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author | Jesusaves <cpntb1@ymail.com> | 2020-03-23 03:08:35 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-03-24 12:51:12 -0300 |
commit | c6742fc29cb97b20819b09bba43ebe167c137a0b (patch) | |
tree | 89f7b6e8e67342a5a19f8eaec011fcc09670d7ae /world/map/npc/functions/doomsday.txt | |
parent | 93e74754a15898229d29f5431a676e0ebc1818e0 (diff) | |
download | serverdata-c6742fc29cb97b20819b09bba43ebe167c137a0b.tar.gz serverdata-c6742fc29cb97b20819b09bba43ebe167c137a0b.tar.bz2 serverdata-c6742fc29cb97b20819b09bba43ebe167c137a0b.tar.xz serverdata-c6742fc29cb97b20819b09bba43ebe167c137a0b.zip |
Lower Banshee Bow critical **rate** from +70% to +20% - AND DON'T RAISE IT EVER AGAIN.
Mana Guardian: Lower luck. Now it can receive critical hits.
If it was working well previously then MAYBE bansheers will not notice a difference
while fighting them (but it will be DRAMATIC vs everything else).
It is impossible to have a decent gameplay if Banshee Bow + Terranite Arrow
nears 100% critical. I re-read battle.cpp code - I went though japanese comments
- to make this patch.
Diffstat (limited to 'world/map/npc/functions/doomsday.txt')
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