diff options
-rw-r--r-- | world/map/npc/022-1/_import.txt | 1 | ||||
-rw-r--r-- | world/map/npc/022-1/anwar.txt | 197 | ||||
-rw-r--r-- | world/map/npc/024-1/eomie.txt | 131 | ||||
-rw-r--r-- | world/map/npc/024-1/tinris.txt | 194 |
4 files changed, 518 insertions, 5 deletions
diff --git a/world/map/npc/022-1/_import.txt b/world/map/npc/022-1/_import.txt index 11b375cf..cc46a286 100644 --- a/world/map/npc/022-1/_import.txt +++ b/world/map/npc/022-1/_import.txt @@ -3,6 +3,7 @@ map: 022-1.gat npc: npc/022-1/_mobs.txt npc: npc/022-1/_warps.txt +npc: npc/022-1/anwar.txt npc: npc/022-1/dock.txt npc: npc/022-1/ferry_master.txt npc: npc/022-1/mapflags.txt diff --git a/world/map/npc/022-1/anwar.txt b/world/map/npc/022-1/anwar.txt new file mode 100644 index 00000000..d61e271c --- /dev/null +++ b/world/map/npc/022-1/anwar.txt @@ -0,0 +1,197 @@ +// Anwar needs a magic fertilizer for his field +// Quest uses Nibble 3 of QUEST_NorthTulimshar +// Author: Jenalya +// state 1: Anwar sent to Tinris for help to get a magic fertilizer +// state 2: Tinris asked for chocolate cake as present for his girlfriend +// state 3: Tinris asked for ingredients for the fertilizer +// state 4: Tinris gave you the fertilizer +// state 5: Anwar tried it out and it doesn't work well, sent you back to Tinris +// state 6: Tinris asked for more ingredients for a new try +// state 7: Tinris says it's really hard, gives you the fertilizer and tells you to ask Eomie to cast a spell on it +// state 8: Eomie sends you to get some stuff so she can interrupt her spell on the spot of grass +// state 9: Eomie casted a spell on the fertilizer +// state 10: Anwar used it and it worked. he asks you to help him preparing a thank-you-gift for each Tinris and Eomis +// state 11: Anwar asked to bring present to Tinris +// state 12: gave present to Tinris +// state 13: Anwar asked to bring present to Eomie +// state 14: gave present to Eomie +// state 15: reported back to Anwar and done + +-|script|#magicfieldNTconfig|-1,{ +OnInit: + set $@magicfieldNT_MASK, NIBBLE_3_MASK; + set $@magicfieldNT_SHIFT, NIBBLE_3_SHIFT; + end; +} + +022-1.gat,41,46,0|script|Anwar|156,{ + + set @state, ((QUEST_NorthTulimshar & $@magicfieldNT_MASK) >> $@magicfieldNT_SHIFT); + + set @cloth_amount, 3; + set @silk_amount, 30; + + set @firstTry_exp, 400; + set @secondTry_exp, 700; + set @material_exp, 1000; + set @final_exp, 2000; + + if (@state >= 15) goto L_Done; + if (@state >= 13) goto L_GiveEomie; + if (@state >= 11) goto L_GiveTinris; + if (@state == 10) goto L_GiftMaterial; + if (@state >= 5) goto L_SecondTry; + if (@state >= 1) goto L_FirstTry; + + mes "[Anwar]"; + mes "\"Hello. You look like one of those young people who come here to go on an adventure."; + mes "Would you be interested in doing some small errand for me?\""; + menu + "Sure!",-, + "I'm busy, sorry.",L_Close; + mes "[Anwar]"; + mes "\"That's the spirit! Ok, I'm tired of spending most of my time working on this field. I heard the magicians at the magic school are reasearching about ways to enhance the growth of plants with magic.\""; + next; + mes "\"I can't go there myself, since this area of the city is full with sneaky ragtags and they will rob my field if I leave here. Could you go to the magic school and ask for some magic enhancement for my field?\""; + next; + mes "\"To find the school just follow the street south and then go west.\""; + set @state, 1; + callsub S_Update_Mask; + goto L_Close; + +L_FirstTry: // @state >= 1 but below 5 + mes "[Anwar]"; + mes "\"I hope the wizards at the magic school can help me with the field. I'd really like to have more free time. I want to taylor, but I'm not experienced enough to make a living out of that.