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2024-10-08Do a single logic update each frameThorbjørn Lindeijer1-1/+0
The logic update now uses Time::deltaTimeMs() where needed to make it framerate-independent. This means there will no longer be multiple logic calls per frame (as was usually the case with logic ticking at 100 fps whereas the game would generally run at 60 fps). At the same time, the game can be more precise at higher framerates and should now run smoother at 144 Hz, for example. Previously the game would sometimes skip logic ticks at that rate. This change affects: * Updating of animations * Being movement speed * More moving of manual time variables to Timer Notoriously, the particle system still does 100 ticks/second.
2024-01-26Apply C++11 fixitsThorbjørn Lindeijer1-2/+2
modernize-use-auto modernize-use-nullptr modernize-use-override modernize-use-using
2012-01-26Updated copyrights to 2012Thorbjørn Lindeijer1-1/+1
2010-02-22Modify copyright headersFreeyorp1-1/+2
2010-02-20License header update for The Mana ClientThorbjørn Lindeijer1-4/+3
2010-02-07Updated Copyright year to 2010!Bertram1-1/+1
Also added the update copyright tool from the Wormux Team. ( And not forgetting credit's due. :P )
2010-01-12Standardize header orderJared Adams1-1/+1
Also remove some extra new lines and fix eAthena's PartyTab define guards.
2009-03-27Fixed position of dots on minimapBjørn Lindeijer1-3/+0
Also made mPx and mPy private and synchronize with mPos on setPosition(). The side effects of setting destination and clearing the path have been removed from setPosition(). Only the tmwserv PlayerHandler seemed to rely on that feature. Mantis-issue: 672
2009-01-25Removed the TMW branding from header guardsBjørn Lindeijer1-3/+3
2009-01-23Removed unnecessary references to The Mana World in code headersBjørn Lindeijer1-4/+4
This dates back to the old days of TMW, but the usage instructions of GPLv2 don't mention this being necessary. Since it doesn't add anything, avoid the branding in these sections.
2009-01-05Renamed PATH_NODE to Position as on mainlineBjørn Lindeijer1-0/+58