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authorJessica Tölke <jtoelke@mail.upb.de>2011-08-29 13:13:50 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-08-29 13:13:50 +0200
commit40c846c886402ddcae3e7af614a5c868f150b9b7 (patch)
tree13ac81d56a89e7ea2809b634261e8ce1b2794e08 /world/map/npc/functions/debug.txt
parentb77def5fc18106739b42144d709371b485f74d2c (diff)
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Adding NPC function: Debug
This function gives the possibility to adjust level, skills and magic for debugging purposes.
Diffstat (limited to 'world/map/npc/functions/debug.txt')
-rw-r--r--world/map/npc/functions/debug.txt398
1 files changed, 398 insertions, 0 deletions
diff --git a/world/map/npc/functions/debug.txt b/world/map/npc/functions/debug.txt
new file mode 100644
index 00000000..016bb98c
--- /dev/null
+++ b/world/map/npc/functions/debug.txt
@@ -0,0 +1,398 @@
+// Author: alastrim, Jenalya
+
+function|script|Debug|{
+
+L_Begin:
+ set @debug_mask, 65535;
+ set @debug_shift, 0;
+ set @mexp, ((MAGIC_EXPERIENCE & @debug_mask) >> @debug_shift);
+ mes "What do you want to do?";
+ menu
+ "Change base level", L_Level,
+ "Reset status points", L_Status,
+ "Change my skills", L_Skills,
+ "Change my magic skills", L_Magic,
+ "Close", -;
+ close;
+
+L_Level:
+ mes "Which level do you want to be? (min: 1 - max: 255)";
+ next;
+ input @lvl;
+ if (@lvl > 255) goto L_Leveltoohigh;
+ if (@lvl < 1) goto L_Leveltoolow;
+ if (Baselevel - @lvl == 0) goto L_Samelvl;
+ set BaseLevel, BaseLevel - (Baselevel - @lvl);
+ resetstatus;
+ message "New level: " + Baselevel;
+ goto L_Begin;
+
+L_Samelvl:
+ mes "You are already level " + @lvl;
+ next;
+ goto L_Level;
+
+L_Leveltoolow:
+ mes "Bad choice. Minimum level is 1.";
+ next;
+ goto L_Level;
+
+L_Leveltoohigh:
+ mes "Bad choice. Maximum level is 255.";
+ next;
+ goto L_Level;
+
+L_Skills:
+ set @mallard, getskilllv(SKILL_MALLARDS_EYE);
+ set @brawling, getskilllv(SKILL_BRAWLING);
+ set @speed, getskilllv(SKILL_SPEED);
+ set @poison, getskilllv(SKILL_RESIST_POISON);
+ set @astralsoul, getskilllv(SKILL_ASTRAL_SOUL);
+ set @raging, getskilllv(SKILL_WARRIOR_RAGING);
+
+ menu
+ "Overview of my skills", L_Seeskills,
+ "Focus/Unfocus", L_Unfocus,
+ "Add skills", L_Changeskills,
+ "Reset skills", L_Resetskills,
+ "Back to main menu", L_Begin,
+ "Close", -;
+ close;
+
+L_Unfocus:
+ cleararray @skilllist_name$[0], "", 8;
+ cleararray @skilllist_id[0], 0, 8;
+ cleararray @skilllist_count[0], 0, 8;
+ if (getskilllv(SKILL_POOL) == 0) setskill SKILL_POOL, 1;
+ getactivatedpoolskilllist;
+ if (@skilllist_count == 0) goto L_Focus;
+ getactivatedpoolskilllist;
+ if (@skilllist_count != 0) goto L_Askunfocus;
+ mes "You aren't focused on a skill at the moment";
+ goto L_Skills;
+
+L_Askunfocus:
+ mes "Unfocus " + @skilllist_name$[@skilllist_count-1] + "?";
+ menu
+ "Yes", -,
+ "No", L_Skills;
+ unpoolskill @skilllist_id[@skilllist_count-1];
