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author | Sini Ruohomaa <sini.ruohomaa@iki.fi> | 2010-08-29 11:20:02 +0300 |
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committer | Sini Ruohomaa <sini.ruohomaa@iki.fi> | 2010-08-29 11:20:02 +0300 |
commit | 82244e430cb91cccc1b4046eb29cced1986c95b7 (patch) | |
tree | baf3743157840afc011a534d84b1c339b0836aaf /npc | |
parent | 9467035b52c8cb3d4b3f92dc1b0c9a4b58f00f2e (diff) | |
download | serverdata-82244e430cb91cccc1b4046eb29cced1986c95b7.tar.gz serverdata-82244e430cb91cccc1b4046eb29cced1986c95b7.tar.bz2 serverdata-82244e430cb91cccc1b4046eb29cced1986c95b7.tar.xz serverdata-82244e430cb91cccc1b4046eb29cced1986c95b7.zip |
Language polish project cont'd.
Diffstat (limited to 'npc')
-rw-r--r-- | npc/009-2_Hurnscald/nicholas.txt | 85 | ||||
-rw-r--r-- | npc/009-2_Hurnscald/peter.txt | 17 | ||||
-rw-r--r-- | npc/021-2_Tulimshar/bakery.txt | 24 | ||||
-rw-r--r-- | npc/021-2_Tulimshar/heathin.txt | 104 | ||||
-rw-r--r-- | npc/021-2_Tulimshar/inya.txt | 46 | ||||
-rw-r--r-- | npc/021-2_Tulimshar/jhedia.txt | 15 | ||||
-rw-r--r-- | npc/functions/dailyquest.txt | 14 |
7 files changed, 148 insertions, 157 deletions
diff --git a/npc/009-2_Hurnscald/nicholas.txt b/npc/009-2_Hurnscald/nicholas.txt index 8c820849..639b8be3 100644 --- a/npc/009-2_Hurnscald/nicholas.txt +++ b/npc/009-2_Hurnscald/nicholas.txt @@ -36,15 +36,11 @@ set @Q_SHIELD_status, (QUEST_Forestbow_state & @Q_SHIELD_MASK) >> @Q_SHIELD_SHIFT; mes "[Nicholas]"; - mes "\"Hello there,"; - mes "I'm an expert blacksmith."; - mes "If you get me some coal and iron ingots"; - mes "I could make you a very valuable shield"; - mes "or helmet.\""; + mes "\"Hello, there! I'm an expert blacksmith. If you get me some [Coal] and [Iron Ingot]s, I could make you a very valuable shield or helmet.\""; next; menu - "I have iron ingots!", L_Check, - "Where can I get coal and iron Ingots?", L_Info, + "I have Iron Ingots!", L_Check, + "Where can I get Coal and Iron Ingots?", L_Info, "I'm okay, thanks.", L_Pass; L_Check: @@ -58,32 +54,26 @@ L_Check: L_Info: mes "[Nicholas]"; - mes "\"You can find coal and iron ore in mines."; - mes "\"Once you have coal and iron ore, find a smith that will smelt the iron ore and cast them into iron ingots."; - mes "\"Come back here with more coal and the iron ingots and I'll make something nice for you.\""; + mes "\"You can find [Coal] and [Iron Ore] in mines. Once you have [Coal] and [Iron Ore], find a smith that will smelt the [Iron Ore] and cast them into [Iron Ingot]s.\""; + next; + mes "[Nicholas]"; + mes "\"Come back here with some [Coal] and [Iron Ingot]s, and I'll make something nice for you.\""; close; L_Pass: mes "[Nicholas]"; - mes "\"Oh, okay"; - mes "Come back any time.\""; + mes "\"Oh, okay. Come back any time.\""; close; L_StageA: mes "[Nicholas]"; - mes "\"That's just enough for me to make you"; - mes "a winged Knight's Helmet."; - mes "But it'll cost you 10,000GP,"; - mes "6 Coal and 3 Iron Ingots.\""; + mes "\"That's just enough for me to make you a winged [Knight's Helmet], but it'll cost you 10,000GP, 6 [Coal] and 3 [Iron Ingot]s.\""; next; goto L_main_menu; L_StageB: mes "[Nicholas]"; - mes "\"Ahh, with that much coal and iron ingots I can"; - mes "make you one of two helmets,"; - mes "for only 10,000GP, or I can"; - mes "make you a shield, for 20,000GP.\""; + mes "\"Ahh, with that much [Coal] and [Iron Ingot]s I can make you one of two helmets, for only 10,000GP, or I can make you a shield, for 20,000GP.\""; mes ""; mes "\"What would you like?\""; next; @@ -91,13 +81,9 @@ L_StageB: L_StageC: mes "[Nicholas]"; - mes "\"Excellent, that's enough to make"; - mes "three different types of helmet."; - mes "My fee is 10,000GP."; - mes "I can also make a shield, but that"; - mes "that will cost you 20,000 GP.\""; + mes "\"Excellent, that's enough to make three different types of helmet. My fee is 10,000GP. I can also make a shield, but that will cost you 20,000 GP.\""; mes ""; - mes "\"Which helmet or shield will it be?\""; + mes "\"Which will it be?\""; next; goto L_main_menu; @@ -115,14 +101,14 @@ L_main_menu: setarray @choice_idx, 0, 0, 0, 0, 0, 0; if (countitem("ShortSword") < 1) goto L_main_menu_post_setzer; - set @choice$[@choices_nr], "Can you make my short sword better?"; + set @choice$[@choices_nr], "Can you make my Short Sword better?"; set @choice_idx[@choices_nr], @CHOICE_SETZER; set @choices_nr, 1 + @choices_nr; L_main_menu_post_setzer: if ( (countitem("IngotIron")<3) | (countitem("Coal") <6) ) goto L_no_more_helmets; - set @choice$[@choices_nr], "Knight's Helmet. (3 Iron Ingots & 6 Coal)"; + set @choice$[@choices_nr], "Knight's Helmet (3 Iron Ingots & 6 Coal)."; set @choice_idx[@choices_nr], @CHOICE_KNIGHT; set @choices_nr, 1 + @choices_nr; @@ -172,8 +158,7 @@ L_no_more_helmets: L_NoItem: mes "[Nicholas]"; - mes "\"It appears you don't have enough Coal and Iron Ingots for me to work with."; - mes "Please do come back when you have more though.\""; + mes "\"It appears you don't have enough [Coal] and [Iron Ingot]s for me to work with. Please do come back when you have more, though.\""; close; L_ComeBack: @@ -218,7 +203,7 @@ L_YesWarlord: L_YesShield: mes "[Nicholas]"; - mes "Nicholas examines your Iron Ingots."; + mes "Nicholas examines your [Iron Ingot]s."; mes "\"No, this iron is too brittle; for something as large as a shield I need to mix in softer iron. Can I see if you have anything suitable?\""; next; @@ -229,8 +214,8 @@ L_YesShield: if (countitem("InfantryHelmet") == 0) goto L_NoInfantry; mes "[Nicholas]"; - mes "Nicholas pulls out two of your infantry helmets."; - mes "\"I can use those... yes, that should work. Now all I need is a leather patch for the handle, and 20,000 GP.\""; + mes "Nicholas pulls out two of your [Infantry Helmet]s."; + mes "\"I can use those... yes, that should work. Now all I need is a [Leather Patch] for the handle, and 20,000 GP.\""; if (@Q_SHIELD_status < @SHIELD_KNOWS_PATCH) set @Q_SHIELD_status, @SHIELD_KNOWS_PATCH; @@ -238,8 +223,8 @@ L_YesShield: next; - menu "Here you are.", -, - "Where can I get a leather patch?", L_WhereLeather, + menu "Here you are!", -, + "Where can I get a Leather Patch?", L_WhereLeather, "No way.", L_Pass; if (zeny < 20000) goto L_ShieldNoZeny; @@ -251,7 +236,7 @@ L_YesShield: mes "[Nicholas]"; mes "\"Yes, it looks as if you have all that is needed!\""; - mes "You watch Nicholas melt the ingots and helmets and form a shield out of the resulting iron. He then cuts your leather patch apart and adds it to the handles."; + mes "You watch Nicholas melt the ingots and helmets and form a shield out of the resulting iron. He then cuts your [Leather Patch] apart and adds it to the handles."; mes "\"Here is your shield!\""; delitem "InfantryHelmet", 1; @@ -279,34 +264,34 @@ L_ShieldNoZeny: L_ShieldNoInfantry: mes "[Nicholas]"; - mes "\"Now this is strange... I could have sworn that you had two infantry helmets right here. Well, come back if you have some more!\""; + mes "\"Now this is strange... I could have sworn that you had two [Infantry Helmet]s right here. Well, come back if you have some more!\""; close; L_ShieldNoIngot: mes "[Nicholas]"; - mes "\"How odd... didn't I put your iron ingots on the table right here? Well, I will need it back to make the shield.\""; + mes "\"How odd... didn't I put your [Iron Ingot]s on the table right here? Well, I will need them back to make the shield.\""; close; L_ShieldNoCoal: mes "[Nicholas]"; - mes "\"How odd... didn't I put your coal on the table right here? Well, I will need it back to make the shield.\""; + mes "\"How odd... didn't I put your [Coal] on the table right here? Well, I will need it back to make the shield.\""; close; L_ShieldNoLeatherPatch: mes "[Nicholas]"; - mes "\"You don't have a suitable leather patch. I'm sorry, but a shield without one would chafe terribly.\""; + mes "\"You don't have a suitable [Leather Patch]. I'm sorry, but a shield without one would chafe terribly.\""; close; L_MoreInfantry: mes "[Nicholas]"; - mes "Nicholas takes your infantry helmet and examines it."; + mes "Nicholas takes your [Infantry Helmet] and examines it."; mes "\"Yes, this is perfect! If you can bring me another one of those, I can make your shield.\""; close; L_NoInfantry: mes "[Nicholas]"; mes "Nicholas shakes his head."; - mes "\"No, none of these items are suitable. Try looking for somewhat large metal things.\""; + mes "\"No, none of these items are suitable. Try looking for somewhat large metal items.\""; close; L_WhereLeather: @@ -319,8 +304,8 @@ L_SetzerQuest: mes "[Nicholas]"; if (@Q_SETZER_status & @SETZER_FLAG_MADE_SETZER) mes "\"Another one? Sure, why not.\""; - mes "Nicholas examines your short sword, then nods."; - mes "\"This is good quality. I can make something special out of it, with three ingot bars of iron and 50,000 GP-- but I will also need a potion of monster oil.\""; + mes "Nicholas examines your [Short Sword], then nods."; + mes "\"This is good quality. I can make something special out of it, with three ingot bars of iron and 50,000 GP -- but I will also need a potion of monster oil.\""; if (@Q_SETZER_status < @SETZER_KNOWS_OIL) set @Q_SETZER_status, @SETZER_KNOWS_OIL; callsub L_Update_Var; @@ -328,7 +313,7 @@ L_SetzerQuest: menu "Here you are.", -, "Monster oil? What's that?", L_ExplainMonsterOil, - "HOW much? Never mind.", L_Pass; + "HOW much? Nevermind then!", L_Pass; if (zeny < 50000) goto L_SetzerNoZeny; if ( (countitem("IngotIron") < 3) | (countitem("Coal") < 6) ) goto L_SetzerNoIngot; @@ -337,7 +322,7 @@ L_SetzerQuest: // No inventory check needed, as the short sword is removed, opening a slot mes "[Nicholas]"; - mes "Nicholas takes the items, heats up your sword and pounds it with a heavy hammer. Before your eyes it turns thinner and flatter. Finally he pours the monster oil over it, heats it up again and douses it in water."; + mes "Nicholas takes the items, heats up your sword and pounds it with a heavy hammer. As you watch, it turns thinner and flatter. Finally he pours the monster oil over it, heats the metal up again and douses it in water."; set zeny, zeny - 50000; delitem "IngotIron", 3; @@ -356,16 +341,16 @@ L_SetzerQuest: mes "[Nicholas]"; mes "Nicholas hands you the completed sword. It feels strangely light in your hands."; - mes "\"I made it lighter and faster, it should also cut a little better now. This kind of sword is called a Setzer, after a famous gambler who invented it as a weapon in between a knife and a sword.\""; + mes "\"I made it lighter and faster, it should also cut a little better now. This kind of sword is called a [Setzer], after a famous gambler who invented it as a weapon in between a knife and a sword.\""; next; mes "[Nicholas]"; - mes "\"I'm quite happy with this one. Be careful around the edge, though, it is quite sharp.