\""; + if (@state != 4) + goto L_Close; + menu + "Tinris gave me a magic fertilizer for your field, but he isn't sure if it works.",-; + mes "[Anwar]"; + mes "\"Really? Well, let's try it out!\""; + mes "He takes the fertilizer and starts to bespatter the field."; + next; + mes "But it doesn't seem to be good for the plants, they start to shrivel and get brown."; + mes "[Anwar]"; + mes "\"Oh no! What is this? It's damaging my plants! Go back to Tinris and tell him it doesn't work!\""; + getexp @firstTry_exp, 0; + set @state, 5; + callsub S_Update_Mask; + goto L_Close; + +L_SecondTry: // @state >= 5 but below 10 + mes "[Anwar]"; + mes "\"I hope Tinris can come up with a better fertilizer. My plants are suffering from the first try.\""; + if (@state != 9) + goto L_Close; + menu + "Here is another one. Eomie casted a spell on it.",-; + mes "[Anwar]"; + mes "\"Eomie? I heard she's amazingly skilled with nature magic. I'll try if this works better.\""; + mes "He takes the fertilizer and puts it on only a few plants, then waits a moment to see the result."; + next; + mes "The plants recovers a bit and get more green again."; + mes "[Anwar]"; + mes "\"Ah, this one is better. I'll put it on the entire field.\""; + getexp @secondTry_exp, 0; + set @state, 10; + callsub S_Update_Mask; + next; +L_GiftMaterial: // @state == 10 + mes "[Anwar]"; + mes "\"I want to show my gratitude for Tinris and Eomie. Can you help me once again? I would like to make some clothes for them and need " + @cloth_amount + " pieces of Cotton Cloth and " + @silk_amount + " Silk Cocoons.\""; + menu + "I have it.",-, + "Where to get that?",L_Hint, + "I'll see what I can do.",L_Close; + getinventorylist; + if (@inventorylist_count == 100) + goto L_Full_Inv; + if ((countitem("CottonCloth") < @cloth_amount) || (countitem("SilkCocoon") < @silk_amount)) + goto L_NoItem; + delitem "CottonCloth", @cloth_amount; + delitem "SilkCocoon", @silk_amount; + getexp @material_exp, 0; + + getitem "GreenVNeckSweater", 1; + set @state, 11; + callsub S_Update_Mask; + mes "[Anwar]"; + mes "\"Great! I'll start right away with the present for Tinris. That shouldn't take long.\""; + mes "After a short while of cutting and sewing he holds a V-Neck Sweater in his hands. Then he dyes it green."; + next; + mes "[Anwar]"; + mes "\"Wonderful! Could you please bring this to Tinris to show him my gratitude?\""; + goto L_Close; + +L_Hint: + mes "[Anwar]"; + mes "\"As far as I know Cotton Cloth is given out as reward for hunting monsters. You should talk to Aidan on the bazaar.\""; + next; + mes "\"And silk cocoons are gotten from Silkworms. They live in the woodland area around Hurnscald. You can get there by taking the ferry.\""; + goto L_Close; + +L_GiveTinris: // @state >= 11 but below 13 + mes "[Anwar]"; + mes "\"Did you already bring the Green V-Nack Sweater to Tinris?\""; + if (@state != 12) + menu + "Not yet.",L_Close; + menu + "Yes, he was very happy.",-; + getinventorylist; + if (@inventorylist_count == 100) + goto L_Full_Inv; + mes "[Anwar]"; + mes "\"Wonderful! I also finished the present for Eomie. Can you bring it to her?\""; + getitem "SilkHeadband", 1; + set @state, 13; + callsub S_Update_Mask; + goto L_Close; + +L_GiveEomie: // @state >= 13 but below 15 + getinventorylist; + if (@inventorylist_count == 100) + goto L_Full_Inv; + mes "[Anwar]"; + mes "\"Did you give the Silk Headband to Eomie?\""; + if (@state != 14) + menu + "Not yet.",L_Close; + menu + "Yes. She asked me to thank you.",-; + mes "Anwar smiles."; + mes "[Anwar]"; + mes "\"I'm so happy. Thank you so much for your help. I made this for you while you went to see Eomie.