Age | Commit message (Collapse) | Author | Files | Lines |
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There wasn't a whole lot gained by sharing a common base class, and it makes
extending the manaserv Message{In,Out} classes with a debugging mode
unnecessarily complicated.
Reviewed-by: Yohann Ferreira
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I also made the range be taken from the server type
as for the pickup and npc talk ranges.
Last but no least, I fixed the parameters sent with
PGMSG_PICKUP to send the (item) position where to pickup at
as described in the manaserv protocol.
The pickup is still not 100% functional due certainly
to two problems:
1. The client item coordinates might not be the exact same as in the server.
2. The client seems to try to pick up the item a bit too soon,
probably for the reason given in 1.
I'll investigate this in another patch.
Reviewed-by: Thorbjørn Lindeijer, Erik Schilling.
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The comment in game.cpp about the server waiting for this is a lie.
Reviewed-by: Bertram.
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Also move the virtual destructors of the Net handler base classes to
the top of their method lists.
Reviewed-by: Chuck Miller
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Reviewed-by: Jaxad0127.
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Also do some cleanup that's been needed for a while.
Reviewed-by: Bertram
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Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
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