\""; + mes "\"I'm quite happy with this one. Be careful around the edge, though, it is quite sharp!\""; close; L_ExplainMonsterOil: mes "[Nicholas]"; - mes "\"Monster oil is a special oil that can be used to harden thin sheets of metal, if used properly. Unfortunately it is very hard to get. Perhaps one of our local alchemists can help you with it?\""; + mes "\"Monster oil is a special oil that can be used to harden thin sheets of metal, if used properly. Unfortunately, it is very hard to get. Perhaps one of our local alchemists can help you with it?\""; close; L_SetzerNoZeny: @@ -385,7 +370,7 @@ L_SetzerNoMonsterOil: L_SetzerNoSword: mes "[Nicholas]"; - mes "\"I will need your old short sword as a basis. Please bring it to me first.\""; + mes "\"I will need your old [Short Sword] as a basis. Please bring it to me first.\""; close; L_end: diff --git a/npc/009-2_Hurnscald/peter.txt b/npc/009-2_Hurnscald/peter.txt index 1fcea250..85e31dc9 100644 --- a/npc/009-2_Hurnscald/peter.txt +++ b/npc/009-2_Hurnscald/peter.txt @@ -3,14 +3,17 @@ 009-2.gat,183,57,0 script Peter 157,{ mes "[Peter]"; - mes "\"Hello, I am Nicholas' apprentice, Peter.\""; + mes "\"Hello, I am Peter, apprentice to Nicholas.\""; next; - mes "\"I can make you some sturdy armor if you give me iron ingots to craft with and gold pieces for my efforts. What would you like me to make?\""; + mes "\"I can make you some sturdy armor: you must give me [Iron Ingot]s to craft with and some gold pieces for my efforts.\""; + next; + mes "[Peter]"; + mes "\"What would you like me to make?\""; menu - "Chain Mail (10 coal, 5 ingots and 20000 GP)", L_Peter_Chain_Mail, - "Light Plate (20 coal, 10 ingots and 50000 GP)", L_Peter_Light_Plate, - "Warlord Plate (30 coal, 15 ingots and 100000 GP)", L_Peter_Warlord_Plate, - "nevermind", -; + "Chain Mail (10 coal, 5 ingots and 20000 GP).", L_Peter_Chain_Mail, + "Light Plate (20 coal, 10 ingots and 50000 GP).", L_Peter_Light_Plate, + "Warlord Plate (30 coal, 15 ingots and 100000 GP).", L_Peter_Warlord_Plate, + "Nevermind.", -; close; L_Peter_Chain_Mail: @@ -64,7 +67,7 @@ L_Peter_NotEnough_Ingot: L_Peter_NotEnough_Coal: mes "[Peter]"; - mes "\"You don't have enough coal.\""; + mes "\"You don't have enough [Coal].\""; close; L_Peter_TooMany: diff --git a/npc/021-2_Tulimshar/bakery.txt b/npc/021-2_Tulimshar/bakery.txt index 2fb5d110..18219a82 100644 --- a/npc/021-2_Tulimshar/bakery.txt +++ b/npc/021-2_Tulimshar/bakery.txt @@ -18,19 +18,19 @@ L_lace_chococake: menu "Thanks! Let me have a look around...", L_end, - "Can you put this potion into a chocolate cake?", -, + "Can you put this potion into a [Chocolate Cake]?", -, "Goodbye!", L_end; mes "[Riskim]"; - mes "As you show him the potion, Riskim leans back, away from it."; + mes "As you show Riskim the potion, he leans back, away from it."; mes "\"Ooooh, I remember that smell...\""; mes "\"Elanore's Mopox potion, right? She made me drink that, too...\""; mes "He chuckles."; - mes "\"Yes, well, you do want to hide that.\""; + mes "\"Yes, well, you do want to hide that somehow.\""; next; mes "[Riskim]"; - mes "\"We'll need extra chocolate for that one. If you can give me ten pieces of chocolate and that potion, plus 400 GP, I will bake you a special chocolate cake that hides the taste.\""; + mes "\"We'll need extra chocolate for that one. If you can give me ten pieces of chocolate and that potion, plus 400 GP, I will bake you a special [Chocolate Cake] that hides the taste.\""; next; menu @@ -50,9 +50,9 @@ L_lace_chococake: set zeny, zeny - 400; mes "[Riskim]"; - mes "\"Please have a seat.\""; - mes "You watch at Riskim melts the chocolate and stirs in the potion, then glazes a cake with it."; - mes "\"It's a bit more chocolaty than your average chocolate cake, of course...\""; + mes "\"Please have a seat!\""; + mes "You watch at Riskim melts the chocolate and stirs in the potion, then glazes a cake with the mixture."; + mes "\"It's a bit more chocolatey than your average chocolate cake, of course...\""; next; mes "[Riskim]"; @@ -67,7 +67,7 @@ L_lacking_zeny: L_lacking_ingredients: mes "[Riskim]"; - mes "\"Sorry, but I need ten chocolate bars AND your cure potion for this. Please come back later when you have everything.\""; + mes "\"Sorry, but I need ten [Chocolate Bar]s AND your cure potion for this. Please come back later when you have everything.\""; close; L_lace_cupcake: @@ -75,11 +75,11 @@ L_lace_cupcake: menu "Thanks! Let me have a look around...", L_end, - "Can you put this potion into an orange cupcake?", -, + "Can you put this potion into an [Orange Cupcake]?", -, "Goodbye!", L_end; mes "[Riskim]"; - mes "\"Orange cupcakes? Oh dear... I'm sorry, but I have a very bad orange allergy.\""; + mes "\"[Orange Cupcake]s? Oh dear... I'm sorry, but I have a very bad orange allergy.\""; next; mes "[Riskim]"; mes "\"Perhaps the Chef at Dimond's Cove can help you? We get all our cupcakes from him.\""; @@ -110,12 +110,12 @@ L_end: // An old couple eating at the bakery 021-2.gat,71,22,0 script Rynoh 159,{ mes "[Rynoh]"; - mes "\"It may be expensive, but it sure is good.\""; + mes "\"The cakes may be expensive, but they sure are delicious!\""; close; } 021-2.gat,73,22,0 script Ontas 154,{ mes "[Ontas]"; - mes "\"We come here every week. They have some of the best bread I've ever eaten.\""; + mes "\"We come here every week. This place has some of the best bread I've ever eaten!