+ goto L_Skills;
+
+L_Focus:
+ cleararray @skilllist_name$[0], "", 8;
+ cleararray @skilllist_id[0], 0, 8;
+ cleararray @skilllist_count[0], 0, 8;
+ getunactivatedpoolskilllist;
+ if (@skilllist_count == 0) goto L_Noskills;
+ set @skilllist_id[@skilllist_count], 0;
+ set @skilllist_name$[@skilllist_count], "Back to skills menu";
+ mes "You don't have any skill focused right now. Which one do you want to focus?";
+ menu
+ @skilllist_name$[0], -,
+ @skilllist_name$[1], -,
+ @skilllist_name$[2], -,
+ @skilllist_name$[3], -,
+ @skilllist_name$[4], -,
+ @skilllist_name$[5], -,
+ @skilllist_name$[6], -,
+ @skilllist_name$[7], -;
+ set @menu, @menu - 1;
+ poolskill @skilllist_id[@menu];
+ goto L_Skills;
+
+L_Noskills:
+ mes "You have no skills to focus/unfocus.";
+ goto L_Skills;
+
+L_Seeskills:
+ cleararray @skilllist_name$[0], "", 8;
+ cleararray @skilllist_id[0], 0, 8;
+ cleararray @skilllist_count[0], 0, 8;
+ getactivatedpoolskilllist;
+ if (@skilllist_count == 0) goto L_Focusmessage;
+ if (@skilllist_count != 0) mes "You are focused on " + @skilllist_name$[@skilllist_count-1] + " skill.";
+
+L_Skillsoverview:
+ mes "You level in mallards eye skill is " + @mallard;
+ mes "You level in brawling skill is " + @brawling;
+ mes "You level in speed skill is " + @speed;
+ mes "You level in resist poison skill is " + @poison;
+ mes "You level in astral soul skill is " + @astralsoul;
+ mes "You level in raging skill is " + @raging;
+ next;
+ goto L_Skills;
+
+L_Focusmessage:
+ mes "You don't have any skill focused right now.";
+ goto L_Skillsoverview;
+
+L_Changeskills:
+ menu
+ "Mallards eye", L_Changemallard,
+ "Brawling", L_Changebrawling,
+ "Speed", L_Changespeed,
+ "Resist Poison", L_Changepoison,
+ "Astral Soul", L_Changeastralsoul,
+ "Raging", LChangeraging,
+ "All skills level 9", L_AllSkills,
+ "Back to skills menu", L_Skills,
+ "Close", -;
+ close;
+
+L_Badskilllvl:
+ mes "Invalid skill lvl. Try again.";
+ next;
+ goto L_Changeskills;
+
+L_Changemallard:
+ mes "Enter the lvl you want to be in this skill(min: 1 - max: 9):";
+ input @lvl;
+ if (@lvl < 1 || @lvl > 9) goto L_Badskilllvl;
+ setskill SKILL_MALLARDS_EYE, @lvl;
+ goto L_Skills;
+
+L_Changebrawling:
+ mes "Enter the lvl you want to be in this skill(min: 1 - max: 9):";
+ input @lvl;
+ if (@lvl < 1 || @lvl > 9) goto L_Badskilllvl;
+ setskill SKILL_BRAWLING, @lvl;
+ goto L_Skills;
+
+L_Changespeed:
+ mes "Enter the lvl you want to be in this skill(min: 1 - max: 9):";
+ input @lvl;
+ if (@lvl < 1 || @lvl > 9) goto L_Badskilllvl;
+ setskill SKILL_SPEED, @lvl;
+ goto L_Skills;
+
+L_Changepoison:
+ mes "Enter the lvl you want to be in this skill(min: 1 - max: 9):";
+ input @lvl;
+ if (@lvl < 1 || @lvl > 9) goto L_Badskilllvl;
+ setskill SKILL_RESIST_POISON, @lvl;
+ goto L_Skills;
+
+L_Changeastralsoul:
+ mes "Enter the lvl you want to be in this skill(min: 1 - max: 9):";
+ input @lvl;
