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-rw-r--r--npc/007-1/_import.txt6
-rw-r--r--npc/007-1/_mobs.txt62
-rw-r--r--npc/007-1/_warps.txt6
-rw-r--r--npc/007-1/voltain.txt363
4 files changed, 437 insertions, 0 deletions
diff --git a/npc/007-1/_import.txt b/npc/007-1/_import.txt
new file mode 100644
index 00000000..0e3373a3
--- /dev/null
+++ b/npc/007-1/_import.txt
@@ -0,0 +1,6 @@
+// Map 007-1: Woodland
+// This file is generated automatically. All manually changes will be removed when running the Converter.
+map: 007-1.gat
+npc: npc/007-1/_mobs.txt
+npc: npc/007-1/_warps.txt
+npc: npc/007-1/voltain.txt
diff --git a/npc/007-1/_mobs.txt b/npc/007-1/_mobs.txt
new file mode 100644
index 00000000..ab7ade2f
--- /dev/null
+++ b/npc/007-1/_mobs.txt
@@ -0,0 +1,62 @@
+// This file is generated automatically. All manually changes will be removed when running the Converter.
+// Woodland mobs
+
+007-1.gat,0,0,0,0 monster PinkFlower 1014,17,100000,30000,Mob007-1::On1014
+007-1.gat,0,0,0,0 monster Spiky Mushroom 1019,15,100000,30000,Mob007-1::On1019
+007-1.gat,0,0,0,0 monster Fluffy 1020,25,100000,30000,Mob007-1::On1020
+007-1.gat,0,0,0,0 monster Mauve 1029,3,270000,180000,Mob007-1::On1029
+007-1.gat,0,0,0,0 monster Gamboge 1031,1,2700000,1800000,Mob007-1::On1031
+007-1.gat,0,0,0,0 monster SilkWorm 1035,2,60000,30000,Mob007-1::On1035
+007-1.gat,0,0,0,0 monster Clover 1037,2,0,1000,Mob007-1::On1037
+007-1.gat,0,0,0,0 monster Squirrel 1038,25,30,20,Mob007-1::On1038
+007-1.gat,0,0,0,0 monster Butterfly 1055,10,30,20,Mob007-1::On1055
+
+
+007-1.gat,0,0,0 script Mob007-1 -1,{
+On1014:
+ set @mobID, 1014;
+ callfunc "MobPoints";
+ break;
+
+On1019:
+ set @mobID, 1019;
+ callfunc "MobPoints";
+ break;
+
+On1020:
+ set @mobID, 1020;
+ callfunc "MobPoints";
+ break;
+
+On1029:
+ set @mobID, 1029;
+ callfunc "MobPoints";
+ break;
+
+On1031:
+ set @mobID, 1031;
+ callfunc "MobPoints";
+ break;
+
+On1035:
+ set @mobID, 1035;
+ callfunc "MobPoints";
+ break;
+
+On1037:
+ set @mobID, 1037;
+ callfunc "MobPoints";
+ break;
+
+On1038:
+ set @mobID, 1038;
+ callfunc "MobPoints";
+ break;
+
+On1055:
+ set @mobID, 1055;
+ callfunc "MobPoints";
+ break;
+
+ end;
+}
diff --git a/npc/007-1/_warps.txt b/npc/007-1/_warps.txt
new file mode 100644
index 00000000..71ac7a33
--- /dev/null
+++ b/npc/007-1/_warps.txt
@@ -0,0 +1,6 @@
+// This file is generated automatically. All manually changes will be removed when running the Converter.
+// Woodland warps
+
+007-1.gat,20,54 warp ToHurnscald -1,0,010-1.gat,127,53
+007-1.gat,69,21 warp ToHurnscald 2,-1,008-1.gat,78,100
+007-1.gat,122,20 warp ToHurnscald 1,-1,008-1.gat,132,98
diff --git a/npc/007-1/voltain.txt b/npc/007-1/voltain.txt
new file mode 100644
index 00000000..ff13d70b
--- /dev/null
+++ b/npc/007-1/voltain.txt
@@ -0,0 +1,363 @@
+// # NPC Name: Voltain
+// # LEAD AUTHOR: Pjotr Orial
+// # AUTHORS: MrDudle, tarq, Salmondine, Jenalya, Pjotr Orial
+// # REVIEWERS: Jenalya
+// #
+// # Basic Idea: A Person with lots of dark minds requires different stuff.