\""; close; } diff --git a/npc/021-2_Tulimshar/heathin.txt b/npc/021-2_Tulimshar/heathin.txt index 5559614e..556a7141 100644 --- a/npc/021-2_Tulimshar/heathin.txt +++ b/npc/021-2_Tulimshar/heathin.txt @@ -20,45 +20,45 @@ if (baselevel >= 60) goto L_Heathin_Start; mes "[Heathin]"; - mes "\"Hello friend. I am Heathin, a smith of exotic metals. \""; + mes "\"Hello, friend. I am Heathin, a smith of exotic metals. \""; close; L_Heathin_Start: mes "[Heathin]"; - mes "\"Hello friend. I am Heathin, a smith of exotic metals. \""; + mes "\"Hello, friend. I am Heathin, a smith of exotic metals. \""; next; - mes "\"By the order of the Wizard's Council, I've been commissioned to forge gold ingots from gold pieces. I need to collect as many gold pieces as I can manage, forge them and give the ingots to the Council. However, I am but a simple smith and can't do this effort by myself.\""; + mes "\"By the order of the Wizard's Council, I've been commissioned to forge gold ingots from gold pieces. I need to collect as many gold pieces as I can manage, forge them and give the ingots to the Council. However, I am but a simple smith and cannot complete this effort by myself.\""; next; - mes "\"Forging gold ingots is not just a simple matter of gold falling from the sky. I need individuals that can gather not just the gold, but also help collect coal to heat my forge.\""; + mes "\"Forging gold ingots is not just a simple matter of gold falling from the sky! I need individuals that can gather not just the gold, but also help collect [Coal] to heat my forge.\""; next; - mes "\"Of course it would make little sense for me to gather gold pieces, just to pass them back out, but I am willing to create an award for any who would put an effort in towards completing my goal.\""; + mes "\"Of course it would make little sense for me to gather gold pieces from helpers just to pass them back out. However, I am willing to smith an award for any who would put an effort in towards completing my goal.\""; next; - mes "\"Perhaps you would be interested in helping me out? Would you be willing to help me gather coal and gold to fulfill my commission? I'm asking any and all willing souls to get me 50 coal and 100,000 gold pieces as that would put a significant dint in my goal.\""; + mes "\"Perhaps you would be interested in helping me out? Would you be willing to help me gather [Coal] and gold to fulfill my commission? I am asking any and all willing souls to get me 50 coal and 100,000 gold pieces, as that would put a significant dint in my goal.\""; menu - "Sure, I'll help.", L_Heathin_Help, - "I'd rather keep my gold for my own purposes, thank you very much", L_Heathin_No, + "Sure, I'll help!", L_Heathin_Help, + "I'd rather keep my gold for my own purposes, thank you very much.", L_Heathin_No, "Wait, what kind of award are we talking about?", L_Heathin_Interested; L_Heathin_Help: set HEATHIN_QUEST, 1; mes "[Heathin]"; - mes "\"Excellent! I'm always glad some one can be of service not just to me, but to Tulimshar. Please get me 50 coal and 100,000 gold pieces and you will be compensated for your efforts.\""; + mes "\"Excellent! I am always glad when someone can be of service not just to me, but to all of Tulimshar. Please get me 50 [Coal] and 100,000 gold pieces, and you will be compensated for your efforts.\""; close; L_Heathin_No: mes "[Heathin]"; - mes "\"That is too bad. If you change your mind, I'll still be here attempting to get my commission done.\""; + mes "\"That is too bad. If you change your mind, I shall still be here, attempting to get my commission done.\""; close; L_Heathin_Interested: mes "[Heathin]"; - mes "\"Well, when I am crafting these ingots, there are always stray metals left over. Surely I could forge them into ingots again, but I'd rather ensure that my commission be done. I am willing to forge a simple ring for you, which could be made more beautiful by a skilled jeweler.\""; + mes "\"Well, when I am crafting these ingots, there are always stray metals left over. Surely I could forge them into ingots again, but I'd rather ensure that my commission be completed. I am willing to forge a [Simple Ring] for you, which could be made more beautiful by a skilled jeweler.\""; next; - mes "\"What you do with the ring after I'm done forging it is your own business, but it could come in handy.\""; + mes "\"What you do with the ring after I am done forging it is your own business, but it could come in handy.\""; next; mes "\"Does this sound like something you might be interested in?\""; menu - "Sure, I'll help.", L_Heathin_Help, + "Sure, I'll help!", L_Heathin_Help, "I'd rather keep my gold.", L_Heathin_No, "Can you repeat that again?", L_Heathin_Interested; close; @@ -70,41 +70,41 @@ L_Heathin_Ring_Award: delitem "Coal", 50; getitem "RingSimple", 1; mes "[Heathin]"; - mes "\"You brought the coal and gold pieces. Most excellent! As promised, I have crafted a ring for you. Hopefully you will find it useful.\""; + mes "\"You have brought the [Coal] and gold pieces. This is most excellent! As promised, I have crafted a ring for you. Hopefully you will find it useful.\""; next; mes "\"Time to smelt these gold pieces into ingots. The Council will be pleased. Thank you for your efforts!\""; close; L_Heathin_Ring_Wait: mes "[Heathin]"; - mes "\"Hello again, making golden ingots has got me pretty busy. I sure hope I can fulfil my commission soon so I can move on to bigger and better things.