\""; + getexp @final_exp, 0; + getitem "DarkGreenCottonTrousers", 1; + set @state, 15; + callsub S_Update_Mask; + goto L_Close; + +L_Done: // @state == 15 + mes "[Anwar]"; + mes "\"Thank you so much for your help. The plants are growing much better now, I don't have to spend all my time taking care about the field anymore."; + mes "Finally I can do what I'm really interested in and work on getting better in tayloring clothes.\""; + goto L_Close; + +L_NoItem: + mes "[Anwar]"; + mes "\"You don't have it!\""; + goto L_Close; + +L_FullInv: + mes "[Anwar]"; + mes "\"You carry a lot of stuff. Come back when you have more room.\""; + goto L_Close; + +L_Close: + set @state, 0; + set @cloth_amount, 0; + set @silk_amount, 0; + set @inventorylist_count, 0; + close; + +S_Update_Mask: + set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~($@magicfieldNT_MASK)) | (@state << $@magicfieldNT_SHIFT); + return; +} diff --git a/world/map/npc/024-1/eomie.txt b/world/map/npc/024-1/eomie.txt index 4de0e9c9..0bff69d4 100644 --- a/world/map/npc/024-1/eomie.txt +++ b/world/map/npc/024-1/eomie.txt @@ -1,4 +1,22 @@ -// A professor at Tulimshar's magic academy +// A professor at Tulimshar's magic academy, involved in quest: +// Anwar needs a magic fertilizer for his field +// Quest uses Nibble 3 of QUEST_NorthTulimshar +// Author: Jenalya +// state 1: Anwar sent to Tinris for help to get a magic fertilizer +// state 2: Tinris asked for chocolate cake as present for his girlfriend +// state 3: Tinris asked for ingredients for the fertilizer +// state 4: Tinris gave you the fertilizer +// state 5: Anwar tried it out and it doesn't work well, sent you back to Tinris +// state 6: Tinris asked for more ingredients for a new try +// state 7: Tinris says it's really hard, gives you the fertilizer and tells you to ask Eomie to cast a spell on it +// state 8: Eomie sends you to get some stuff so she can interrupt her spell on the spot of grass +// state 9: Eomie casted a spell on the fertilizer +// state 10: Anwar used it and it worked. he asks you to help him preparing a thank-you-gift for each Tinris and Eomis +// state 11: Anwar asked to bring present to Tinris +// state 12: gave present to Tinris +// state 13: Anwar asked to bring present to Eomie +// state 14: gave present to Eomie +// state 15: reported back to Anwar and done 024-1.gat,72,94,0|script|Eomie|164,{ @@ -11,12 +29,119 @@ // if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 5) goto L_MakeGrass; // if (gettime(6) == @month && gettime(5) >= @start_day && gettime(5) <= @end_day && QUEST_Easter11 == 6) goto L_SeeBunny; -L_Greeting: + set @state, ((QUEST_NorthTulimshar & $@magicfieldNT_MASK) >> $@magicfieldNT_SHIFT); + + set @grass_amount, 5; + set @water_amount, 2; + set @ice_amount, 2; + + set @silk_exp, 600; + + if (@state >= 14) goto L_Done; + if (@state >= 9) goto L_CastedSpell; + if (@state == 8) goto L_GetStuff; + mes "[Eomie]"; - mes ""; mes "\"I maintain this little spot of grass in the desert.\""; + if (@state != 7) + goto L_Close; + menu + "I have this magic fertilizer from Tinris and need a spell casted on it.",-; + mes "[Eomie]"; + mes "\"Oh? I see, that's a difficult task."; + mes "I'd be glad to help you, but unfortunaly I can't interrupt the magic I use to keep this spot of grass alive.\""; + next; + mes "\"It's unusually hot at the moment, even for this desert area. It might have something to do with the aftereffects of the earthquake.\""; + menu + "Isn't there any possibility?",-; + mes "She hesitates."; + set @state, 8; + callsub S_Update_Mask; +L_GetStuff: // @state == 8 + mes "[Eomie]"; + mes "\"I could try to interrupt my spells to be able to cast the spell on the fertilizer, but then I need to prepare the grass for this."; + mes "Bring me " + @grass_amount + " Grass Seeds, " + @water_amount + " Bottles of Water and " + @ice_amount + " Ice Cubes.