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+// JobNo,Skill-ID,MaxLV,.O.ñSkill-ID-1,.O.ñSkill-ID-1-Lv,.v5.Â.Ü.Å.J.è.Ô.µ
+
+//Novice
+0,1,9,0,0,0,0,0,0,0,0,0,0//NV_BASIC # basic skill
+
+// Soulless
+1,1,9,0,0,0,0,0,0,0,0,0,0//NV_BASIC # basic skill
+1,142,1,0,0,0,0,0,0,0,0,0,0//NV_FIRSTAID # first aid skill
+1,2,10,0,0,0,0,0,0,0,0,0,0//SM_SWORD # sword damage add skill
+1,4,10,142,1,0,0,0,0,0,0,0,0//SM_RECOVERY # hp regen (requires first aid)
+1,9,10,142,1,0,0,0,0,0,0,0,0//MG_SRECOVERY # sp regen (requies first aid)
+1,36,10,0,0,0,0,0,0,0,0,0,0//MC_INCCARRY # increase max carry weight
+1,37,10,0,0,0,0,0,0,0,0,0,0//MC_DISCOUNT # get cheaper prices from npc
+1,38,10,0,0,0,0,0,0,0,0,0,0//MC_OVERCHARGE # sell stuff for better price to npc
+1,40,1,0,0,0,0,0,0,0,0,0,0//MC_IDENTIFY # a skill to identify items (no more crude hacks?)
+1,48,10,0,0,0,0,0,0,0,0,0,0//TF_DOUBLE # a chance for double hits
+1,49,10,0,0,0,0,0,0,0,0,0,0//TF_MISS # increased chance of dodging
+1,146,1,0,0,0,0,0,0,0,0,0,0//SM_AUTOBERSERK # autoberserk when hp < 25%
+1,144,1,4,10,0,0,0,0,0,0,0,0//SM_MOVINGRECOVERY # hp regen while walking, requires hp regen lvl 10
+1,150,1,0,0,0,0,0,0,0,0,0,0//TF_BACKSLIDING # escape from a bad situation
+1,157,1,9,1,0,0,0,0,0,0,0,0//MG_ENERGYCOAT # a shield of energy, mana driven, requires mp regen
+1,147,1,0,0,0,0,0,0,0,0,0,0//AC_MAKINGARROW # a skill to make arrows, dunno how it works on our system, could require serverside itemchanges or database changes