\""; + mes "\"Hello again. Making golden ingots keeps me pretty busy. I certainly hope I can fulfill my commission soon so that I can move on to bigger and better things.\""; next; - mes "\"Sure the pay is good, but I'm a far better smith than this. If you can bring me 100,000 gold pieces and 50 coal, it would surely get me to my goal faster.\""; + mes "\"The pay is good, certainly, but I am a far better smith than this. If you can bring me 100,000 gold pieces and 50 [Coal], it would surely get me to my goal faster.\""; next; - mes "\"I'll be sure to provide an apt award once you are done.\""; + mes "\"I will be sure to provide an apt award once you are done.\""; close; L_Heathin_Ring_Thanks: mes "[Heathin]"; - mes "\"Thank you again for helping me fulfil my commission. It has made a signficant dint in what the Council requires of me. Perhaps I may be of service to you again one day\""; + mes "\"Thank you again for helping me fulfil my commission. It has made a signficant dint in what the Council requires of me. Perhaps I may be of service to you again one day!\""; close; L_Heathin_Terranite_Hood: mes "[Heathin]"; - mes "\"Hello again friend, I just found out about this great metal, called terranite.\""; + mes "\"Hello again friend, I just found out about this great metal called terranite.\""; next; mes "\"This metal is almost as strong as steel, but is also very ductile.\""; next; - mes "\"With some effort, I can make this metal form rings tighter than any chain mail. It isn't the prettiest, but its uses can be many.\""; + mes "\"With some effort, I can make this metal form rings tighter than any chain mail. It isn't the prettiest in hue, but its uses can be many.\""; next; - mes "\"Unfortunately, it seems to be difficult to gather. Most that have searched for terranite ore either can't find it or they have never returned.\""; + mes "\"Unfortunately, it seems to be difficult to gather. Most that have searched for [Terranite Ore] either cannot find it or have never returned...\""; next; - mes "\"I may be an excellent smith, but I'm no combatant. However, I would enjoy turning this ore into some useful, perhaps some type of armor to help those that may be.\""; + mes "\"I may be an excellent smith, but I certainly am no combatant. However, I would enjoy turning this ore into something useful, perhaps some type of armor to help those that may be braver.\""; next; - mes "\"So what do you say? Are you interested?\""; + mes "\"So, what do you say? Are you interested?\""; menu - "No thank you. Maybe later", L_Heathin_Terranite_No, - "Armor you say? Definitely!", L_Heathin_Terranite_Yes; + "No, thank you. Maybe later.", L_Heathin_Terranite_No, + "Armor, you say? Definitely!", L_Heathin_Terranite_Yes; close; L_Heathin_Terranite_No: @@ -115,13 +115,13 @@ L_Heathin_Terranite_No: L_Heathin_Terranite_Yes: set HEATHIN_QUEST, 3; mes "[Heathin]"; - mes "\"Great, this is going to be fun. Because I haven't had much practice with this armor, I'd like to get started soon.\""; + mes "\"Great, this is going to be fun! As I have not had much practice with this armor, I'd like to get started soon.\""; next; - mes "\"*Thinks for a moment*\""; + mes "Heathin thinks for a moment."; next; - mes "\"Ah, I know. I'll make a helm..well more like a hood, since it will woven.\""; + mes "\"Ah, I know! I will make a helm... Well, more like a hood, since it will woven.\""; next; - mes "\"It will require a great amount of heat, or so the rumor goes. For this I will need 100 coal to keep my forge burning hot. I will also need 10 terranite ore to make the armor. Of course, doing such work doesn't come cheap. While I may enjoy my work, my time and effort is very valuable. To compensate my efforts I will need 200,000 gold pieces. Please come back with the gold, coal and ore and I'll make this hood for you.\""; + mes "\"It will require a great amount of heat, if the rumors are to be believed. For this, I will need 100 [Coal] to keep my forge burning hot. I will also need 10 [Terranite Ore] to make the armor. Of course, such work does not come cheap. While I may enjoy my work, my time and effort is very valuable. To compensate my efforts I will need 200,000 gold pieces. Please come back with the gold, [Coal] and ore and I'll make this hood for you.\""; close; L_Heathin_Terranite_Hood_Forge: @@ -136,22 +136,22 @@ L_Heathin_Terranite_Hood_Forge: L_Heathin_Terranite_Hood_Wait: mes "[Heathin]"; - mes "\"I'm very busy right now. If you could bring me 10 terranite ore, 100 coal and 200,000 gold pieces, I'll make that terranite hood for you.\""; + mes "\"I am very busy right now. If you could bring me 10 [Terranite Ore], 100 [Coal] and 200,000 gold pieces, I will make that terranite hood for you.\""; close; L_Heathin_Terranite_Hood_Ready: set HEATHIN_QUEST, 5; getitem "TerraniteHelmet", 1; mes "[Heathin]"; - mes "\"All done with your terranite hood. Hope you enjoy it. I've got some work to wrap up for the Council, but come back later and I might be able to assist you again.\""; + mes "\"I am all done with your terranite hood. I hope you enjoy it! I have some work to wrap up for the Council, but come back later and I might be able to assist you again.\""; close; L_Heathin_Terranite_Legs: set HEATHIN_QUEST, 6; mes "[Heathin]"; - mes "\"Glad you are back. Just finished up some more of my commission. Now I can get back to making terranite armor for you. This time I'll make some pants, but they need more ore, more coal to heat my forge and of course, more gold for my efforts.