summaryrefslogtreecommitdiff
path: root/npc
diff options
context:
space:
mode:
authorJessica Tölke <jtoelke@mail.upb.de>2011-06-08 19:36:15 +0200
committerJessica Tölke <jtoelke@mail.upb.de>2011-06-08 19:36:15 +0200
commit2db53fdb1db441f162f49d563859c697f87ec709 (patch)
tree59006c160a5e77cf5388ecee755f179008f9b0f5 /npc
parent9a92d56600ba934646ec8790530f325d4dfca278 (diff)
downloadserverdata-2db53fdb1db441f162f49d563859c697f87ec709.tar.gz
serverdata-2db53fdb1db441f162f49d563859c697f87ec709.tar.bz2
serverdata-2db53fdb1db441f162f49d563859c697f87ec709.tar.xz
serverdata-2db53fdb1db441f162f49d563859c697f87ec709.zip
trying to make sorfina's dialogue shorter
correcting the debug npc
Diffstat (limited to 'npc')
-rw-r--r--npc/042-1/malik.txt1
-rw-r--r--npc/042-2/sorfina.txt31
-rw-r--r--npc/042-2/tanisha.txt6
3 files changed, 16 insertions, 22 deletions
diff --git a/npc/042-1/malik.txt b/npc/042-1/malik.txt
index a6a190ee..8da665de 100644
--- a/npc/042-1/malik.txt
+++ b/npc/042-1/malik.txt
@@ -9,6 +9,7 @@
set sorfina, 0;
set tanisha, 0;
set maggot, 0;
+ set FLAGS, FLAGS & ~FLAG_TUTORIAL_DONE;
L_Close:
close;
}
diff --git a/npc/042-2/sorfina.txt b/npc/042-2/sorfina.txt
index 407279a9..d4c541d2 100644
--- a/npc/042-2/sorfina.txt
+++ b/npc/042-2/sorfina.txt
@@ -1,22 +1,21 @@
042-2.gat,28,26,0 script Sorfina 154,4,4{
- if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Tut_Done;
+ if (FLAGS & FLAG_TUTORIAL_DONE) goto L_Again;
if (sorfina == 2) goto L_Again;
if (sorfina == 1) goto L_Clothes;
mes "[Old Woman]";
- mes "\"Ah, you woke up. It seems you collapsed after you left the boat that brought you to Tulimshar.";
- mes "A group of ragtags immediatly took advantage of that and stole all your stuff!\"";
+ mes "\"Ah, you woke up. It seems you collapsed after you left the boat that brought you to Tulimshar.\"";
next;
- mes "\"My little granddaughter Tanisha saw that, but couldn't do something to stop them.";
- mes "She hurried to get someone to help. It was too late to catch the thieves, but at least they brought you here to recover.\"";
+ mes "\"My little granddaughter Tanisha found you lying next to the road, with all your clothes gone.";
+ mes "It seems you were robbed!";
next;
mes "\"This area of the town is full of shady people, so I don't think there's a chance to get back your stuff.\"";
mes "She has a sad look on her face, but then she shakes her head and smiles.";
next;
mes "[Old Woman]";
mes "\"I'm glad you're feeling better now. You're not used to the hot weather, right?";
- mes "Are you here to look for a job? Many young people come to our Tulimshar for this reason.\"";
+ mes "Are you here to look for a job? Many young people come to Tulimshar for this reason.\"";
next;
mes "\"I can tell you some useful things, if you want to hear.";
mes "Oh, and by the way my name is Sorfina.\"";
@@ -45,8 +44,6 @@ L_Naked:
mes "\"After we talked click on the shirt and press the equip button.\"";
next;
mes "\"Talk to me again when you got dressed. You can either click on me, or press N to focus on me and T to talk.\"";
- next;
- mes "\"If you want to talk to other adventurers, it's a bit different. In that case, press Enter, type your message and press Enter again.\"";
close;
L_Clothes:
@@ -54,13 +51,8 @@ L_Clothes:
mes "[Sorfina]";
mes "\"That's much better, don't you think so?\"";
next;
- mes "\"You know, there are different kind of items. You can also use usable items in your inventory.\"";
- next;
- mes "\"But you might find it more useful to put them on a shortcut. Press F8 to open your shortcut window.\"";
- next;
- mes "\"You can select the item you want to put on a shortcut with your mouse and then click on the position in the shortcut window you want to place it.\"";
- next;
- mes "\"I think this will help you a bit. To get more informations, press the button settings and look at the controls. You can also change them as you like.\"";
+ mes "\"I think this will help you a bit. To get more informations, press the button settings and look at the controls. You can also change them as you like.";
+ mes "Talk to me again if you want me to explain more things.\"";
next;
mes "\"Now you should go to see my granddaughter, she is very worried. She's in the storehouse, that's the second building southeast from here.\"";
next;
@@ -71,7 +63,7 @@ L_Clothes:
L_Again:
mes "[Sorfina]";
- mes "\"Welcome back! Do you have any questions?\"";
+ mes "\"Make yourself at home! Do you have any questions?\"";
next;
if (hasan)
menu
@@ -79,7 +71,7 @@ L_Again:
"Yes, could you explain again about...",L_Explain,
"No, thanks.",L_Close;
menu
- "Yes, could you explain again about...",L_Explain,
+ "Yes, could you explain about...",L_Explain,
"No, thanks.",L_Close;
close;
@@ -202,11 +194,6 @@ L_SkipTut:
set FLAGS, FLAGS | FLAG_TUTORIAL_DONE;
close;
-L_Tut_Done:
- mes "[Sorfina]";
- mes "\"Welcome. Please make yourself at home.\"";
- close;
-
L_Close:
close;
diff --git a/npc/042-2/tanisha.txt b/npc/042-2/tanisha.txt
index 1397fa9a..f279f3ea 100644
--- a/npc/042-2/tanisha.txt
+++ b/npc/042-2/tanisha.txt
@@ -166,6 +166,12 @@ L_Tut_Done:
mes "\"This yucky maggots! They're eating our goods!";
mes "No matter how many of them you kill, they always come back.\"";
mes "She sighs.";
+ next;
+ mes "[Tanisha]";
+ mes "\"Do you have any questions?\"";
+ menu
+ "Yes, could you explain about...",L_Explain,
+ "No, thanks.",L_Close;
close;
L_Crowded: