// Clears old variables
function|script|ClearVariables
{
if(@login_event != 1) goto L_Deprecated;
callsub S_Bernard_Mikhail;
callsub S_Sarah;
callsub S_Vincent;
callsub S_Sandra;
callsub S_Desert;
callsub S_Bandit;
callsub S_Tutorial;
callsub S_Heathin;
callsub S_Remove_Skills;
callsub S_FixBank;
callsub S_Flags;
callsub S_Bitmask;
callsub S_BlueSage;
callsub S_Luca;
callsub S_Valentine2021;
return; // go back to global handler
S_Return: // this is to end execution of a sub
return;
////////////////////////////////////////////////////////////////
S_Bitmask:
// move Scythe quest into bitmasked variable QUEST_Hurnscald
if (QUEST_Scythe_state)
set QUEST_Hurnscald, (QUEST_Hurnscald & ~(NIBBLE_1_MASK)) | (QUEST_Scythe_state << NIBBLE_1_SHIFT);
set QUEST_Scythe_state, 0;
// move Demon Mask quest into bitmasked variable QUEST_Hurnscald
if (QUEST_demon_mines)
set QUEST_Hurnscald, (QUEST_Hurnscald & ~(NIBBLE_2_MASK)) | (QUEST_demon_mines << NIBBLE_2_SHIFT);
set QUEST_demon_mines, 0;
// move Inspector quest into bitmasked variable QUEST_Hurnscald
set @inspector, ((QUEST_Hurnscald & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT);
if (Inspector > @inspector)
set QUEST_Hurnscald, (QUEST_Hurnscald & ~(NIBBLE_3_MASK)) | (Inspector << NIBBLE_3_SHIFT);
set Inspector, 0;
set @inspector, 0;
return;
S_BlueSage:
if (QUEST_BlueSage & (1 << 7))
set QUEST_BlueSage, QUEST_BlueSage & ~((1<<5)|(1<<6)|(1<<7));
return;
S_Luca:
if (FLAGS & FLAG_LUCA_FIX) goto S_Return;
if (FLAGS & FLAG_LUCA_6SKILLS_MAXED) goto S_Luca6;
if (FLAGS & FLAG_LUCA_4SKILLS_MAXED) goto S_Luca4;
if (FLAGS & FLAG_LUCA_2SKILLS_MAXED) goto S_Luca2;
goto S_LucaX;
S_Luca6:
if (countitem("AssassinMask") < 1) goto S_Return;
delitem "AssassinMask", 1;
set FLAGS, FLAGS ^ FLAG_LUCA_6SKILLS_MAXED;
goto S_Luca4;
S_Luca4:
if (countitem("AssassinPants") < 1) goto S_Return;
delitem "AssassinPants", 1;
set FLAGS, FLAGS ^ FLAG_LUCA_4SKILLS_MAXED;
goto S_Luca2;
S_Luca2:
if (countitem("AssassinBoots") < 1) goto S_Return;
delitem "AssassinBoots", 1;
set FLAGS, FLAGS ^ FLAG_LUCA_2SKILLS_MAXED;
goto S_LucaX;
S_LucaX:
set FLAGS, FLAGS | FLAG_LUCA_FIX;
return;
S_Flags:
if (Open_Underground_Palace_Barrier)
set FLAGS, FLAGS | FLAG_OPENED_UNDERGROUND;
set Open_Underground_Palace_Barrier, 0;
if (Naem_Quest_Done)
set FLAGS, FLAGS | FLAG_GOT_NAEM_GLOVES;
set Naem_Quest_Done, 0;
if (ChristmasQuest)
set FLAGS, FLAGS | FLAG_SNOWMAN;
set ChristmasQuest, 0;
if (ChristmasQuest2)
set FLAGS, FLAGS | FLAG_SANTAS_HELPER;
set ChristmasQuest2, 0;
if (ChestQuest)
set FLAGS, FLAGS | FLAG_HURNSMINE_CHEST;
set ChestQuest, 0;
return;
S_FixBank:
if(#BankAccount >= 0) goto S_Return;
if (Zeny >= -#BankAccount)
goto S_Fix_Bank_Full;
// Partial fix
set #BankAccount, #BankAccount + Zeny;
set Zeny, 0;
return;
S_Fix_Bank_Full:
set Zeny, Zeny + #BankAccount;
set #BankAccount, 0;
return;
S_Remove_Skills:
if(getskilllv(SKILL_TRADE) < 1) goto S_Return;
setskill SKILL_TRADE, 0;
setskill SKILL_PARTY, 0;
setskill SKILL_EMOTE, 0;
return;
S_Tutorial:
if(!TUTORIAL) goto S_Return;
//TUTORIAL to STARTAREA
set @tutorial_tmp, ((TUTORIAL & NIBBLE_0_MASK) >> NIBBLE_0_SHIFT);
// Tutorial
// Nibble 0 (sorfina, tanisha, kaan & hasan)
set STARTAREA, (STARTAREA & ~(NIBBLE_0_MASK) | (@tutorial_tmp << NIBBLE_0_SHIFT));
// Nibble 1 (valon)
set @tutorial_tmp, ((TUTORIAL & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT);
set @valon_done, (TUTORIAL & (1 << 7));
set @valon_start, (TUTORIAL & (1 << 6));
if (@valon_start)
set @tutorial_tmp, (@tutorial_tmp + 2);
if (@valon_done)