\""; + mes "\"I am glad you are back! I've just finished up some more of my commission. Now I can get back to making terranite armor for you. This time I will make some pants, but they need more ore, more [Coal] to heat my forge and of course, more gold for my efforts.\""; next; - mes "\"To make terranite pants, I need 200 coal, 30 terranite ore and 400,000 gold pieces. The faster you bring this to me, the faster I can have your terranite pants ready.\""; + mes "\"To make terranite pants, I need 200 [Coal], 30 [Terranite Ore] and 400,000 gold pieces. The faster you bring this to me, the faster I can have your terranite pants ready.\""; close; L_Heathin_Terranite_Legs_Forge: @@ -161,27 +161,27 @@ L_Heathin_Terranite_Legs_Forge: delitem "TerraniteOre", 30; set zeny, zeny - 400000; mes "[Heathin]"; - mes "\"Great, you brought everything! Come back later and I'll have those terranite pants ready for you.\""; + mes "\"Great, you have brought everything! Come back later and I will have those terranite pants ready for you.\""; close; L_Heathin_Terranite_Legs_Wait: mes "[Heathin]"; - mes "\"I'm very busy right now. If you could bring me 30 terranite ore, 200 coal and 400,000 gold pieces, I'll make those terranite pants for you.\""; + mes "\"I am very busy right now. If you could bring me 30 [Terranite Ore], 200 [Coal] and 400,000 gold pieces, I will make those terranite pants for you.\""; close; L_Heathin_Terranite_Legs_Ready: set HEATHIN_QUEST, 8; getitem "TerraniteLegsArmor", 1; mes "[Heathin]"; - mes "\"All done with your terranite pants. Hope you enjoy it. I've got some work to wrap up for the Council. Come back later and I might be able to assist you again.\""; + mes "\"I am all done with your terranite pants. Hope you enjoy them! I have some more work to complete for the Council. Come back later and I might be able to assist you again.\""; close; L_Heathin_Terranite_Chest_Armor: set HEATHIN_QUEST, 9; mes "[Heathin]"; - mes "\"Glad you are back. Just finished up some more of my commission. Now I can get back to making terranite armor for you. This time I'll make some terranite chest armor, but they need more ore, more coal to heat my forge and of course, more gold for my efforts.\""; + mes "\"Good to see you again. I have just finished up some more of my commission. Now I can get back to making terranite armor for you. This time, I will make some terranite chest armor, but it needs more ore, more [Coal] for my forge and of course, more gold to compensate for my efforts.\""; next; - mes "\"To make terranite chest armor, I need 250 coal, 40 terranite ore and 500,000 gold pieces. The faster you bring this to me, the faster I can have your terranite pants ready.\""; + mes "\"To make terranite chest armor, I need 250 [Coal], 40 [Terranite Ore] and 500,000 gold pieces. The faster you bring this to me, the faster I can have your terranite armor ready.\""; close; L_Heathin_Terranite_Chest_Armor_Forge: @@ -191,28 +191,28 @@ L_Heathin_Terranite_Chest_Armor_Forge: delitem "TerraniteOre", 40; set zeny, zeny - 500000; mes "[Heathin]"; - mes "\"Great, you brought everything! Come back later and I'll have the terranite chest armor ready for you.\""; + mes "\"Splendid, you have brought everything! Come back later and I will have the terranite chest armor ready for you.\""; close; L_Heathin_Terranite_Chest_Armor_Wait: mes "[Heathin]"; - mes "\"I'm very busy right now. If you could bring me 40 terranite ore, 250 coal and 500,000 gold pieces, I'll make that chest armor for you.\""; + mes "\"I am very busy right now. If you could bring me 40 [Terranite Ore], 250 [Coal] and 500,000 gold pieces, I will make that chest armor for you.\""; close; L_Heathin_Terranite_Chest_Armor_Ready: set HEATHIN_QUEST, 11; getitem "TerraniteChestArmor", 1; mes "[Heathin]"; - mes "\"All done with your terranite chest armor. Hope you enjoy it. I've got some work to wrap up for the Council, but come back later and I might be able to assist you again.\""; + mes "\"I have completed your terranite chest armor. I hope you enjoy it! I have some work to wrap up for the Council again, but come back later and I might be able to assist you once more.\""; close; L_Heathin_Terranite_Arrows: mes "[Heathin]"; - mes "\"Glad you are back. I've experimented a little with terranite ore to see what else can be done with it. It seems to have some weapon qualities, but I've only tested it with arrows. If you'd like, I can make terranite arrows, but as as with the armor, I need coal, terranite ore and payment for my efforts.\""; + mes "\"How good to see you. I have experimented a little with [Terranite Ore] to see what else can be done with it. It seems to have some qualities suitable for weapons, but I have only tested it with arrows. If you would like, I can make [Terranite Arrow]s, but as as with the armor, I need [Coal], [Terranite Ore] and payment for my efforts.\""; next; - mes "\"Also, it might be a while until I have time to see what else I can make with terranite other than arrows, the Council is keeping me rather busy with my commission. So would you like some terranite arrows?\""; + mes "\"Also, it might be a while until I have time to see what else I can make with terranite other than arrows, as right now the Council is keeping me rather busy with my commission. So, would you like some [Terranite Arrow]s?