+ if (@lvl < 1 || @lvl > 9) goto L_Badskilllvl;
+ setskill SKILL_ASTRAL_SOUL, @lvl;
+ goto L_Skills;
+
+L_Changeraging:
+ mes "Enter the lvl you want to be in this skill(min: 1 - max: 9):";
+ input @lvl;
+ if (@lvl < 1 || @lvl > 9) goto L_Badskilllvl;
+ setskill SKILL_WARRIOR_RAGING, @lvl;
+ goto L_Skills;
+
+L_AllSkills:
+ setskill SKILL_MALLARDS_EYE, 9;
+ setskill SKILL_BRAWLING, 9;
+ setskill SKILL_SPEED, 9;
+ setskill SKILL_RESIST_POISON, 9;
+ setskill SKILL_ASTRAL_SOUL, 9;
+ setskill SKILL_WARRIOR_RAGING, 9;
+ goto L_Skills;
+
+L_Resetskills:
+ setskill SKILL_MALLARDS_EYE, 0;
+ setskill SKILL_BRAWLING, 0;
+ setskill SKILL_SPEED, 0;
+ setskill SKILL_RESIST_POISON, 0;
+ setskill SKILL_ASTRAL_SOUL, 0;
+ setskill SKILL_WARRIOR_RAGING, 0;
+ goto L_Skills;
+
+L_Magic:
+ set @general, getskilllv(SKILL_MAGIC);
+ set @life, getskilllv(SKILL_MAGIC_LIFE);
+ set @war, getskilllv(SKILL_MAGIC_WAR);
+ set @trans, getskilllv(SKILL_MAGIC_TRANSMUTE);
+ set @nature, getskilllv(SKILL_MAGIC_NATURE);
+ set @astral, getskilllv(SKILL_MAGIC_ASTRAL);
+
+ menu
+ "Overview of my magical skills", L_Seemagic,
+ "Get magic skills", L_Changemagic,
+ "Get magic experience", L_Magicexp,
+ "Get all magic skills lvl2 and max exp", L_GetAllMagic,
+ "Reset magic", L_Resetmagic,
+ "Back to main menu", L_Begin,
+ "Close", -;
+ close;
+
+L_Nomagicskills:
+ mes "You can't have magic experience, since you have no magic skills.";
+ goto L_Magic;
+
+L_GetAllMagic:
+ setskill SKILL_MAGIC, 2;
+ setskill SKILL_MAGIC_LIFE, 2;
+ setskill SKILL_MAGIC_WAR, 2;
+ setskill SKILL_MAGIC_TRANSMUTE, 2;
+ setskill SKILL_MAGIC_NATURE, 2;
+ setskill SKILL_MAGIC_ASTRAL, 2;
+ set @mexp, 1200;
+ callsub S_Update_Mask;
+ goto L_Magic;
+
+L_Resetmagic:
+ setskill SKILL_MAGIC, 0;
+ setskill SKILL_MAGIC_LIFE, 0;
+ setskill SKILL_MAGIC_WAR, 0;
+ setskill SKILL_MAGIC_TRANSMUTE, 0;
+ setskill SKILL_MAGIC_NATURE, 0;
+ setskill SKILL_MAGIC_ASTRAL, 0;
+ set @mexp, 0;
+ callsub S_Update_Mask;
+ goto L_Magic;
+
+L_Wrongexp:
+ mes "Wrong value informed. Try again.";
+
+L_Magicexp:
+ mes "Your current magic experience is " + @mexp;
+ if (@general == 0 && @life == 0 && @war == 0 && @trans == 0 && @nature == 0 && @astral == 0) goto L_Nomagicskills;
+ if (@general == 2 || @life == 2 || @war == 2 || @trans == 2 || @nature == 2 || @astral == 2) goto L_Magicexp2;
+
+L_Magicexp1:
+ mes "Set the desired magic experience (min: 1 - max: 100)";
+ input @value;
+ if (@value < 1 || @value > 100) goto L_Wrongexp;
+ set @mexp, @value;
+ callsub S_Update_Mask;
+ goto L_Magic;
+
+L_Magicexp2:
+ mes "Set the desired magic experience (min: 100 - max: 1200)";
+ input @value;
+ if (@value < 100 || @value > 1200) goto L_Wrongexp;
+ set @mexp, @value;
+ callsub S_Update_Mask;
+ goto L_Magic;
+
+L_Changemagic:
+ menu
+ "General Magic", L_Changegeneral,
+ "Life Magic", L_Changelife,
+ "War Magic", L_Changewar,
+ "Transmutation Magic", L_Changetrans,
+ "Nature Magic", L_Changenature,
