diff options
author | Jesusaves <jesusalva@themanaworld.org> | 2020-03-31 16:45:48 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-03-31 19:45:48 +0000 |
commit | 8413c5da8ca62235b0c5a2594fe9e0b6c1d47885 (patch) | |
tree | 452e86bfbc2a61e2afd8312999515effe47a0311 /world/map/npc/003-4 | |
parent | 12524fc0f3bdc91c25311f7af76a823bc8522e7c (diff) | |
download | serverdata-8413c5da8ca62235b0c5a2594fe9e0b6c1d47885.tar.gz serverdata-8413c5da8ca62235b0c5a2594fe9e0b6c1d47885.tar.bz2 serverdata-8413c5da8ca62235b0c5a2594fe9e0b6c1d47885.tar.xz serverdata-8413c5da8ca62235b0c5a2594fe9e0b6c1d47885.zip |
End March Updates (#549)
* Mana Guardian EXP +750 DEF -6 LUK -160
* Second monster point table
* Banshee Bow no longer crits. Added more damage and a walk speed bonus. Lowered HP penalty in half.
* Release [Sand Cutter] weapon, with power matching Banshee.
PS. If Sand Cutter dealt only 120 damage, it would draw with setzer.
* Add Virus monster (ID 1139)
The main and most annoying attack is poison; otherwise it is quite weak.
More vulnerable to magic than slashing. Drops the following three items:
Acorn, 11.00%
Snapples, 5.00%
Gumi Candy, 0.11%
Range 6.
Diffstat (limited to 'world/map/npc/003-4')
-rw-r--r-- | world/map/npc/003-4/_import.txt | 1 | ||||
-rw-r--r-- | world/map/npc/003-4/ashley.txt | 61 |
2 files changed, 62 insertions, 0 deletions
diff --git a/world/map/npc/003-4/_import.txt b/world/map/npc/003-4/_import.txt index 77ddeb5a..2199a333 100644 --- a/world/map/npc/003-4/_import.txt +++ b/world/map/npc/003-4/_import.txt @@ -4,5 +4,6 @@ map: 003-4 npc: npc/003-4/_mobs.txt npc: npc/003-4/_nodes.txt npc: npc/003-4/_warps.txt +npc: npc/003-4/ashley.txt npc: npc/003-4/mapflags.txt npc: npc/003-4/time-traveler.txt diff --git a/world/map/npc/003-4/ashley.txt b/world/map/npc/003-4/ashley.txt new file mode 100644 index 00000000..48ad10c9 --- /dev/null +++ b/world/map/npc/003-4/ashley.txt @@ -0,0 +1,61 @@ +003-4,35,25,0|script|Ashley|139 +{ + mes "[Ashley]"; + mes "\"Ah, hello. Your smell is different, you seem to have come from a different time."; + mes "Perhaps you have the rare item I'm looking for?\""; + menu + "Sure!",L_Next, + "Sorry, I'm busy.",L_Close; + +L_Next: + mes "She smiles mischievously."; + mes "[Ashley]"; + mes "\"Oho, I need an item which doesn't exists at this time... It is called Mylarin Dust.\""; + next; + mes "[Ashley]"; + mes "Grinning intensifies"; + mes "\"I'll even give you an old weapon as a reward.\""; + next; + mes "[Ashley]"; + mes "\"So, do you have it?\""; + menu + "Yeah, here is it.",L_Next1, + "Not yet.",L_Close; + +L_Next1: + if (countitem("MylarinDust") < 1) + goto L_NoMylarin; + + getinventorylist; + if (@inventorylist_count == 100) + goto L_FullInv; + + delitem "MylarinDust", 1; + getexp 2000, 0; + getitem "SandCutter", 1; + mes "[Ashley]"; + mes "Grinning widely"; + mes "\"Thanks, mortal. This will help me a bit...\""; + next; + mes "[Ashley]"; + mes "\"And if you have more Mylarin Dust with you, I will not hesitate to give you another old weapon as a reward.\""; + goto L_Close; + +L_NoMylarin: + mes "[Ashley]"; + mes "She fakes smiles at you"; + mes "\"Oh, did you said you wanted me to play with you?\""; + next; + mes "[Ashley]"; + mes "\"While I would love to play... I still have to put a prank on Cupid, so you'll have to wait your turn.\""; + goto L_Close; + +L_FullInv: + mes "[Ashley]"; + mes "\"You're carrying so many things that I feel the urge of stomping you.\""; + goto L_Close; + +L_Close: + set @inventorylist_count, 0; + close; +} |