\""; + menu + "I have it.",-, + "Where can I get Grass Seeds?",L_Hurnscald, + "How to get Ice Cubes? Where in the desert!",L_Mine, + "Ok, I'll go and get it.",L_Close; + if ((countitem("GrassSeed") < @grass_amount) || (countitem("BottleOfWater") < @water_amount) || (countitem("IceCube") < @ice_amount)) + goto L_NoItem; + delitem "GrassSeed", @grass_amount; + delitem "BottleOfWater", @water_amount; + delitem "IceCube", @ice_amount; + set @state, 9; + callsub S_Update_Mask; + mes "[Eomie]"; + mes "\"Very good.\""; + mes "She takes the things you brought her and uses them to create some balloon of coolness around the spot of grass."; + misceffect sfx_magic_nature; + next; + mes "[Eomie]"; + mes "\"This should last long enough to keep the spot of grass alive until I casted the spell on the fertilizer. And if some of it shrivels I still have the seeds you brought me which I can use to recover it.\""; + next; + mes "She takes the fertilizer and casts some invocations. After a while she's done and gives it back to you with a smile."; + misceffect sfx_magic_nature; + mes "[Eomie]"; + mes "\"This should help you. I'm glad you're taking care about the plants. Not enough people do that nowadays.\""; + goto L_Close; + +L_Hurnscald: // player asked how to get Grass Seeds + mes "[Eomie]"; + mes "\"Squirrels tend to pick up Grass Seeds as they gather food. You can find them around Hurnscald. To get there you will have to take the ferry in the harbor district.\""; + goto L_Close; + +L_Mine: // player asked how to get Ice Cubes + mes "[Eomie]"; + mes "\"Hm, that's a difficult task, indeed. Naturally you will find them on the continent of Kaizei, which is high up in the north and covered with snow most time of the year. But it might be difficult to get there.\""; + next; + mes "\"But I heard that Ice Goblins were seen in this underground palace that was discovered in the desert south of the city. Maybe you can find Ice Cubes in there.\""; + next; + mes "\"Though they don't let in everyone. Miners, Soldiers and sometimes an adventurer. I suggest to talk to Lieutnant Dausen about that.\""; + goto L_Close; + +L_CastedSpell: // @state >= 9 but below 14 + mes "[Eomie]"; + mes "\"The grass wasn't damaged due to the interruption. I hope the magic fertilizer is useful for Anwar.\""; + if (@state != 13) + goto L_Close; + menu + "It was and he created this Silk Headband as present for you.",-, + "(Mumble something and leave)",L_Close; + if (countitem("SilkHeadband") < 1) + goto L_NoItem; + delitem "SilkHeadband", 1; + getexp @silk_exp, 0; + set @state, 14; + callsub S_Update_Mask; + mes "[Eomie]"; + mes "\"Oh, this is very friendly! Please tell him I'm very happy about it.\""; + mes "She smiles."; + goto L_Close; + +L_Done: // @state >= 14 + mes "[Eomie]"; + mes "\"Hello. I'm happy to see someone like you being dedicated to the needs of plants and people.\""; + goto L_Close; + +L_NoItem: + mes "[Eomie]"; + mes "\"Where is it?\""; + goto L_Close; + +L_Close: + set @state, 0; + set @grass_amount, 0; + set @water_amount, 0; + set @ice_amount, 0; close; +S_Update_Mask: + set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~($@magicfieldNT_MASK)) | (@state << $@magicfieldNT_SHIFT); + return; + +// lines below here belong to easter 2011 L_Grass: mes "[Eomie]"; mes ""; diff --git a/world/map/npc/024-1/tinris.txt b/world/map/npc/024-1/tinris.txt index cbe0b886..88ab1d42 100644 --- a/world/map/npc/024-1/tinris.txt +++ b/world/map/npc/024-1/tinris.txt @@ -1,7 +1,197 @@ -// A gardener at Tulimshar's magic academy +// Anwar needs a magic fertilizer for his field +// Quest uses Nibble 3 of QUEST_NorthTulimshar +// Author: Jenalya +// state 1: Anwar sent to Tinris for help to get a magic fertilizer +// state 2: Tinris asked for chocolate cake as present