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path: root/world/map/npc/031-1/_mobs.txt
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// This file is generated automatically. All manually changes will be removed when running the Converter.
// Nivalis Port mobs

031-1.gat,0,0,0,0|monster|Fluffy|1020,10,100000,30000,Mob031-1::On1020
031-1.gat,0,0,0,0|monster|Pollett|1113,7,100000,30000,Mob031-1::On1113
031-1.gat,76,26,10,5|monster|WhiteSlime|1093,7,100000,30000,Mob031-1::On1093
031-1.gat,0,0,0,0|monster|WhiteBell|1095,4,100000,30000,Mob031-1::On1095


031-1.gat,0,0,0|script|Mob031-1|-1,
{
On1020:
    set @mobID, 1020;
    callfunc "MobPoints";
    end;

On1093:
    set @mobID, 1093;
    callfunc "MobPoints";
    end;

On1095:
    set @mobID, 1095;
    callfunc "MobPoints";
    end;

On1113:
    set @mobID, 1113;
    callfunc "MobPoints";
    end;

    end;
}