set @tutorial_tmp, 7;
set STARTAREA, (STARTAREA & ~(NIBBLE_1_MASK) | (@tutorial_tmp << NIBBLE_1_SHIFT));
// Nibble 2 (Counts)
set @tutorial_tmp, ((TUTORIAL & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT);
set STARTAREA, (STARTAREA & ~(NIBBLE_2_MASK) | (@tutorial_tmp << NIBBLE_2_SHIFT));
// Nibble 3 (Morgan)
set @tutorial_tmp, ((TUTORIAL & NIBBLE_6_MASK) >> NIBBLE_6_SHIFT);
set STARTAREA, (STARTAREA & ~(NIBBLE_3_MASK) | (@tutorial_tmp << NIBBLE_3_SHIFT));
// Nibble 4 (Zegas) Barrels shuffled
set @zegas_done, (TUTORIAL & (1 << 23));
set @zegas_start, (TUTORIAL & (1 << 16));
set @zegas_met, (TUTORIAL & (1 << 30));
set @tutorial_tmp, 0;
if (@zegas_met)
set @tutorial_tmp, 1;
if (@zegas_start)
set @tutorial_tmp, 2;
if (@zegas_done)
set @tutorial_tmp, 4;
set STARTAREA, (STARTAREA & ~(NIBBLE_4_MASK) | (@tutorial_tmp << NIBBLE_4_SHIFT));
// Nibble 5 (Barrels)
set @tutorial_tmp, 0;
set STARTAREA, (STARTAREA & ~(NIBBLE_5_MASK) | (@tutorial_tmp << NIBBLE_5_SHIFT));
// Nibble 6 (Barrels)
set STARTAREA, (STARTAREA & ~(NIBBLE_6_MASK) | (@tutorial_tmp << NIBBLE_6_SHIFT));
set TUTORIAL, 0;
return;
S_Heathin:
if(!HEATHIN_QUEST) goto S_Return;
set QUEST_NorthTulimshar, (QUEST_NorthTulimshar & ~(NIBBLE_6_MASK)) | (HEATHIN_QUEST << NIBBLE_6_SHIFT);
set HEATHIN_QUEST, 0;
return;
S_Desert: // move guard and miner subquest into Byte 2 (Nibble 4 and 5) of QUEST_SouthTulimshar
if(!TMW_QUEST || TMW_QUEST > 40) goto S_Return;
set @miners, TMW_Quest - 12;
set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(BYTE_2_MASK) | (@miners << BYTE_2_SHIFT));
set TMW_Quest, 12;
set @miners, 0;
return;
S_Sandra: // move Sandra subquest into Nibble 3 of QUEST_SouthTulimshar
if(!TMW_QUEST || TMW_QUEST > 12) goto S_Return;
set @sandra, TMW_Quest - 10;
set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(NIBBLE_3_MASK) | (@sandra << NIBBLE_3_SHIFT));
set TMW_Quest, 10;
set @sandra, 0;
return;
S_Vincent: // move Vincent subquest into Nibble 2 of QUEST_SouthTulimshar
if(!TMW_QUEST || TMW_QUEST > 10) goto S_Return;
set @vincent, TMW_Quest - 8;
set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(NIBBLE_2_MASK) | (@vincent << NIBBLE_2_SHIFT));
set TMW_Quest, 8;
set @vincent, 0;
return;
S_Sarah: // move Sarah subquest into Nibble 1 of QUEST_SouthTulimshar
if(!TMW_QUEST || TMW_QUEST > 8) goto S_Return;
set @sarah, TMW_Quest - 6;
set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(NIBBLE_1_MASK) | (@sarah << NIBBLE_1_SHIFT));
set TMW_Quest, 6;
set @sarah, 0;
return;
S_Bernard_Mikhail: // move Bernard and Mikhail subquest into Nibble 0 of QUEST_SouthTulimshar
if(!TMW_QUEST || TMW_QUEST > 6) goto S_Return;
set QUEST_SouthTulimshar, (QUEST_SouthTulimshar & ~(NIBBLE_0_MASK) | (TMW_Quest << NIBBLE_0_SHIFT));
set TMW_Quest, 0;
return;
S_Bandit: // move Bandit subquest into Nibble 0 of QUEST_Hurnscald
if(!TMW_QUEST) goto S_Return;
set @bandit, TMW_Quest - 40;
set QUEST_Hurnscald, (QUEST_Hurnscald & ~(NIBBLE_0_MASK) | (@bandit << NIBBLE_0_SHIFT));
set TMW_Quest, 40;
set @bandit, 0;
return;
S_Valentine2021:
set #VALENTINE2021, 0;
return;
L_Deprecated:
debugmes "Explicitely calling ClearVariables after login is deprecated.";
mapexit;
}
function|script|ClearGlobalVars
{
goto L_IlliaClear;
// Clear the array which saves the teams who beat the Illia quest
L_IlliaClear:
set $@loop, 0;
goto L_IlliaLoop;
L_IlliaLoop:
if ($Illia_Win_Records$[$@loop] == "")
goto L_EventClear;
set $Illia_Win_Records$[$@loop], "";
set $@loop, $@loop + 1;
goto L_IlliaLoop;
L_EventClear:
set $@loop, 0;
return;
}