\""; menu - "No thank you.", L_Heathin_Terranite_Arrows_No, + "No, thank you.", L_Heathin_Terranite_Arrows_No, "Sure, I could use some arrows.", L_Heathin_Terranite_Arrows_Yes; close; @@ -224,7 +224,7 @@ L_Heathin_Terranite_Arrows_No: L_Heathin_Terranite_Arrows_Yes: set HEATHIN_QUEST, 12; mes "[Heathin]"; - mes "\"Good, good. I'll begin crafting these arrows as soon as you come back. However, I don't just make small handfuls because it isn't worth my time and effort to have my concentration interrupted for small tasks. I'll make 1,000 terranite arrows per request, but I'll need 10 terranite ore, 20 coal and 10,000 gold pieces to begin.\""; + mes "\"Good, good. I shall begin crafting these arrows as soon as you come back. However, I cannot just make small handfuls as it would not be worth my time and effort to have my concentration interrupted for small tasks. I will make 1,000 [Terranite Arrow]s per request, for which I will need 10 [Terranite Ore], 20 [Coal] and 10,000 gold pieces.\""; next; mes "\"See you soon!\""; close; @@ -236,24 +236,24 @@ L_Heathin_Terranite_Arrows_Forge: delitem "TerraniteOre", 10; set zeny, zeny - 10000; mes "[Heathin]"; - mes "\"All right! You got everything I asked for. I'll start working on them right away.\""; + mes "\"Wonderful! You have everything I asked for. I will start working on the arrows right away.\""; close; L_Heathin_Terranite_Arrows_Wait: mes "[Heathin]"; - mes "\"If you want terranite arrows, please get me 10 terranite ore, 20 coal and 10,000 gold pieces.\""; + mes "\"If you want [Terranite Arrow]s, please get me 10 [Terranite Ore], 20 [Coal] and 10,000 gold pieces.\""; close; L_Heathin_Terranite_Arrows_Ready: getitem "TerraniteArrow", 1000; set HEATHIN_QUEST, 14; mes "[Heathin]"; - mes "\"All done. Here you go. Hope you like them. I am still working on my commission, but if you ever need anymore terranite arrows, just come on by with 20 coal, 10 terranite ore and 10,000 gold pieces and I'll make another 1,000 arrows for you. I have enough terranite ore in reserve that you can just trade me my requirements to keep my resources up. Thank you for all your efforts.\""; + mes "\"All done, here you go! I hope you like them. I am still working on my commission, but if you ever need any more [Terranite Arrow]s, just come on by with 20 [Coal], 10 [Terranite Ore] and 10,000 gold pieces and I will make another 1,000 arrows for you. By now I have enough [Terranite Ore] in reserve that you can just trade me my requirements to keep my resources up. Thank you for all your efforts!\""; close; L_Heathin_Terranite_Arrows_Trade: mes "[Heathin]"; - mes "\"Hi there. If you have 20 coal, 10 terranite ore and 10,000 gold pieces I'll trade you 1,000 terranite arrows. Would you like some terranite arrows?\""; + mes "\"Hello, there. If you have 20 [Coal], 10 [Terranite Ore] and 10,000 gold pieces, I will trade you 1,000 [Terranite Arrow]s. Would you like some [Terranite Arrow]s?\""; menu "No.", L_Heathin_Terranite_Arrows_Trade_No, "Yes.", L_Heathin_Terranite_Arrows_Trade_Yes; @@ -261,7 +261,7 @@ L_Heathin_Terranite_Arrows_Trade: L_Heathin_Terranite_Arrows_Trade_No: mes "[Heathin]"; - mes "\"Come back again if you'd like to get terranite arrows.\""; + mes "\"Come back again if you would like to get [Terranite Arrow]s.\""; close; L_Heathin_Terranite_Arrows_Trade_Yes: @@ -271,12 +271,12 @@ L_Heathin_Terranite_Arrows_Trade_Yes: set zeny, zeny - 10000; getitem "TerraniteArrow", 1000; mes "[Heathin]"; - mes "\"Here you go. Come back again if you want more terranite arrows\""; + mes "\"Here you go! Come back again if you want more [Terranite Arrow]s.\""; close; L_Heathin_Terranite_Arrows_Trade_Wait: mes "[Heathin]"; - mes "\"Doesn't seem like you have enough for me to trade you. Please come back with 20 coal, 10 terranite ore and 10,000 gold pieces if you want another 1,000 terranite arrows.\""; + mes "\"It seems that you do not have the necessary resources for me to trade you. Please come back with 20 [Coal], 10 [Terranite Ore] and 10,000 gold pieces if you want another 1,000 [Terranite Arrow]s.\""; close; } diff --git a/npc/021-2_Tulimshar/inya.txt b/npc/021-2_Tulimshar/inya.txt index 7f4964ec..4d95bfb0 100644 --- a/npc/021-2_Tulimshar/inya.txt +++ b/npc/021-2_Tulimshar/inya.txt @@ -4,47 +4,47 @@ 021-2.gat,43,62,0 script Inya 106,{ mes "[Inya]"; - mes "\"I'm Inya, a jeweler of fine rings. If you have a simple ring and a gem, I can make a nice ring for you for 1,000,000 gold pieces.\""; + mes "\"I am Inya, a jeweler of fine rings. If you have a [Simple Ring] and a gem, I can make a nice ring for you for 1,000,000 gold pieces.\""; next; - mes "\"Also, if you have a ring with gems on it, I can remove the gems and return the simple ring to you for 500,000 gold pieces.\""; + mes "\"Also, if you have a ring with gems on it, I can remove the gems and return the [Simple Ring] to you for 500,000 gold pieces.\""; next; - mes "\"So how can I help you?\""; + mes "\"So, how can I help you?\""; menu "I have a wedding ring, will that do?", L_Inya_Wedding_Ring, - "I'd like to remove a gem (500000 GP)", L_Inya_Remove_RingGem, - "I'd like to add a gem (1000000 GP)", L_Inya_Add_RingGem, - "Not interested", L_Inya_NotInterested; + "I'd like to remove a gem (500000 GP).", L_Inya_Remove_RingGem, + "I'd like to add a gem (1000000 GP).", L_Inya_Add_RingGem, + "Not interested.", L_Inya_NotInterested; close; L_Inya_Wedding_Ring: mes "[Inya]"; - mes "\"No, I'm sorry. I don't alter wedding rings at this time.\""; + mes "\"No, sorry. I do not alter wedding rings at this time.\""; close; L_Inya_Remove_RingGem: mes "[Inya]"; mes "\"What kind of gem would you like to have removed?\""; menu - "Diamond", L_Inya_Remove_Diamond, - "Ruby", L_Inya_Remove_Ruby, - "Emerald", L_Inya_Remove_Emerald, - "Sapphire", L_Inya_Remove_Sapphire, - "Topaz", L_Inya_Remove_Topaz, - "Amethyst", L_Inya_Remove_Amethyst, - "Not interested", L_Inya_NotInterested; + "Diamond.", L_Inya_Remove_Diamond, + "Ruby.", L_Inya_Remove_Ruby, + "Emerald.", L_Inya_Remove_Emerald, + "Sapphire.", L_Inya_Remove_Sapphire, + "Topaz.", L_Inya_Remove_Topaz, + "Amethyst.", L_Inya_Remove_Amethyst, + "I've changed my mind.", L_Inya_NotInterested; close; L_Inya_Add_RingGem: mes "[Inya]"; mes "\"What kind of gem would you like to add?\""; menu - "Diamond", L_Inya_Add_Diamond, - "Ruby", L_Inya_Add_Ruby, - "Emerald", L_Inya_Add_Emerald, - "Sapphire", L_Inya_Add_Sapphire, - "Topaz", L_Inya_Add_Topaz, - "Amethyst", L_Inya_Add_Amethyst, - "Not interested", L_Inya_NotInterested; + "Diamond.", L_Inya_Add_Diamond, + "Ruby.", L_Inya_Add_Ruby, + "Emerald.", L_Inya_Add_Emerald, + "Sapphire.", L_Inya_Add_Sapphire, + "Topaz.", L_Inya_Add_Topaz, + "Amethyst.", L_Inya_Add_Amethyst, + "I've changed my mind.", L_Inya_NotInterested; close; L_Inya_Remove_Diamond: @@ -163,12 +163,12 @@ L_Inya_Add_Amethyst: L_Inya_NotInterested: mes "[Inya]"; - mes "\"Come back later and I'll try to be of assistance.\""; + mes "\"Come back later and I will try to be of assistance.\""; close; L_Inya_Not_Enough: mes "[Inya]"; - mes "\"I'm sorry, you just don't seem to have enough for me to help you. Please come back when you do and I'll be more than happy to help you out.\""; + mes "\"I am sorry, you simply do not seem to have the necessary items for me to help you. Please come back when you do, and I would be more than happy to help you out.\""; close; } diff --git a/npc/021-2_Tulimshar/jhedia.txt b/npc/021-2_Tulimshar/jhedia.txt index 096f4932..2677a099 100644 --- a/npc/021-2_Tulimshar/jhedia.txt +++ b/npc/021-2_Tulimshar/jhedia.txt @@ -7,7 +7,10 @@ set @Coal_Per, 10; mes "[Jhedia]"; - mes "\"I forge iron ore into ingots. Ingots are more useful for skilled smiths, like armorers, because the ore is refined and made into useful units which can be worked with. To make ingots I need " + @Iron_Ore_Per + " iron ore and " + @Cost_Per_Ingot + " gp per ingot. I also need " + @Coal_Per + " coal for my forgeHow many ingots would you like?\""; + mes "\"I forge [Iron Ore] into ingots. Ingots are more useful for skilled smiths, like armorers, because the ore is refined and made into useful units which can be worked with. To make ingots, I need " + @Iron_Ore_Per + " [Iron Ore] and " + @Cost_Per_Ingot + " gp per ingot. I also need " + @Coal_Per + " [Coal] for my forge.\""; + next; + mes "[Jhedia]"; + mes "\"How many ingots would you like?\""; input @ingot_count; if (@ingot_count == 0) goto L_Jhedia_Bye; @@ -25,27 +28,27 @@ L_Jhedia_Bye: mes "[Jhedia]"; - mes "\"Good Bye.\""; + mes "\"Goodbye then.\""; close; L_Jhedia_NotEnough_Ore: mes "[Jhedia]"; - mes "\"You don't seem to have enough iron ore.\""; + mes "\"You do not seem to have enough [Iron Ore].\""; close; L_Jhedia_NotEnough_Coal: mes "[Jhedia]"; - mes "\"You don't seem to have enough coal.\""; + mes "\"You do not seem to have enough [Coal].\""; close; L_Jhedia_NotEnough_Zeny: mes "[Jhedia]"; - mes "\"You don't seem to have enough gold pieces.\""; + mes "\"You do not seem to have enough gold pieces.\""; close; L_Jhedia_NotEnoughSlots: mes "[Jhedia]"; - mes "You don't seem to have enough room to carry this many ingots."; + mes "\"You do not seem to have enough room to carry this many ingots.\""; close; } diff --git a/npc/functions/dailyquest.txt b/npc/functions/dailyquest.txt index e62c604f..820516d6 100644 --- a/npc/functions/dailyquest.txt +++ b/npc/functions/dailyquest.txt @@ -34,10 +34,10 @@ L_Start: if (BaseLevel < @dq_level) goto L_Low_Level; if (DailyQuestPoints < @dq_cost) goto L_Not_Enough_Points; - mes "\"If you bring me " + @dq_count + " " + @dq_friendly_name$ + " I will give you a reward\""; - menu "I have them for you", L_Trade, - "Ok, Ill get them", -, - "I'm not going to help you", -; + mes "\"If you bring me " + @dq_count + " " + @dq_friendly_name$ + ", I will give you a reward.\""; + menu "I have what you want.", L_Trade, + "Ok, I'll get to work.", -, + "Nah, I'm not going to help you.", -; set @dq_return, 1; goto L_Exit; @@ -63,17 +63,17 @@ L_Exit_Good: goto L_Exit; L_Not_Enough: - if (!@dq_handle_return) mes "\"I said " + @dq_count + " " + @dq_friendly_name$ + ", learn to count\""; + if (!@dq_handle_return) mes "\"I said " + @dq_count + " " + @dq_friendly_name$ + "; you should learn to count.\""; set @dq_return, 3; goto L_Exit; L_Low_Level: - if (!@dq_handle_return) mes "\"Hey, you should go kill some things to get stronger\""; + if (!@dq_handle_return) mes "\"Hey, you should go kill some things to get stronger first.\""; set @dq_return, 0; goto L_Exit; L_Not_Enough_Points: - if (!@dq_handle_return) mes "\"You look exhausted, maybe you should rest some.\""; + if (!@dq_handle_return) mes "\"You look exhausted, maybe you should rest a bit.\""; set @dq_return, 2; goto L_Exit; |