+// # Basically he tries to figure out, how to poison moobous, since he doesn't like the nature at all
+// #
+// # The variables are not attached to a player but to an npc variable, so it is more or less random, which
+// # quest comes up, when a player asks him.
+// #
+// # used Variables: global variable $state
+// # $state = 0: bring bottles
+// # $state = 1: bring black scorpion stinger
+// # $state = 2: bring bug legs
+// # $state = 3: bring another black scorpion stinger
+// # $state = 4: bring mauve herbs
+// # $state = 5: bring raw logs
+// # $state = 6: bring red apples
+// # $state = 7: bring cobalt herbs
+// # $state = 8: bring snake tongues
+// # $state = 9: bring alizarin herbs
+// # $state = 10:bring steak
+// # $state = 11: bring arrows
+// # $state = 12: bring gamboge herbs
+// # $state = 13 bring chocolate cake
+
+007-1.gat,37,21,0 script Voltain 103, {
+
+set @BOTTLE_NEEDED, 3;
+set @BOTTLE_REWARD_XP, 100;
+set @BOTTLE_REWARD_GOLD, 450;
+
+set @BLACK_SC_ST_NEEDED, 5;
+set @BLACK_SC_ST_REWARD_XP, 500;
+set @BLACK_SC_ST_REWARD_GOLD, 250;
+
+set @BUGLEG_NEEDED, 10;
+set @BUGLEG_REWARD_XP, 200;
+set @BUGLEG_REWARD_GOLD, 150;
+
+set @HERBS_NEEDED, 7;
+set @HERBS_REWARD_XP, 200;
+set @HERBS_REWARD_GOLD, 250;
+
+set @RAWLOG_NEEDED, 5;
+set @RAWLOG_REWARD_XP, 330;
+set @RAWLOG_REWARD_GOLD, 300;
+
+set @REDAPPLE_NEEDED, 7;
+set @REDAPPLE_REWARD_XP, 330;
+set @REDAPPLE_REWARD_GOLD, 300;
+
+set @STEAK_NEEDED, 2;
+set @STEAK_REWARD_XP, 330;
+set @STEAK_REWARD_GOLD, 280;
+
+set @ARROW_NEEDED, 25;
+set @ARROW_REWARD_XP, 330;
+set @ARROW_REWARD_GOLD, 100;
+
+set @SNAKETONGUE_NEEDED, 3;
+set @SNAKETONGUE_REWARD_XP, 330;
+set @SNAKETONGUE_REWARD_GOLD, 100;
+
+set @CHOCOLATECAKE_NEEDED, 3;
+set @CHOCOLATECAKE_REWARD_XP, 330;
+set @CHOCOLATECAKE_REWARD_GOLD, 180;
+
+if ($state == 1) goto state1;
+if ($state == 2) goto state2;
+if ($state == 3) goto state3;
+if ($state == 4) goto state4;
+if ($state == 5) goto state5;
+if ($state == 6) goto state6;
+if ($state == 7) goto state7;
+if ($state == 8) goto state8;
+if ($state == 9) goto state9;
+if ($state == 10) goto state10;
+if ($state == 11) goto state11;
+if ($state == 12) goto state12;
+if ($state == 13) goto state13;
+// default: trap through to state0!
