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authorJared Adams <jaxad0127@gmail.com>2011-06-01 15:27:26 -0600
committerJared Adams <jaxad0127@gmail.com>2011-06-01 15:37:09 -0600
commit3d0823d5c9b56be5c3892c0a4e717f961cb93e69 (patch)
tree6545b29dbd08d81b57f9cb1f9f83df57ead489c2 /npc/015-3_Cave/pot.txt
parentc6e448824925eec18edffffc7342399b73b6feb4 (diff)
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Change the Converter to use different folder names
And update everything to use it.
Diffstat (limited to 'npc/015-3_Cave/pot.txt')
-rw-r--r--npc/015-3_Cave/pot.txt106
1 files changed, 0 insertions, 106 deletions
diff --git a/npc/015-3_Cave/pot.txt b/npc/015-3_Cave/pot.txt
deleted file mode 100644
index a965223d..00000000
--- a/npc/015-3_Cave/pot.txt
+++ /dev/null
@@ -1,106 +0,0 @@
-// The pot where the player can deposit stuff for the cat.
-
-015-3.gat,37,29,0 script Pot 127, {
-
- if (Katze > 0)
- mes "It's that old pot again.";
- if (Katze == 0)
- mes "It's a pot.";
- next;
-
- if (Katze == 1 && KatzeBeenOutside == 1) goto L_NeedsFood;
- if (Katze == 1) goto L_HasMilk;
-
- if (Katze == 2 && KatzeBeenOutside == 1) goto L_NeedsFur;
- if (Katze == 2) goto L_HasFood;
-
- if (Katze == 3) goto L_NeedsWood;
-
- if (Katze == 4 && KatzeBeenOutside == 0) goto L_HasWood;
- if (Katze >= 4) goto L_Finished;
-
-L_NeedsMilk:
- if (countitem("Milk") > 0)
- menu
- "Pour in some milk", L_GiveMilk,
- "Leave it alone", -;
- close;
-
-L_GiveMilk:
- delitem "Milk", 1;
- set Katze, 1;
- set KatzeBeenOutside, 0;
- close;
-
-L_HasMilk:
- mes "There is milk in it.";
- close;
-
-L_NeedsFood:
- mes "The milk is gone!";
- next;
-
- if (countitem("ChickenLeg") > 0 && countitem("Steak") > 0)
- menu
- "Put in a chicken leg", L_GiveChicken,
- "Put in a steak", L_GiveSteak,
- "Leave it alone", -;
- if (countitem("ChickenLeg") > 0 && countitem("Steak") == 0)
- menu
- "Put in a chicken leg", L_GiveChicken,
- "Leave it alone", -;
- if (countitem("ChickenLeg") == 0 && countitem("Steak") > 0)
- menu
- "Put in a steak", L_GiveSteak,
- "Leave it alone", -;
- close;
-
-L_GiveChicken:
- delitem "ChickenLeg", 1;
- set Katze, 2;
- set KatzeBeenOutside, 0;
- close;
-
-L_GiveSteak:
- delitem "Steak", 1;
- set Katze, 2;
- set KatzeBeenOutside, 0;
- close;
-
-L_HasFood:
- mes "There is some food in it.";
- close;
-
-L_NeedsFur:
- mes "And it's empty!";
- next;
-
- if (countitem("WhiteFur") > 0)
- menu "Put a white fur next to the pot", L_GiveFur,
- "Leave it alone", -;
- close;
-
-L_GiveFur:
- mes "You put down the fur, but the cat doesn't seem to take any notice. Maybe there's something else you could do. You pick the fur up again.";
- close;
-
-L_NeedsWood:
- if (countitem("RawLog") > 0)
- menu "Put a wooden log next to the pot", L_GiveWood,
- "Leave it alone", -;
- close;
-
-L_GiveWood:
- delitem "RawLog", 1;
- set Katze, 4;
- set KatzeBeenOutside, 0;
- mes "You put the wooden log next to the pot. The cat eyes it suspiciously, but remains on her spot.";
- close;
-
-L_HasWood:
- mes "A wooden log is patiently lying next to it.";
- close;
-
-L_Finished:
- close;
-}