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author | Jesusaves <cpntb1@ymail.com> | 2020-05-10 05:30:16 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-05-10 05:30:16 -0300 |
commit | 6757a2a3ac649fe37187551c39c5714f5d8b9328 (patch) | |
tree | c62983eab571c1f9d935829fe68ba30024009ee7 /world/map | |
parent | 72fdacabed540f910c8899dd6703ff837baf6e0a (diff) | |
download | serverdata-6757a2a3ac649fe37187551c39c5714f5d8b9328.tar.gz serverdata-6757a2a3ac649fe37187551c39c5714f5d8b9328.tar.bz2 serverdata-6757a2a3ac649fe37187551c39c5714f5d8b9328.tar.xz serverdata-6757a2a3ac649fe37187551c39c5714f5d8b9328.zip |
Now that a player got to the new swamps map...
I can flesh this out better. Add Experience gain everywhere.
* Reaching the swamps: 100k, every time.
* Cleaning all monsters and talking to Tree: 1M, every time.
* Opening the chest: 20M first time, 10M second time.
* Killing any monster: 50k~100k, every monster.
The experience for the off-tasks may look nice, but they're a drop in the
bucket compared to actually killing monsters.
(Tree can double the experience you got, but will not give you items)
Diffstat (limited to 'world/map')
-rw-r--r-- | world/map/npc/099-7/boss.txt | 34 | ||||
-rw-r--r-- | world/map/npc/magic/level0-reapercry.txt | 1 |
2 files changed, 34 insertions, 1 deletions
diff --git a/world/map/npc/099-7/boss.txt b/world/map/npc/099-7/boss.txt index 9ecb3ad6..f9b15449 100644 --- a/world/map/npc/099-7/boss.txt +++ b/world/map/npc/099-7/boss.txt @@ -637,7 +637,7 @@ OnTimer150000: if ($@KeshlamMc < 10) areamonster "099-7", 20, 20, 120, 120, "", 1149, 10-$@KeshlamMc, "Keshlam::OnDeath9"; - // Boss (TODO give boss their own timer with 5 minutes) + // Boss (TODO maybe give boss their own timer with 5 minutes) set $@KeshlamMc, mobcount("099-7", "Keshlam::OnBoss")+1; if ($@KeshlamMc < 1) monster "099-7", 20, 105, "Grim Reaper", 1068, 1, "Keshlam::OnBoss"; @@ -720,3 +720,35 @@ L_Close: close; } +/////////////////////////////////////////////////////////////////////////////// +// Who wants experience? +099-7,95,117,0|script|Knowledgeable Tree|400 +{ + mes "If you kill every monster, this tree can warp you back."; + mes "You will receive experience points for cleaning the map."; + mes ""; + mes "But be warned, monsters respawn on their own every five minutes."; + mes "The boss must also be defeated."; + next; + set @KeshlamMc, mobcount("099-7", "Keshlam::OnDeath8")+1; + set @KeshlamMc, @KeshlamMc+mobcount("099-7", "Keshlam::OnDeath9")+1; + set @KeshlamMc, @KeshlamMc+mobcount("099-7", "Keshlam::OnBoss")+1; + if (@KeshlamMc <= 0) goto L_Done; + mes "There is ##B"+@KeshlamMc+" monsters##b alive."; + close; + +L_Done: + mes "Go back?"; + menu + "Yes", L_Yes, + "No", L_No; + +L_Yes: + getexp 1000000, 0; + warp "027-2", 50, 29; + close; + +L_No: + close; +} + diff --git a/world/map/npc/magic/level0-reapercry.txt b/world/map/npc/magic/level0-reapercry.txt index 3757f5fe..f96c3cea 100644 --- a/world/map/npc/magic/level0-reapercry.txt +++ b/world/map/npc/magic/level0-reapercry.txt @@ -232,6 +232,7 @@ L_Exec5: // This means cast sequence complete // Maybe FX_MAGIC_BLUE_TELEPORT? (iilia's effect) set @reapercry, 0; + getexp 100000, 0; misceffect FX_MAGIC_TELEPORT, strcharinfo(0); warp "099-7", 75, 36; end; |