+
+state0:
+mes "[Voltain]";
+mes "\"What are you doing bothering me? Can't you see I'm busy! Oh, I'm sorry, I thought you were my assistant. Never mind that... would you care to help me?\"";
+next;
+
+menu
+ "Sure I do!", -,
+ "No, you creep me out.", L_NOHELP;
+
+mes "[Voltain]";
+mes "\"I'm working on a very special potion. I need some empty bottles to keep the ingredients in. Care to go find me " + @BOTTLE_NEEDED + " empty bottles?!\"";
+next;
+
+menu
+ "I've got the bottles.", -,
+ "I don't feel like helping you get garbage...", L_CLOSE;
+
+if (countitem("EmptyBottle") < @BOTTLE_NEEDED) goto L_NOT_ENOUGH;
+ delitem "EmptyBottle", @BOTTLE_NEEDED;
+ set zeny, zeny + @BOTTLE_REWARD_GOLD;
+ getexp @BOTTLE_REWARD_XP, 0;
+ set $state, 1;
+ mes "\"Thanks for the bottles. Much easier to carry liquid in them.\"";
+ close;
+
+state1:
+mes "[Voltain]";
+mes "\"I'm making a potion that requires lots of venom. I'm in need of " + @BLACK_SC_ST_NEEDED + " black scorpion stingers.\"";
+next;
+
+menu
+ "I've got the stingers!", -,
+ "I'll go search for them.", L_CLOSE;
+
+mes "[Voltain]";
+ if (countitem("BlackScorpionStinger") < @BLACK_SC_ST_NEEDED) goto L_NOT_ENOUGH;
+ delitem "BlackScorpionStinger", @BLACK_SC_ST_NEEDED;
+ set zeny, zeny + @BLACK_SC_ST_REWARD_GOLD;
+ getexp @BLACK_SC_ST_REWARD_XP, 0;
+ set $state, 2;
+ mes "\"Well, since you went to the trouble of getting me these here's a little something for your time...\"";
+ close;
+
+
+state2:
+mes "[Voltain]";
+mes "\"Care to to help me with my potion? I need " + @BUGLEG_NEEDED + " bug legs so that I can thicken the potion.\"";
+next;
+
+menu
+ "I've got the bug legs.", -,
+ "I'd rather not carry around dead bugs for you.", L_NOHELP ;
+
+mes "[Voltain]";
+ if (countitem("BugLeg") < @BUGLEG_NEEDED) goto L_NOT_ENOUGH;
+ delitem "BugLeg", @BUGLEG_NEEDED;
+ set zeny, zeny + @BUGLEG_REWARD_GOLD;
+ getexp @BUGLEG_REWARD_XP, 0;
+ set $state, 3;
+ mes "\"Great! My potion is ready to poison the moub...I mean cure scorpion stings. \"";
+ close;
+
+state3:
+mes "[Voltain]";
+mes "\"I find myself in need of a black scorpion stinger... Damn mouboo are hard to kill...forget you heard that.\"";
+next;
+
+menu
+ "Here's the stinger.", -,
+ "I DID HEAR THAT! I will not help you KILL mouboo!", L_CLOSE;
+
+mes "[Voltain]";
+ if (countitem("BlackScorpionStinger") < 1) goto L_NOT_ENOUGH;
+ delitem "BlackScorpionStinger", 1;
+ getexp @BLACK_SC_ST_REWARD_XP, 0;
+ set $state, 4;
+ mes "\"Great! Now I can really kill that monster!\"";
+ close;
+
+state4:
+mes "[Voltain]";
+mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try mauve herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\"";
+next;
+
+menu
+ "Here are the herbs.", -,
+ "So you want to do a venom? I will not help you!", L_CLOSE;
+
+mes "[Voltain]";
+ if (countitem("MauveHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH;
+ delitem "MauveHerb", @HERBS_NEEDED;
+ getexp @HERBS_REWARD_XP, 0;
+ set zeny, zeny + @HERBS_REWARD_GOLD;
+ set $state, 5;
+ mes "\"Great! Now I can thicken the potion! I will try directly.\"";
+ close;
+
+
+state5:
+mes "[Voltain]";
+mes "\"Hello I am looking for " + @RAWLOG_NEEDED + " raw logs, maybe you could help me getting some? I want to try to build a mouboo trap.. Uhm actually no! I want to build a device to destroy these traps. So can you help me?\"";
+next;
+
+menu
+ "Here are the raw logs.", -,
+ "So you want build traps for mouboos? NO WAY!", L_CLOSE;
+
+mes "[Voltain]";
+ if (countitem("RawLog") < @RAWLOG_NEEDED) goto L_NOT_ENOUGH;
+ delitem "RawLog", @RAWLOG_NEEDED;
+ getexp @RAWLOG_REWARD_XP, 0;
+ set zeny, zeny + @RAWLOG_REWARD_GOLD;
+ set $state, 6;
+ mes "\"Great! Now I can thicken the potion! I will try directly.\"";
+ close;
+
+state6:
+mes "[Voltain]";
+mes "\"Hello I am looking for " + @REDAPPLE_NEEDED + " red apples, maybe I can inject some venoms.. DOH not this again! Of course I meant a strength potion. Did you hear about the new potions from Caul? He is a pretty good alchimist. He can do strength potions, can't he?\"";
+next;
+
+menu
+ "Here are the red apples.", -,
+ "I am not sure...", L_CLOSE;
+
+mes "[Voltain]";
+ if (countitem("RedApple") < @REDAPPLE_NEEDED) goto L_NOT_ENOUGH;
+ delitem "RedApple", @REDAPPLE_NEEDED;
+ getexp @REDAPPLE_REWARD_XP, 0;
+ set zeny, zeny + @REDAPPLE_REWARD_GOLD;
+ set $state,7;
+ mes "\"Very well, this will be useful.\"";
+ close;
+
+state7:
+mes "[Voltain]";
+mes "\"I need to thicken a veno.. Oh, a potion actually. Cobalt herbs might be good for that, so can you bring me " + @HERBS_NEEDED + ", please?\"";
+next;
+
+menu
+ "Here are the herbs.", -,
+ "So you want to do a venom? I will not help you!", L_CLOSE;
+
+mes "[Voltain]";
+ if (countitem("CobaltHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH;
+ delitem "CobaltHerb", @HERBS_NEEDED;
+ getexp @HERBS_REWARD_XP, 0;
+ set zeny, zeny + @HERBS_REWARD_GOLD;
+ set $state, 8;
+ mes "\"Great! Now I can go on with the ven- the experiments for the welfare of humanity, i mean.\"";
+ close;
+
+state8:
+mes "[Voltain]";
+mes "\"I am in need of snake tongues. They can help me getting very strong venom extracts. So I would like you to bring me " + @SNAKETONGUE_NEEDED + " snake tongues.\"";
+next;
+
+menu
+ "Sure, here you go!", -,
+ "Maybe you will find someone else, I got stuff to do on my own!", L_CLOSE;
+
+mes "[Voltain]";
+ if (countitem("SnakeTongue") < @SNAKETONGUE_NEEDED) goto L_NOT_ENOUGH;
+ delitem "SnakeTongue", @SNAKETONGUE_NEEDED;
+ getexp @SNAKETONGUE_REWARD_XP, 0;
+ set zeny, zeny + @SNAKETONGUE_REWARD_GOLD;
+ set $state, 9;
+ mes "\"Excellent, now I can extract the venom to- uhm, nevermind. Thanks for your help.\"";
+ close;
+
+state9:
+mes "[Voltain]";
+mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try alizarin herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\"";
+next;
+
+menu
+ "Here are the herbs.", -,
+ "So you want to do a venom? I will not help you!", L_CLOSE;
+
+mes "[Voltain]";
+ if (countitem("AlizarinHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH;
+ delitem "AlizarinHerb", @HERBS_NEEDED;
+ getexp @HERBS_REWARD_XP, 0;
