diff options
author | wushin <pasekei@gmail.com> | 2015-01-07 21:04:38 -0600 |
---|---|---|
committer | wushin <pasekei@gmail.com> | 2015-01-07 21:04:38 -0600 |
commit | 61c88ec162713b980f30e6e5111c1cfbd9f23d3a (patch) | |
tree | cbc5f399ccf8dd226056887a70b9a313f88bee6e /world/map/npc/002-2/troupe_leader.txt | |
parent | 2901ba177dea5867cbd52eb2b02a0ef8e1816e15 (diff) | |
download | serverdata-61c88ec162713b980f30e6e5111c1cfbd9f23d3a.tar.gz serverdata-61c88ec162713b980f30e6e5111c1cfbd9f23d3a.tar.bz2 serverdata-61c88ec162713b980f30e6e5111c1cfbd9f23d3a.tar.xz serverdata-61c88ec162713b980f30e6e5111c1cfbd9f23d3a.zip |
Adjust rest of world to Match new tutorial
Diffstat (limited to 'world/map/npc/002-2/troupe_leader.txt')
-rw-r--r-- | world/map/npc/002-2/troupe_leader.txt | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/world/map/npc/002-2/troupe_leader.txt b/world/map/npc/002-2/troupe_leader.txt new file mode 100644 index 00000000..c736899d --- /dev/null +++ b/world/map/npc/002-2/troupe_leader.txt @@ -0,0 +1,65 @@ +// + +002-2.gat,81,21,0|script|Troupe Leader|165 +{ + callfunc "ClearVariables"; + + set @inspector, ((QUEST_Hurnscald & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT); + + if (@inspector == 4) goto L_NohMask_Troupe; + if (@inspector == 13) goto L_NohMask_Found; + + mes "[Troupe Leader]"; + mes "\"Hello. I'm the leader of a traveling theater troupe. We'll be staying here in Tulimshar for a while.\""; + goto L_Close; + +L_NohMask_Troupe: + mes "[Troupe Leader]"; + mes "\"Yes, a mask was stolen from us the last night we were in Hurnscald.\""; + next; + menu + "Any ideas on who might have taken it?", L_NohMask_Idea, + "Are you sure one of your troupe members didn't hide it and commit those robberies?", L_NohMask_Accuse, + "Hmm...", L_Close; + +L_NohMask_Idea: + set @inspector, 5; + callsub S_Update_Mask; + mes "[Troupe Leader]"; + mes "\"Hm...I did see an old man hang out near the theater after our last show.\""; + goto L_Close; + +L_NohMask_Accuse: + mes "[Troupe Leader]"; + mes "\"I am absolutely positive. None of my troupe have left the city since we got here. Good day!\""; + goto L_Close; + +L_NohMask_Found: + mes "[Troupe Leader]"; + mes "\"Thank you for finding the mask. You did such a good job, you should keep it.\""; + getinventorylist; + if (@inventorylist_count == 100) goto L_NohMask_TooMany; + mes "[1500 experience points]"; + getexp 1500, 0; + set @inspector, 14; + callsub S_Update_Mask; + getitem "NohMask", 1; + next; + mes "[Troupe Leader]"; + mes "\"We don't need it anymore. We're doing different shows here.\""; + goto L_Close; + +L_NohMask_TooMany: + next; + mes "[Troupe Leader]"; + mes "\"Except, you don't seem to have any room for it. I'll hold onto it for you until you do have room.\""; + goto L_Close; + +L_Close: + set @inspector, 0; + close; + +S_Update_Mask: + set QUEST_Hurnscald, (QUEST_Hurnscald & ~(NIBBLE_3_MASK)) | (@inspector << NIBBLE_3_SHIFT); + return; +} |