for his girlfriend +// state 3: Tinris asked for ingredients for the fertilizer +// state 4: Tinris gave you the fertilizer +// state 5: Anwar tried it out and it doesn't work well, sent you back to Tinris +// state 6: Tinris asked for more ingredients for a new try +// state 7: Tinris says it's really hard, gives you the fertilizer and tells you to ask Eomie to cast a spell on it +// state 8: Eomie sends you to get some stuff so she can interrupt her spell on the spot of grass +// state 9: Eomie casted a spell on the fertilizer +// state 10: Anwar used it and it worked. he asks you to help him preparing a thank-you-gift for each Tinris and Eomis +// state 11: Anwar asked to bring present to Tinris +// state 12: gave present to Tinris +// state 13: Anwar asked to bring present to Eomie +// state 14: gave present to Eomie +// state 15: reported back to Anwar and done 024-1.gat,82,64,0|script|Tinris|160,{ + + set @state, ((QUEST_NorthTulimshar & $@magicfieldNT_MASK) >> $@magicfieldNT_SHIFT); + + set @cake_exp, 50; + set @sweater_exp, 400; + + set @slime_amount1, 6; + set @slime_amount2, 4; + set @bugleg_amount1, 4; + set @bugleg_amount2, 5; + set @stinger_amount1, 3; + set @stinger_amount2, 2; + set @ash_amount1, 1; + set @ash_amount2, 2; + set @cactusp_amount, 1; + + if (@state >= 12) goto L_Done; + if (@state == 11) goto L_GiveGift; + if (@state == 9) goto L_FertilizerDone; + if (@state >= 7) goto L_Eomie; + if (@state == 6) goto L_SecondTry; + if (@state >= 4) goto L_FirstTryDone; + if (@state == 3) goto L_FirstTry; + if (@state == 2) goto L_Annual; + + mes "[Tinris]"; + mes "\"This is a magic school. I'm a student here and focus on ways to magically enhance growth of plants."; + mes "That topic is very important in a desert area.\""; + if (@state != 1) + goto L_Close; + menu + "The farmer Anwar sent me to ask for exactly that! Can you give me something for his field?",-; + mes "[Tinris]"; + mes "\"Well... in principle yes. I can try to prepare something for him. But...\""; + next; + mes "\"The thing is, my girlfriend and I have our anniversary today. And the teachers won't let me leave the campus to get something for her!"; + mes "Please go to the bakery and buy a Chocolate Cake for me. She loves Chocolate Cakes.\""; + next; + mes "\"When I have a present for her I can focus on creating some magic fertilizer.\""; + set @state, 2; + callsub S_Update_Mask; + goto L_Close; + +L_Annual: // @state == 2 + mes "[Tinris]"; + mes "\"Hello, did you get the Chocolate Cake for my girlfriend? After that I can focus on creating some magic fertilizer for you.\""; + menu + "Fresh from the bakery!",-, + "I didn't get it yet.",L_Close; + if (countitem("ChocolateCake") < 1) + goto L_NoItem; + delitem "ChocolateCake", 1; + getexp @cake_exp, 0; + set @state, 3; + callsub S_Update_Mask; + mes "[Tinris]"; + mes "\"Oh, thank you! You saved me!"; + mes "Alright, now we can start with the magic fertilizer.\""; + next; +L_FirstTry: // @state == 3 + mes "[Tinris]"; + mes "\"You need to bring me some ingredients."; + mes "The ingredients are " + @slime_amount1 + " Maggot Slimes, " + @bugleg_amount1 + " Bug Legs, " + @stinger_amount1 + " Scorpion Stingers and " + @ash_amount1 + " Piles of Ash.\""; + menu + "I have it.",-, + "Ok, I'll go and get it.",L_Close; + if ((countitem("MaggotSlime") < @slime_amount1) || (countitem("BugLeg") < @bugleg_amount1) || (countitem("ScorpionStinger") < @stinger_amount1) || (countitem("PileOfAsh") < @ash_amount1)) + goto L_NoItem; + delitem "MaggotSlime", @slime_amount1; + delitem "BugLeg", @bugleg_amount1; + delitem "ScorpionStinger", @stinger_amount1; + delitem "PileOfAsh", @ash_amount1; + set @state, 4; + callsub S_Update_Mask; + mes "Tinris takes the things and starts to mix them together while mumbling some invocations."; + misceffect sfx_magic_nature; + next; + mes "[Tinris]"; + mes "\"Ok. This should do it. But I'm not sure. I'm still working on the researches about this topic."; + mes "Here, bring this to Anwar.