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authorJesusaves <cpntb1@ymail.com>2021-02-04 12:19:44 -0300
committerJesusaves <cpntb1@ymail.com>2021-02-04 12:19:44 -0300
commit965ef3e88a407aceffd7aea0d33eb92adb993aa3 (patch)
tree981e2a72d1e9825a12ee18ecc6c6fc9392e07db9 /world/map/npc/items/max_stat.txt
parent2f3450acff9b312514390e20a16af8453f9b60ed (diff)
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Final batch of changes and balance after through testing with Ledmitz (and Prsm$
- Fix bugs on @getexp and @chargetexp - Bump exp for Beheader quest from 400k to 750k - Beheader: 999 DMG +50% Double Attack, 1800ms, -20% HIT, -25% CRIT. No int and no bow. NOTE: The -20 HIT might be or not be lowered further. Beheader is not as powerful as it looks like!
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+// ------------------------------------------------------------
+// Variables passed to this script:
+// @slotId The slot in which the item would have been equipped in.
+// This is passed automagically when called in an equip script.
+// @bStat The stat to check against.
+// Usually one of: bStr, bAgi, bVit, bInt, bDex, bLuk;
+// but can be anything that works with .
+// @maxbStatVal The minimum stat value to accept this item.
+// ------------------------------------------------------------
+
+function|script|RequireMaxStat
+{
+ set @bStatVal, @bStat;
+ // If the requirement isn't met, we set an unequip trigger.
+ // The item is now removed.
+ if (@bStat > @maxbStatVal)
+ goto L_Unequip;
+ return;
+
+L_Unequip:
+ callfunc "UnequipLater";
+ return;
+}