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-rw-r--r--world/map/npc/magic/level1-lesser-heal.txt8
-rw-r--r--world/map/npc/magic/level2-arrow-hail.txt20
-rw-r--r--world/map/npc/magic/level2-barrier.txt9
-rw-r--r--world/map/npc/magic/level2-flying-backpack.txt3
-rw-r--r--world/map/npc/magic/level2-happy-curse.txt5
-rw-r--r--world/map/npc/magic/level2-hide.txt3
-rw-r--r--world/map/npc/magic/level2-lay-on-hands.txt6
-rw-r--r--world/map/npc/magic/level2-protect.txt9
-rw-r--r--world/map/npc/magic/level2-rain.txt12
-rw-r--r--world/map/npc/magic/level3-necromancy.txt3
10 files changed, 34 insertions, 44 deletions
diff --git a/world/map/npc/magic/level1-lesser-heal.txt b/world/map/npc/magic/level1-lesser-heal.txt
index d03031d6..d195956f 100644
--- a/world/map/npc/magic/level1-lesser-heal.txt
+++ b/world/map/npc/magic/level1-lesser-heal.txt
@@ -33,8 +33,12 @@ L_NotMe:
L_Continue:
if (getskilllv(SKILL_MAGIC_DARK) >= 1) sc_start SC_HALT_REGENERATE, 2000, 0;
- if (attachrid(@target_id) != 1) end; // XXX: to avoid the ugly attachrid method we would need some kind of `run_as` builtin
- if (!(isdead())) heal 200, 0, 1;
+ if (get(Hp, @target_id) < 1) end;
+ addtimer 0, strnpcinfo(0) + "::OnSlowHeal", @target_id;
+ end;
+
+OnSlowHeal:
+ heal 200, 0, 1;
end;
L_Mouboo:
diff --git a/world/map/npc/magic/level2-arrow-hail.txt b/world/map/npc/magic/level2-arrow-hail.txt
index 3be14f1a..c7deb852 100644
--- a/world/map/npc/magic/level2-arrow-hail.txt
+++ b/world/map/npc/magic/level2-arrow-hail.txt
@@ -4,7 +4,7 @@
end;
OnCast:
- if(call("magic_checks")) end;
+ if(call("magic_checks")) end;
if (getskilllv(.school) < .level) end;
if (getskilllv(SKILL_MAGIC) < .level) end;
if (Sp < 25) end;
@@ -65,8 +65,8 @@ OnNearbyNpc:
end;
OnLaunch:
- if(attachrid(.caster) != 1) destroy; // destroy if caster is missing
- if(getmap() != strnpcinfo(3)) destroy; // destroy if caster left the map
+ if(get(BL_ID, .caster) != .caster) destroy; // destroy if caster is missing
+ if(getmap(.caster) != strnpcinfo(3)) destroy; // destroy if caster left the map
set .hit, .hit + 1;
if(.hit > .max_hit) destroy;
set .launch, 0;
@@ -78,11 +78,11 @@ S_Launch:
npcareawarp .area_x - 6, .area_y - 6, .area_x + 6, .area_y + 6, 0, strnpcinfo(0);
misceffect FX_ARROW_HAIL;
set .done, 0;
- foreach 2, strnpcinfo(3), getnpcx(), getnpcy(), getnpcx(), getnpcy(), strnpcinfo(0) + "::OnHit";
- if (PVP_CHANNEL || getmapflag(getmap(), MF_PVP))
- foreach 0, strnpcinfo(3), getnpcx(), getnpcy(), getnpcx(), getnpcy(), strnpcinfo(0) + "::OnHit";
- if(!.done && getx() == getnpcx() && gety() == getnpcy())
- heal 0 - (.damage + rand(.damage_bonus) + rand(.damage_bonus)), 0; // injure caster
+ foreach 2, strnpcinfo(3), getnpcx(), getnpcy(), getnpcx(), getnpcy(), strnpcinfo(0) + "::OnHit", .caster;
+ if (get(PVP_CHANNEL, .caster) || getmapflag(getmap(.caster), MF_PVP))
+ foreach 0, strnpcinfo(3), getnpcx(), getnpcy(), getnpcx(), getnpcy(), strnpcinfo(0) + "::OnHit", .caster;
+ if(!.done && get(POS_X, .caster) == getnpcx() && get(POS_Y, .caster) == getnpcy())
+ set Hp, get(Hp, .caster) - (.damage + rand(.damage_bonus) + rand(.damage_bonus)), .caster; // injure caster
set .launch, .launch + 1;
if(.launch < 3) goto S_Launch;
return;
@@ -92,8 +92,8 @@ OnTimer30000:
destroy;
OnHit:
- if(attachrid(.caster) != 1) destroy; // destroy if caster is missing
- if(getmap() != strnpcinfo(3)) destroy; // destroy if caster left the map
+ if(get(BL_ID, .caster) != .caster) destroy; // destroy if caster is missing
+ if(getmap(.caster) != strnpcinfo(3)) destroy; // destroy if caster left the map
if(target(.caster, @target_id, 16) != 16 && .caster != @target_id) end;
