have fun with it.\"";
- close;
-
-L_State_4_nocash:
- mes "[Alan]";
- mes "\"Seems like you are out of cash.\"";
- close;
-
-L_State_4_TooMany:
- mes "[Alan]";
- mes "\"Seems like you don't have room for this bow. Come back later.\"";
- close;
-
-L_State_5:
- mes "[Alan]";
- mes "\"I hope you are satisfied with your forest bow. It is one of my best works.\"";
- next;
-
- if (Inspector == 1)
- menu
- "I am!", -,
- "Have you seen anything strange recently that might be connected to the robberies?", L_NohMask_Answer;
- close;
-
-L_NohMask_Answer:
- mes "[Alan]";
- mes "\"No.\"";
- close;
-
-L_No_Log:
- mes "[Alan]";
- mes "\"Where should I look at? You don't have a raw log.\"";
- close;
-
-S_Update_Var:
- set QUEST_Forestbow_state,
- (QUEST_Forestbow_state & ~(@Q_MASK)
- | (@Q_status << @Q_SHIFT));
- return;
-}