// Author: Jenalya, Jesusalva
026-2,38,118,0|script|Cerhan|311
{
mes "[Cerhan]";
mes "\"Ah, hello! It's good to see another normal human at this strange place!\"";
next;
menu
"That's true. What are you doing here?",L_Story,
"Yes, this place is really strange. I'm going to have another look around.",L_Close;
L_Story:
mes "[Cerhan]";
mes "\"I came from Thermin, a town in the Kazei area.\"";
next;
mes "\"I'm an experienced weapon master and I was thinking about establishing a smithy here. I'll need some more equipment, though.\"";
next;
if (countitem(MylarinDust) > 0)
menu
"Do you know something about 'Mylarin Dust'?", L_Mylarin,
"Do you work with bows or only swords and armor?", L_Banshee,
"Good luck with that.",L_GoodLuckWith;
goto L_GoodLuckWith;
L_GoodLuckWith:
mes "[Cerhan]";
mes "\"If you're interested in weapons and armor, you may want to come back later.\"";
if (countitem(SandCutter) > 0)
menu
"[Leave]",L_Close,
"Actually, I exchanged my Mylarin Dust with a bunny girl.", L_SandCutter,
"Do you work with bows or only swords and armor?", L_Banshee;
close;
L_SandCutter:
mes "[Cerhan]";
mes "\"What?! Are you mad?! Do you know how many night desert warriors the bunny girl, Ashley, even killed?!\"";
next;
mes "[Cerhan]";
mes "\"Gosh, I fear for those whom wrong her. I hope you did not provoke her while doing this exchange.\"";
next;
mes "[Cerhan]";
mes "\"Ugh... I really should finishing settin up my shop, but... I'm so lazy.\"";
goto L_Close;
L_Mylarin:
mes "[Cerhan]";
mes "\"Mylarin dust?! Where did you get that? That's amazing!\"";
next;
mes "\"I can craft you an amazing strong armor with that - uhm, well, first I need to set up my smithy here.\"";
next;
mes "\"Please come back, when I'm ready for that. Mylarin dust... amazing.\"";
goto L_Close;
L_Banshee:
mes "[Cerhan]";
mes "\"I work mostly with ##Bdaggers##b and armor, not swords. Umfrey is selling arrows; He should be at your right, talk to him instead.\"";
if (countitem(BansheeBow) < 1) goto L_Close;
next;
mes "[Cerhan]";
mes "\"Actually, what the fletching. How could you curse your [@@"+ImperialBow+"|@@] like that?! It is ruined! Would you really sacrifice anything for just some extra points in attack speed? Don't you have any virtues?!\""; // TRANSLATORS: Fletching is the fin-shaped aerodynamic stabilization device attached on arrows, bolts, darts, or javelins.
next;
mes "[Cerhan]";
mes "\"Sure, I can see it is much more powerful now as a [@@"+BansheeBow+"|@@] but really. A cursed item. Aren't you afraid of dying?!\"";
next;
mes "[Cerhan]";
mes "\"Wyara might believe that a @@"+PurificationPotion+"|@@ should only be used to purify impurities in nature, but at Thermin, we make do with what we have, so I'll offer you a deal. I can remove the curse on your bow and restore it to its original glory...\"";
next;
mes "[Cerhan]";
mes "\"...For only 5,000 GP. And please note, that it will be purified, not uncursed. If it was lying in, say, a chest for too long and you put it there again, the curse will resurrect and it'll be ruined again.\"";
next;
if (Zeny < 5000) goto L_NoMoney;
mes "[Cerhan]";
mes "\"So whaddaya say? Do we have a deal?\"";
menu
"I'm a bit broke right now, so maybe later.", L_NoMoney,
"Sure, please purify my Banshee Bow.", L_Purify;
L_NoMoney:
next;
mes "[Cerhan]";
mes "\"Just bring me the money, and I'll do it in a jiff.\"";
close;
L_Purify:
if (countitem(BansheeBow) < 1) goto L_Banshee;
if (Zeny < 5000) goto L_NoMoney;
set Zeny, Zeny - 5000;
delitem BansheeBow, 1;
getitem ImperialBow, 1;
mes "[Cerhan]";
mes "\"And here we go, your Imperial Bow was restored to its former glory! Should be much easier to survive now, eh?\"";
if ((checkweight(ArmorBreaker, 50) == 0) || (@inventorylist_count == 100)) goto L_Close;
next;
mes "[Cerhan]";
mes "\"I'll even give you a little memento. Now go, and make me proud!\"";
getitem ArmorBreaker, 50; // In average, each arrow went for 100 gp, a bargain
close;
L_Close:
close;
}