+ "Astral Magic", L_Changeastral,
+ "Back to magic menu", L_Magic,
+ "Close", -;
+ close;
+
+L_Seemagic:
+ mes "Your current magic experience is " + @mexp;
+ mes "You level in general magic is " + @general;
+ mes "You level in life magic is " + @life;
+ mes "You level in war magic is " + @war;
+ mes "You level in transmutation magic is " + @trans;
+ mes "You level in nature magic is " + @nature;
+ mes "You level in astral magic is " + @astral;
+ next;
+ goto L_Magic;
+
+L_Changegeneral:
+ mes "You level in general magic is " + @general + ". What do you want to do?";
+ menu
+ "Get Level one", -,
+ "Get Level two", L_Generallvl2,
+ "Back to magic menu", L_Magic;
+ if (@menu == 1) setskill SKILL_MAGIC, 1;
+ goto L_Magic;
+
+L_Generallvl2:
+ setskill SKILL_MAGIC, 2;
+ if (@mexp < 100) set @mexp, 100;
+ callsub S_Update_Mask;
+ goto L_Magic;
+
+L_Changelife:
+ mes "You level in life magic is " + @war + ". What do you want to do?";
+ menu
+ "Get Level one", -,
+ "Get Level two", L_Lifelvl2,
+ "Back to magic menu", L_Magic;
+ if (@menu == 1) setskill SKILL_MAGIC_LIFE, 1;
+ goto L_Magic;
+
+L_Lifelvl2:
+ setskill SKILL_MAGIC_LIFE, 2;
+ if (@mexp < 100) set @mexp, 100;
+ callsub S_Update_Mask;
+ goto L_Magic;
+
+L_Changewar:
+ mes "You level in war magic is " + @war + ". What do you want to do?";
+ menu
+ "Get Level one", -,
+ "Get Level two", L_Warlvl2,
+ "Back to magic menu", L_Magic;
+ if (@menu == 1) setskill SKILL_MAGIC_WAR, 1;
+ goto L_Magic;
+
+L_Warlvl2:
+ setskill SKILL_MAGIC_WAR, 2;
+ if (@mexp < 100) set @mexp, 100;
+ callsub S_Update_Mask;
+ goto L_Magic;
+
+L_Changetrans:
+ mes "You level in transmutation magic is " + @trans + ". What do you want to do?";
+ menu
+ "Get Level one", -,
+ "Get Level two", L_Translvl2,
+ "Back to magic menu", L_Magic;
+ if (@menu == 1) setskill SKILL_MAGIC_TRANSMUTE, 1;
+ goto L_Magic;
+
+L_Translvl2:
+ setskill SKILL_MAGIC_TRANSMUTE, 2;
+ if (@mexp < 100) set @mexp, 100;
+ callsub S_Update_Mask;
+ goto L_Magic;
+
+L_Changenature:
+ mes "You level in nature magic is " + @nature + ". What do you want to do?";
+ menu
+ "Get Level one", -,
+ "Get Level two", L_Naturelvl2,
+ "Back to magic menu", L_Magic;
+ if (@menu == 1) setskill SKILL_MAGIC_NATURE, 1;
+ goto L_Magic;
+
+L_Naturelvl2:
+ setskill SKILL_MAGIC_NATURE, 2;
+ if (@mexp < 100) set @mexp, 100;
+ callsub S_Update_Mask;
+ close;
+
+L_Changeastral:
+ mes "You level in astral magic is " + @astral + ". What do you want to do?";
+ menu
+ "Get Level one", -,
+ "Get Level two", L_Astrallvl2,
+ "Back to magic menu", L_Magic;
+ if (@menu == 1) setskill SKILL_MAGIC_ASTAL, 1;
+ goto L_Magic;
+
+L_Astrallvl2:
+ setskill SKILL_MAGIC_ASTRAL, 2;
+ if (@mexp < 100) set @mexp, 100;
+ callsub S_Update_Mask;
+ goto L_Magic;
+
+L_Status:
+ resetstatus;
+ goto L_Begin;
+
+S_Update_Mask:
+ set MAGIC_EXPERIENCE,
+ (MAGIC_EXPERIENCE & ~(@debug_mask))
+ | (@mexp << @debug_shift);
+ return;
+}