\""; + mes "He gives you some bottle with the magic fertilizer. You put it away in a seperate pocket, so it doesn't get mixed with your inventory."; + goto L_Close; + +L_FirstTryDone: // @state >= 4 but below 6 + mes "[Tinris]"; + mes "\"Bring the fertilizer to Anwar and let me know if it worked.\""; + if (@state != 5) + goto L_Close; + menu + "I did, the plants went brown and shriveled.",-; + set @state, 6; + callsub S_Update_Mask; +L_SecondTry: // @state == 6 + mes "[Tinris]"; + mes "\"Oh no! Alright, we need to do another try."; + mes "Bring me " + @slime_amount2 + " Maggot Slimes, " + @bugleg_amount2 + " Bug Legs, " + @stinger_amount2 + " Scorpion Stingers, " + @ash_amount2 + " Piles of Ash and " + @cactusp_amount + " Cactus Potion.\""; + menu + "Here it is.",-, + "Ok, I'll go and get it.",L_Close; + if ((countitem("MaggotSlime") < @slime_amount2) || (countitem("BugLeg") < @bugleg_amount2) || (countitem("ScorpionStinger") < @stinger_amount2) || (countitem("PileOfAsh") < @ash_amount2) || (countitem("CactusPotion") < @cactusp_amount)) + goto L_NoItem; + delitem "MaggotSlime", @slime_amount2; + delitem "BugLeg", @bugleg_amount2; + delitem "ScorpionStinger", @stinger_amount2; + delitem "PileOfAsh", @ash_amount2; + delitem "CactusPotion", @cactusp_amount; + set @state, 7; + callsub S_Update_Mask; + mes "Tinris takes the things and starts to mix and mumble again."; + misceffect sfx_magic_nature; + next; + mes "I takes quite a while."; + next; + mes "He looks rather stressed while working on the mixture."; + next; + mes "He sighs."; mes "[Tinris]"; - mes "\"This is a magic school.\""; + mes "\"Mh, I think the mixture itself is good. But I can't get the spells right. Maybe you should ask Professor Eomie to cast it, she's a genius regarding nature magic.\""; + mes "He gives you the bottle with the magic fertilizer."; + goto L_Close; + +L_Eomie: // @state >= 7 but below 9 + mes "[Tinris]"; + mes "\"I did the best I could. But it seems I'm not experienced enough to cast the spells correctly. Better ask Professor Eomie for help.\""; + goto L_Close; + +L_FertilizerDone: // @state == 9 + mes "[Tinris]"; + mes "\"I heard Eomie casted the spell? I really hope it'll work this time. Bring the magic fertilizer to Anwar now.\""; + goto L_Close; + +L_GiveGift: // @state == 11 + mes "[Tinris]"; + mes "\"Ah, did Anwar try the new fertilizer?\""; + menu + "Yes, it works great and he sent me to give you this selfmade Green V-Neck Sweater.",-, + "Not yet.",L_Close; + if (countitem("GreenVNeckSweater") < 1) + goto L_NoItem; + delitem "GreenVNeckSweater", 1; + getexp @sweater_exp, 0; + set @state, 12; + callsub S_Update_Mask; + mes "[Tinris]"; + mes "\"Hey, that's really nice. Tell him my thanks.\""; + goto L_Close; + +L_Done: // @state >= 12 + mes "[Tinris]"; + mes "\"My girlfriend was very happy about the Chocolate Cake and Professor Eomie was happy about my work on the magic fertilizer.\""; + mes "He twinkels."; + mes "[Tinris]"; + mes "\"We're a good team.\""; + goto L_Close; + +L_NoItem: + mes "[Tinris]"; + mes "\"You don't have it!\""; + goto L_Close; + +L_Close: + set @state, 0; + set @slime_amount1, 0; + set @slime_amount2, 0; + set @bugleg_amount1, 0; + set @bugleg_amount2, 0; + set @stinger_amount1, 0; + set @stinger_amount2, 0; + set @ash_amount1, 0; + set @ash_amount2, 0; + set @cactusp_amount, 0; close; + +S_Update_Mask: + set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~($@magicfieldNT_MASK)) | (@state << $@magicfieldNT_SHIFT); + return; } |