+ set zeny, zeny + @HERBS_REWARD_GOLD;
+ set $state, 10;
+ mes "\"Great! Now I can thicken the potion! I will try directly.\"";
+ close;
+
+state10:
+mes "[Voltain]";
+mes "\"Oh I am hungry. Maybe I can eat some steaks. Could you bring me a steak, please?\"";
+next;
+mes "\"Oh, I just wonder if i can inject some ven... Forget about that! Bring me " + @STEAK_NEEDED + "steaks!\"";
+next;
+
+menu
+ "Here you go.", -,
+ "Help yourself! In the Hurnscald Inn you can get some meals for sure!", L_CLOSE;
+
+mes "[Voltain]";
+ if (countitem("Steak") < @STEAK_NEEDED) goto L_NOT_ENOUGH;
+ delitem "Steak", @STEAK_NEEDED;
+ getexp @STEAK_REWARD_XP, 0;
+ set zeny, zeny + @STEAK_REWARD_GOLD;
+ set $state, 11;
+ mes "\"Thanks a lot. I will really enjoy my meal.\"";
+ close;
+
+state11:
+mes "[Voltain]";
+mes "\"Could I have some arrows please? I have lost my hunting equipment when I was in the caves. Some dark creatures were chasing me!\"";
+next;
+mes "\"Acually I wonder if I can use these arrows for building a mouboo trap.... Oh wait! I need some" + @ARROW_NEEDED + " arrows for my self defence right? So do not talk about it!\"";
+
+menu
+ "Here you go.", -,
+ "Sorry I don't have arrows here!", L_CLOSE;
+
+mes "[Voltain]";
+ if (countitem("Arrow") < @ARROW_NEEDED) goto L_NOT_ENOUGH;
+ delitem "Arrow", @ARROW_NEEDED;
+ getexp @ARROW_REWARD_XP, 0;
+ set zeny, zeny + @ARROW_REWARD_GOLD;
+ set $state, 12;
+ mes "\"Thanks a lot. Now I feel more secure here in the outdoors.\"";
+ close;
+
+state12:
+mes "[Voltain]";
+mes "\"I need to thicken a veno.. Oh, a potion actually. I want to try gamboge herbs for that, so can you bring me " + @HERBS_NEEDED + ", please?\"";
+next;
+
+menu
+ "Here are the herbs.", -,
+ "So you want to do a venom? I will not help you!", L_CLOSE;
+
+mes "[Voltain]";
+ if (countitem("GambogeHerb") < @HERBS_NEEDED) goto L_NOT_ENOUGH;
+ delitem "GambogeHerb", @HERBS_NEEDED;
+ getexp @HERBS_REWARD_XP, 0;
+ set zeny, zeny + @HERBS_REWARD_GOLD;
+ set $state, 13;
+ mes "\"Great! Now I can thicken the potion! I will try directly.\"";
+ close;
+
+state13:
+mes "[Voltain]";
+mes "\"Doing so many ev- good things makes me hungry. I feel in the mood for a Chocolate Cake. Can you bring me " + @CHOCOLATECAKE_NEEDED + " , please? \"";
+next;
+
+menu
+ "Here it is.", -,
+ "I don't feel in the mood to bring you a cake.", L_CLOSE;
+
+mes "[Voltain]";
+ if (countitem("ChocolateCake") < @CHOCOLATECAKE_NEEDED) goto L_NOT_ENOUGH;
+ delitem "ChocolateCake", @CHOCOLATECAKE_NEEDED;
+ getexp @CHOCOLATECAKE_REWARD_XP, 0;
+ set zeny, zeny + @CHOCOLATECAKE_REWARD_GOLD;
+ set $state, 0;
+ mes "\"I love chocolate cakes. I wonder, if I can use my ven- \"";
+ emotion 5;
+ close;
+
+L_NOHELP:
+mes "\"If you don't want to help me, then away with you. Bothering me won't help me get my work done.\"";
+mes "Voltain then mumbles something under his breath that you cannot quite make out";
+mes "\"... These damn kids. \"";
+close;
+
+L_CLOSE:
+close;
+
+L_NOT_ENOUGH:
+mes "\"Can't you count!? I need more. \"";
+close;
+}
+
+