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author | Jared Adams <jaxad0127@gmail.com> | 2011-06-01 15:27:26 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2011-06-01 15:37:09 -0600 |
commit | 3d0823d5c9b56be5c3892c0a4e717f961cb93e69 (patch) | |
tree | 6545b29dbd08d81b57f9cb1f9f83df57ead489c2 /npc/015-1_Woodland | |
parent | c6e448824925eec18edffffc7342399b73b6feb4 (diff) | |
download | serverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.tar.gz serverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.tar.bz2 serverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.tar.xz serverdata-3d0823d5c9b56be5c3892c0a4e717f961cb93e69.zip |
Change the Converter to use different folder names
And update everything to use it.
Diffstat (limited to 'npc/015-1_Woodland')
-rw-r--r-- | npc/015-1_Woodland/_import.txt | 8 | ||||
-rw-r--r-- | npc/015-1_Woodland/_mobs.txt | 20 | ||||
-rw-r--r-- | npc/015-1_Woodland/_warps.txt | 6 | ||||
-rw-r--r-- | npc/015-1_Woodland/alice.txt | 82 | ||||
-rw-r--r-- | npc/015-1_Woodland/barrier.txt | 7 | ||||
-rw-r--r-- | npc/015-1_Woodland/monsters.txt | 59 | ||||
-rw-r--r-- | npc/015-1_Woodland/sword.txt | 351 |
7 files changed, 0 insertions, 533 deletions
diff --git a/npc/015-1_Woodland/_import.txt b/npc/015-1_Woodland/_import.txt deleted file mode 100644 index 42cd6522..00000000 --- a/npc/015-1_Woodland/_import.txt +++ /dev/null @@ -1,8 +0,0 @@ -// This file is generated automatically. All manually changes will be removed when running the Converter. -map: 015-1.gat -npc: npc/015-1_Woodland/_mobs.txt -npc: npc/015-1_Woodland/_warps.txt -npc: npc/015-1_Woodland/alice.txt -npc: npc/015-1_Woodland/barrier.txt -npc: npc/015-1_Woodland/monsters.txt -npc: npc/015-1_Woodland/sword.txt diff --git a/npc/015-1_Woodland/_mobs.txt b/npc/015-1_Woodland/_mobs.txt deleted file mode 100644 index 22225157..00000000 --- a/npc/015-1_Woodland/_mobs.txt +++ /dev/null @@ -1,20 +0,0 @@ -// This file is generated automatically. All manually changes will be removed when running the Converter. -// 015-1 Woodland mobs - -015-1.gat,0,0,0,0 monster Clover 1037,2,100000,1000,Mob015-1::On1037 -015-1.gat,0,0,0,0 monster Butterfly 1055,10,30,20,Mob015-1::On1055 - - -015-1.gat,0,0,0 script Mob015-1 -1,{ -On1037: - set @mobID, 1037; - callfunc "MobPoints"; - break; - -On1055: - set @mobID, 1055; - callfunc "MobPoints"; - break; - - end; -} diff --git a/npc/015-1_Woodland/_warps.txt b/npc/015-1_Woodland/_warps.txt deleted file mode 100644 index 22598f14..00000000 --- a/npc/015-1_Woodland/_warps.txt +++ /dev/null @@ -1,6 +0,0 @@ -// This file is generated automatically. All manually changes will be removed when running the Converter. -// 015-1 Woodland warps - -015-1.gat,93,55 warp ToWoodland -1,0,010-1.gat,15,55 -015-1.gat,59,31 warp to 015_3 -1,-1,015-3.gat,31,42 -015-1.gat,59,101 warp toSwamp 2,-1,025-1.gat,89,20 diff --git a/npc/015-1_Woodland/alice.txt b/npc/015-1_Woodland/alice.txt deleted file mode 100644 index 125cc104..00000000 --- a/npc/015-1_Woodland/alice.txt +++ /dev/null @@ -1,82 +0,0 @@ -// A herb collector giving the players some hints about finding and brewing -// herbs. - -015-1.gat,52,53,0 script Alice 106, { - mes "[Alice]"; - mes "\"Greeting, fellow wanderer."; - mes "Are you collecting herbs, too?\""; - next; - if (LastHiss == 2 && Katze < 4) - menu - "Yes, sure.", L_findmany, - "Herbs?", L_herbs, - "Nope, just enjoying the scenery.", L_close, - "I saw the cat, but it doesn't like me.", L_cat; - if (LastHiss == 1) - menu - "Yes, sure.", L_findmany, - "Herbs?", L_herbs, - "Nope, just enjoying the scenery.", L_close, - "There is a monster in that cave!", L_cave; - menu - "Yes, sure.", L_findmany, - "Herbs?", L_herbs, - "Nope, just enjoying the scenery.", L_close; - -L_close: - close; - -L_findmany: - mes "[Alice]"; - mes "\"And? Did you already find a lot?\""; - next; - menu - "Yes, I already got plenty of them.", L_plenty, - "No, I am out of luck.", -; - mes "[Alice]"; - mes "\"Oooh, how sad. Let me give you a little tip:"; - mes "Herbs are often growing in places where they can't be spotted that easily. Don't forget to look behind the trees, too.\""; - close; - -L_plenty: - mes "[Alice]"; - mes "\"That's great."; - mes "When you are not that good at brewing you should consider letting someone else brew them for you."; - mes "Good brewers get much better healing potions from them."; - mes "The most important characteristic of a good brewer is intelligence.\""; - close; - -L_herbs: - mes "[Alice]"; - mes "\"Yes, some powerful magic herbs started to grow around here and a mile to the southeast."; - mes "Caul in Hurnscald found a way to brew magical healing potions from them, and I have heard a rumor that they may also be good for making colors."; - mes "Now everyone is running around in the woods to harvest the herbs.\""; - close; - -L_cave: - mes "[Alice]"; - mes "\"Haha, that is no monster! It's just a sweet little cat.\""; - next; - menu - "But it wanted to kill me!", -, - "A cat!? I'll go and kill it!", -; - mes "[Alice]"; - mes "\"No no, I'm sure it was only frightened. It gets upset when you've got clothes or weapons on you.\""; - next; - menu - "Ok, let's try it without clothes then", -, - "What a stupid cat!", -; - mes "[Alice]"; - mes "\"Please don't do her any harm. See you later!\""; - close; - -L_cat: - mes "[Alice]"; - mes "\"You would have to tame her first. Maybe she's thirsty or hungry. Cats also tend to get bored without something to play with. Good luck!\""; - next; - menu "Thank you so much!", L_close, - "Are you crazy? Taming a cat?", -; - mes "[Alice]"; - mes "\"Well, it's up to you.\""; - close; -} diff --git a/npc/015-1_Woodland/barrier.txt b/npc/015-1_Woodland/barrier.txt deleted file mode 100644 index 0ba82ec9..00000000 --- a/npc/015-1_Woodland/barrier.txt +++ /dev/null @@ -1,7 +0,0 @@ -// This barrier is for checking whether the player went outside after -// progressing with the cat quest. - -015-1.gat,59,32,0 script #CatOutsideBarrier 0,1,1,{ - set KatzeBeenOutside, 1; - // No close here, as this doesn't open any client windows -} diff --git a/npc/015-1_Woodland/monsters.txt b/npc/015-1_Woodland/monsters.txt deleted file mode 100644 index b6ff0fd9..00000000 --- a/npc/015-1_Woodland/monsters.txt +++ /dev/null @@ -1,59 +0,0 @@ -// Map: 015-1 -// This is South-West Woodland. -// - -015-1.gat,0,0,0,0 monster LogHead 1025,40,0,0,Mob31::OnLogHead -015-1.gat,0,0,0,0 monster SpikyMushroom 1019,20,0,0,Mob31::OnSpikyMushroom -015-1.gat,0,0,0,0 monster PinkFlower 1014,20,0,0,Mob31::OnPinkFlower - -015-1.gat,0,0,0,0 monster Gamboge 1031,5,0,0,Mob31::OnGamboge -015-1.gat,0,0,0,0 monster Alizarin 1032,5,0,0,Mob31::OnAlizarin -015-1.gat,0,0,0,0 monster Mauve 1029,4,270000,180000,Mob31::OnMauve - -015-1.gat,0,0,0,0 monster SilkWorm 1035,7,15000,7000,Mob31::onSilkWorm - -015-1.gat,0,0,0,0 monster Squirrel 1038,30,20,10,Mob31::OnSquirrel - -015-1.gat,0,0,0 script Mob31 -1,{ -OnLogHead: - set @mobID, 1025; - callfunc "MobPoints"; - break; - -OnSpikyMushroom: - set @mobID, 1019; - callfunc "MobPoints"; - break; - -OnPinkFlower: - set @mobID, 1014; - callfunc "MobPoints"; - break; - -OnMauve: - set @mobID, 1029; - callfunc "MobPoints"; - break; - -OnGamboge: - set @mobID, 1031; - callfunc "MobPoints"; - break; - -OnAlizarin: - set @mobID, 1032; - callfunc "MobPoints"; - break; - -OnSilkWorm: - set @mobID, 1035; - callfunc "MobPoints"; - break; - -OnSquirrel: - set @mobID, 1038; - callfunc "MobPoints"; - break; - - end; -} diff --git a/npc/015-1_Woodland/sword.txt b/npc/015-1_Woodland/sword.txt deleted file mode 100644 index f5f0cd17..00000000 --- a/npc/015-1_Woodland/sword.txt +++ /dev/null @@ -1,351 +0,0 @@ -015-1.gat,97,97,0 script #MagicSword#_M 127,{ - if (getskilllv(SKILL_MAGIC)) - goto L_message; - mes "It appears to be an ordinary sword."; - close; - -L_message: - set @Q_MASK, (NIBBLE_6_MASK | NIBBLE_7_MASK); - set @Q_SHIFT, NIBBLE_6_SHIFT; - set @Q_status, (QUEST_MAGIC & @Q_MASK) >> @Q_SHIFT; - - // Set up SkillUp function - set @SUP_id, SKILL_MAGIC_WAR; - set @SUP_name$, "War Magic"; - - set @STATUS_INITIAL, 0; - set @STATUS_LEARNED_FLAREDART, 1; - set @STATUS_LEARNED_MAGICBLADE, 2; - set @STATUS_LEVEL2, 3; - set @STATUS_W11, 4; - set @STATUS_W12, 5; - set @STATUS_W11_12, 6; - set @STATUS_L2_ALLSPELLS, 7; - - if (@Q_status == @STATUS_INITIAL) goto L_Initial; - if (@Q_status == @STATUS_LEARNED_FLAREDART) goto L_FlareStage; - if (@Q_status == @STATUS_LEARNED_MAGICBLADE) goto L_MagicBladeStage; - if (@Q_status == @STATUS_LEVEL2) goto L_L2_W12; - if (@Q_status == @STATUS_W11) goto L_L2_W12; - if (@Q_status == @STATUS_W12) goto L_L2_almost_done; - if (@Q_status == @STATUS_W11_12) goto L_L2_W10; - - mes "[Mystic Sword]"; - mes "\"I have taught thee all I can teach for now.\""; - close; - -L_Initial: - mes "[Mystic Sword]"; - mes "At this point, the river deepens, slowing down to a leisurely pace. In its center you notice an unusual stone, waves breaking around it."; - mes "Sticking out of the rock is a sword hilt."; - next; - - mes "[Mystic Sword]"; - mes "Suddenly, you hear a strange, metallic voice in your head, the voice of a woman."; - mes "\"A blissful day to thee, mortal!\""; - next; - - mes "[Mystic Sword]"; - mes "\"What is it is that brings thee to this place?\""; - next; - - menu - "Who are you?", L_noq, - "Nothing in particular.", L_Initial_nothing, - "I was just exploring...", L_Initial_nothing, - "I am trying to learn magic!", L_Initial_learn; - close; - -L_noq: - mes "[Mystic Sword]"; - mes "The voice sounds slightly amused."; - mes "\"How sad to hear how manners have degenerated in recent centuries. Farewell for now, dear mortal.\""; - close; - -L_Initial_nothing: - mes "[Mystic Sword]"; - mes "\"Then I wish thee well in thy travels, wanderer!\""; - close; - -L_Initial_learn: - mes "[Mystic Sword]"; - mes "\"Magic? Unless I am very mistaken thou already possessest some magic. Yet perhaps I can grant thee some slight aid by providing a magical invocation?\""; - next; - - mes "[Mystic Sword]"; - mes "\"Alas, my nature is not quite conductive for spells of healing or protection, though I can bestow upon thee the powers for a rather more martial kind of power.\""; - next; - - menu - "I am not interested in that.", L_Farewell, - "It might be good for me to learn that.", -, - "I am quite interested.", -; - - mes "[Mystic Sword]"; - mes "\"Why is it that thou seekest this power?\""; - next; - - menu - "Never mind.", L_Farewell, - "To become stronger!", L_Initial_selfish, - "To kill!", L_Initial_selfish, - "I don't know yet...", L_Initial_dontknow, - "To protect the ones I love!", L_Initial_protect; - close; - -L_Initial_selfish: - mes "[Mystic Sword]"; - mes "\"Please return when thou art taking thy quest for magic a little more seriously.\""; - close; - -L_Initial_dontknow: - mes "[Mystic Sword]"; - mes "\"A fair and honest thought at so early a point in thine quest.\""; - goto L_Initial_ok; - -L_Initial_protect: - mes "[Mystic Sword]"; - mes "\"Quite a high and laundable goal thou hast chosen for thyself! I do hope that thou canst live up to it.\""; - -L_Initial_ok: - mes "\"Hark, then, mortal! For I shall bestow upon thee the secret of the flare dart spell!\""; - next; - - mes "[Mystic Sword]"; - mes "\"Oh, my apologies-- that was a little overly dramatic. But I do not get to talk to thy kin anymore all that often.\""; - next; - - mes "[Mystic Sword]"; - mes "\"For the flare dart spell throw a handful of sulphur powder up into the air, and say, '" + getspellinvocation("flare-dart") + "'.\""; - set @Q_status, @STATUS_LEARNED_FLAREDART; - callsub S_update_var; - next; - - mes "[Mystic Sword]"; - mes "\"From then on, thou canst shoot fiery missiles from thy fingers, for a limited time.\""; - next; - - mes "[Mystic Sword]"; - mes "\"Use it wisely, mortal!.\""; - next; - - goto L_Farewell; - -L_FlareStage: - menu - "Uhm... Hello, Sword?", L_FlareStage_hello, - "Can you teach me more magic?", L_FlareStage_impolite, - "Where can I get sulphur powder?", L_FlareStage_impolite; - close; - -L_FlareStage_impolite: - mes "[Mystic Sword]"; - mes "You hear a metallic chime in your head. After a second, you come to the conclusion that it was probably the sword sighing."; - mes "\"Greetings to thee, too, mortal, and farewell until thou hast learned some proper manners.\""; - close; - -L_FlareStage_hello: - mes "[Mystic Sword]"; - mes "\"Well met once more, mortal! What brings thee here?\""; - next; - - menu - "Can you teach me more magic?", L_FlareStage_moremagic, - "Where can I find sulphur powder?", L_FlareStage_sulphur, - "Farewell!", L_Farewell; - close; - -L_FlareStage_moremagic: - mes "[Mystic Sword]"; - mes "\"I can indeed! But first I must see if thou art worthy. Find my brother, and talk to him! If thou canst find him, he shall teach thee another spell.\""; - next; - goto L_Farewell; - -L_FlareStage_sulphur: - mes "[Mystic Sword]"; - mes "\"I do not know, though I suggest to seek out a local alchemist, if there is any.\""; - next; - goto L_Farewell; - -L_MagicBladeStage: - mes "[Mystic Sword]"; - mes "\"Welcome back! Thou hast now learned two basic spells of War magic.\""; - next; - - mes "[Mystic Sword]"; - mes "\"Dost thou wish to continue thy pursuits of this school of magic?\""; - next; - - menu - "No.", -, - "Yes.", L_Levelup2_yes; - - goto L_Farewell; - -L_Levelup2_yes: - mes "[Mystic Sword]"; - mes "\"Beware of what thou wishest for, mortal...\""; - next; - - if (!MPQUEST) goto L_Levelup2_must_reg; - if (MPQUEST && (Mobpt < 1000)) goto L_Levelup2_must_practice; - - mes "[Mystic Sword]"; - mes "\"Thou hast collected " + Mobpt + " Monster Points. For one thousand of them, I shall admit thee to the school of war magic.\""; - next; - - menu - "OK!", -, - "No... never mind.", L_Farewell; - - set Mobpt, Mobpt - 1000; - - mes "[Mystic Sword]"; - mes "The sword begins to chant in your head!"; - mes "\"Lords of Thunder, Fire, Rage!\""; - mes "\"Grant thy powers to this mage,\""; - mes "\"Rising with thy dreadful roar,\""; - if (Sex) - mes "\"Answer to his call to War!\""; - if (!Sex) - mes "\"Answer to her call to War!\""; - next; - - mes "[Mystic Sword]"; - mes "Your heart starts pounding, and suddenly you can hear the sound of drums in your head."; - mes "You smell something metallic..."; - next; - - mes "[Mystic Sword]"; - mes "The sensation and the noises vanish as quickly as they came."; - - set @Q_status, @STATUS_LEVEL2; - callsub S_update_var; - - set @SUP_xp, 5000; - set @SUP_lvl, 2; - callfunc "SkillUp"; - next; - - mes "[Mystic Sword]"; - mes "\"Thou hast now taken thy first true step down the path of war magic.\""; - if (getskilllv(SKILL_MAGIC) < 2) - mes "\"When thou returnest, I shall teach thee another spell, but beware: thou must increase thy overall grasp of magic before thou canst wield it!\""; - next; - goto L_Farewell; - - -L_Levelup2_must_reg: - mes "[Mystic Sword]"; - mes "\"To learn further magic, thou must advance in the school of war magic. I shall grant thee this advance if thou provest thy worthiness as a warrior.\""; - next; - mes "[Mystic Sword]"; - mes "\"Travel to the city of Tulimshar, and talk to Aidan. Then, collect one thousand Monster Points and return to me.\""; - next; - goto L_Farewell; - -L_Levelup2_must_practice: - mes "[Mystic Sword]"; - mes "\"To advance thy magical powers, I must admit thee to the school of war magic. Prove to me that thou art a worthy warrior by collecting one thousand Monster Points, and return.\""; - next; - goto L_Farewell; - -L_Farewell: - mes "[Mystic Sword]"; - mes "\"Farewell for now!\""; - close; - -L_L2_W12: - mes "[Mystic Sword]"; - mes "\"Welcome back, traveler! Hast thou returned to advance in thy quest for magic?\""; - next; - menu - "No.", L_farewell, - "Yes.", -; - - mes "[Mystic Sword]"; - mes "\"Very well. I shall teach thee another spell, if thou provest thy progress by sacrificing another five thousand monster points.\""; - next; - menu - "No, I don't want that.", L_farewell, - "So be it.", -; - - if (Mobpt < 5000) goto L_lacking_mobpoints; - - mes "[Mystic Sword]"; - mes "\"Indeed thou art worthy. The next spell I shall teach thee will enchant thy knuckles to turn them into powerful weapons; the component is a mere beer.\""; - mes "[1000 experience points]"; - set Mobpt, Mobpt - 5000; - getexp 1000, 0; - set @Q_status, @Q_status + 2; - callsub S_update_var; - next; - - mes "[Mystic Sword]"; - mes "\"Speak '" + getspellinvocation("magic-knuckles") + "' and take a glass of beer and drink it, without ever taking it off thy lips. This will harden and enchant thy fists, turning them into powerful weapons.\""; - close; - -L_L2_almost_done: - mes "[Mystic Sword]"; - mes "\"Greetings once more, traveler! I have another spell I wish to teach thee, but first thou must learn my brother's arrow spell.\""; - close; - -L_L2_W10: - mes "[Mystic Sword]"; - mes "\"Welcome back!\""; - next; - - mes "[Mystic Sword]"; - mes "\"I shall now teach thee the final spell of this level of war magic. For further spells thou wilt have to increase thy magical powers more.\""; - next; - - mes "[Mystic Sword]"; - mes "\"For this spell, I ask that thou bringest a lump of iron ore. Thou must also sacrifice ten thousand monster points.\""; - next; - - menu - "OK.", -, - "No way.", L_farewell; - - if (countitem("IronOre") < 1) - goto L_no_ore; - if (MPQUEST && (Mobpt < 10000)) goto L_lacking_mobpoints; - - mes "[Mystic Sword]"; - mes "\"Raise up the ore, mortal!\""; - mes "As you do so, the ore begins to crumble, leaving only iron powder behind."; - mes "[1000 experience points]"; - set Mobpt, Mobpt - 10000; - getexp 1000, 0; - delitem "IronOre", 1; - getitem "IronPowder", 5; - set @Q_status, @STATUS_L2_ALLSPELLS; - callsub S_update_var; - next; - - mes "[Mystic Sword]"; - mes "\"This powder thou shalst need to cast the lightning spell. Throw it up into the air and shout '" + getspellinvocation("lightning-strike") + "', and smite thine enemies with lightning.\""; - next; - goto L_farewell; - -L_no_ore: - mes "[Mystic Sword]"; - mes "\"Thou dost appear to lack ore. We cannot continue; please fare well and return swiftly!\""; - close; - -L_farewell: - mes "[Mystic Sword]"; - mes "\"Then I bid thee farewell for now!\""; - close; - -L_lacking_mobpoints: - mes "[Mystic Sword]"; - mes "\"Thou dost not have enough monster points to prove thy worthiness. Return when thou hast slain more monsters!\""; - close; - -S_update_var: - set QUEST_MAGIC, - (QUEST_MAGIC & ~(@Q_MASK) - | (@Q_status << @Q_SHIFT)); - return; -} |