if((get(BL_TYPE, @target_id) & 1) == 0) end; // either mob or pc
diff --git a/world/map/npc/magic/level2-barrier.txt b/world/map/npc/magic/level2-barrier.txt
index 9afd4f38..9526ee5a 100644
--- a/world/map/npc/magic/level2-barrier.txt
+++ b/world/map/npc/magic/level2-barrier.txt
@@ -11,11 +11,7 @@
if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id) == 1)
set @target_id, BL_ID; // fallback to self
- set @asorm_caster, BL_ID, @target_id;
- if (attachrid(@target_id) != 1) end;
- set @target_hat, getequipid(equip_head), @asorm_caster;
- if (attachrid(@asorm_caster) != 1) end;
- if (@target_hat == 888) end; // FIXME: this whole 5 line block could be done with only one line if we modify getequipid OR make equip_ into params
+ if (getequipid(equip_head, strcharinfo(0, @target_id)) == 888) end;
set @_M_BLOCK, 1; // block casting, until the timer clears it
addtimer 1000, "Magic Timer::OnClear"; // set the new debuff
@@ -31,8 +27,7 @@
set @asorm_time, .@time, @target_id;
sc_start SC_MBARRIER, .@time, max(30,(@spellpower/8))+20, @target_id;
message @args$, "Barrier : You are surrounded by a magical barrier.";
- if (attachrid(@target_id) != 1) end;
- addtimer @asorm_time, strnpcinfo(0)+"::OnEnd";
+ addtimer @asorm_time, strnpcinfo(0)+"::OnEnd", @target_id;
end;
OnEnd:
diff --git a/world/map/npc/magic/level2-flying-backpack.txt b/world/map/npc/magic/level2-flying-backpack.txt
index 5e19468e..87c7d644 100644
--- a/world/map/npc/magic/level2-flying-backpack.txt
+++ b/world/map/npc/magic/level2-flying-backpack.txt
@@ -22,8 +22,7 @@
set @plugh_time, (@spellpower*500)+5000, @target_id;
sc_start SC_FLYING_BACKPACK, @plugh_time, 0, @target_id;
message @args$, "Backpack : Your backpack is lifted by a mystical force; you no longer feel it pressing on your back.";
- if (attachrid(@target_id) != 1) end;
- addtimer @plugh_time, strnpcinfo(0)+"::OnEnd";
+ addtimer @plugh_time, strnpcinfo(0)+"::OnEnd", @target_id;
end;
OnEnd:
diff --git a/world/map/npc/magic/level2-happy-curse.txt b/world/map/npc/magic/level2-happy-curse.txt
index dbfea17a..a82dce21 100644
--- a/world/map/npc/magic/level2-happy-curse.txt
+++ b/world/map/npc/magic/level2-happy-curse.txt
@@ -23,9 +23,8 @@
set @joyplim_count, 1, @target_id;
set @joyplim_emote, if_then_else(getskilllv(SKILL_MAGIC_DARK) > 1, EMOTE_EVIL, EMOTE_HAPPY), @target_id;
set @joyplim_total, (@spellpower/10), @target_id;
- if (attachrid(@target_id) != 1) end;
- emotion @joyplim_emote, "self";
- addtimer 500, strnpcinfo(0)+"::OnEmote";
+ emotion @joyplim_emote, strcharinfo(0, @target_id);
+ addtimer 500, strnpcinfo(0)+"::OnEmote", @target_id;
end;
OnEmote:
diff --git a/world/map/npc/magic/level2-hide.txt b/world/map/npc/magic/level2-hide.txt
index ff67e6a5..6d9c125d 100644
--- a/world/map/npc/magic/level2-hide.txt
+++ b/world/map/npc/magic/level2-hide.txt
@@ -26,8 +26,7 @@
sc_start SC_HIDE, .@time, 0, @target_id;
message @args$, "Magic : You are hidden!";
if (BL_ID != @target_id) message strcharinfo(0), "Magic : You hid someone!";
- if (attachrid(@target_id) != 1) end;
- addtimer @anwiltyp_time, strnpcinfo(0)+"::OnEnd";
+ addtimer @anwiltyp_time, strnpcinfo(0)+"::OnEnd", @target_id;
end;
OnEnd:
diff --git a/world/map/npc/magic/level2-lay-on-hands.txt b/world/map/npc/magic/level2-lay-on-hands.txt
index 22287497..0affb210 100644
--- a/world/map/npc/magic/level2-lay-on-hands.txt
+++ b/world/map/npc/magic/level2-lay-on-hands.txt
@@ -28,7 +28,6 @@ L_Pay:
set .@heal_value, if_then_else(.@payment < .@available, .@needed+1-1, (.@available * 200) / .@fraction); // FIXME / XXX why the f do I need to do +1-1 ?
if (.@payment > .@available) set .@payment, .@available;
- set @inma_power, .@heal_value, @target_id;
set @mexp, min(.exp_gain, .@payment/100);
callfunc "gain_heal_xp";
@@ -39,8 +38,9 @@ L_Pay:
if (.@dark) heal .@bad, 0;
sc_start SC_HALT_REGENERATE, if_then_else(.@dark, 5000, 10000), 0;
- if (attachrid(@target_id) != 1) end;
- if (!(isdead())) heal @inma_power, 0;
+ set .@thp, get(Hp, @target_id);
+ if (.@thp < 1) end;
+ set Hp, .@thp + .@heal_value, @target_id;
end;
L_Mouboo:
diff --git a/world/map/npc/magic/level2-protect.txt b/world/map/npc/magic/level2-protect.txt
index db11105f..659efdc1 100644
--- a/world/map/npc/magic/level2-protect.txt
+++ b/world/map/npc/magic/level2-protect.txt
@@ -11,11 +11,7 @@
if (@target_id < 1 || !(isloggedin(@target_id)) || get(INVISIBLE, @target_id))
set @target_id, BL_ID; // fallback to self
- set @betsanc_caster, BL_ID, @target_id;
- if (attachrid(@target_id) != 1) end;
- set @target_hat, getequipid(equip_head), @betsanc_caster;
- if (attachrid(@betsanc_caster) != 1) end;
- if (@target_hat == 888) end; // FIXME: this whole 5 line block could be done with only one line if we modify getequipid
+ if (getequipid(equip_head, strcharinfo(0, @target_id)) == 888) end;
if (distance(BL_ID, @target_id) >= (@spellpower/30)+2) set @target_id, BL_ID;
if (get(@antiprotect, @target_id) > 0) end;
@@ -33,8 +29,7 @@
set @betsanc_time, .@time, @target_id;
sc_start SC_PHYS_SHIELD, .@time, max(15,(@spellpower/20))+5, @target_id;
message @args$, "Shield : You feel more protected.";
- if (attachrid(@target_id) != 1) end;
- addtimer @betsanc_time, strnpcinfo(0)+"::OnEnd";
+ addtimer @betsanc_time, strnpcinfo(0)+"::OnEnd", @target_id;
end;
OnEnd:
diff --git a/world/map/npc/magic/level2-rain.txt b/world/map/npc/magic/level2-rain.txt
index d3718170..32a2c0f8 100644
--- a/world/map/npc/magic/level2-rain.txt
+++ b/world/map/npc/magic/level2-rain.txt
@@ -63,8 +63,8 @@ L_Tree:
close;
OnLaunch:
- if(attachrid(.caster) != 1) destroy; // destroy if caster is missing
- if(getmap() != strnpcinfo(3)) destroy; // destroy if caster left the map
+ if(get(BL_ID, .caster) != .caster) destroy; // destroy if caster is missing
+ if(getmap(.caster) != strnpcinfo(3)) destroy; // destroy if caster left the map
set .count, .count + 1;
if(.count > .max) destroy;
set .launch, 0;
@@ -75,14 +75,14 @@ OnLaunch:
S_Launch:
npcareawarp .initial_x - .radius, .initial_y - .radius, .initial_x + .radius, .initial_y + .radius, 0, strnpcinfo(0);
misceffect FX_RAIN;
- foreach 2, strnpcinfo(3), getnpcx()-1, getnpcy()-1, getnpcx()+1, getnpcy()+1, strnpcinfo(0) + "::OnHit";
+ foreach 2, strnpcinfo(3), getnpcx()-1, getnpcy()-1, getnpcx()+1, getnpcy()+1, strnpcinfo(0) + "::OnHit", .caster;
set .launch, .launch + 1;
if(.launch < .max_launch) goto S_Launch;
return;
OnHit:
- if(attachrid(.caster) != 1) destroy; // destroy if caster is missing
- if(getmap() != strnpcinfo(3)) destroy; // destroy if caster left the map
+ if(get(BL_ID, .caster) != .caster) destroy; // destroy if caster is missing
+ if(getmap(.caster) != strnpcinfo(3)) destroy; // destroy if caster left the map
if(target(.caster, @target_id, 16) != 16 && .caster != @target_id) end;
if((get(BL_TYPE, @target_id) & 1) == 0) end; // either mob or pc
if(get(ELTTYPE, @target_id) == ELT_FIRE)
@@ -90,7 +90,7 @@ OnHit:
end;
OnDestroy:
- debugmes "kaflosh timeout! [this shouldn't happen]";
+ debugmes "kaflosh timeout! [this shouldn't happen]"; // XXX: looks like this CAN happen with higher levels of magic, so we might want to cap max charges
destroy;
OnInit:
diff --git a/world/map/npc/magic/level3-necromancy.txt b/world/map/npc/magic/level3-necromancy.txt
index 57f5a6cc..2cd6724d 100644
--- a/world/map/npc/magic/level3-necromancy.txt
+++ b/world/map/npc/magic/level3-necromancy.txt
@@ -24,8 +24,7 @@
set @necromancer, CHAR_ID, @target_id; // tell the target who is reviving them
- if (attachrid(@target_id) != 1) end;
- addtimer 6000, strnpcinfo(0)+"::OnRevive"; // TODO: make it take more or less time depending on the spell power
+ addtimer 6000, strnpcinfo(0)+"::OnRevive", @target_id; // TODO: make it take more or less time depending on the spell power
end;
OnRevive: