-|script|grow-cobalt|32767
{
callfunc "magic_checks"; if(@failed) end; // << I wish we had functions that could return >>
if (Sp < 4) end;
if (getskilllv(.school) < .level) end;
if (countitem("CobaltHerb") < 1 || countitem("Root") < 1) end;
delitem "CobaltHerb", 1;
delitem "Root", 1;
set MAGIC_CAST_TICK, gettimetick(2) + 2; // set the new debuff
callfunc "adjust_spellpower";
set Sp, Sp - 4;
misceffect FX_MAGIC_GREEN, strcharinfo(0);
misceffect FX_PENTAGRAM_BUILDUP, strcharinfo(0);
setarray @summon[0], 0, (getskilllv(.school)/2)+1;
callfunc "magic_exp";
addtimer 4000-(@spellpower-9), strnpcinfo(0)+"::OnSummon";
end;
OnSummon:
misceffect FX_PENTAGRAM_BURST, strcharinfo(0);
callsub S_SummonAll;
end;
S_SummonAll:
summon getmap(), rand(POS_X-2,POS_X+2), rand(POS_Y-2,POS_Y+2), BL_ID, 1030, 1, (@spellpower*50)+10000;
set @summon[0], @summon[0] + 1;
if (@summon[0] < @summon[1]) goto S_SummonAll;
return;
OnInit:
set .school, SKILL_MAGIC_NATURE;
set .invocation$, chr(MAGIC_SYMBOL) + "modrisump"; // used in npcs that refer to this spell
callfunc "magic_register";
set .level, 1;
set .exp_gain, 1;
end;
}