Age | Commit message (Collapse) | Author | Files | Lines |
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from the viewport, and is now located on the beings themselves.
Eventually, this will be changed further so that the targets draw below
the being, instead of maintaining the same logic, but baby steps first.
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albeit not flawless it is still a big improvement.
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Fixed it so the correct direction will be
Patch by Chuck Miller
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well as fixed color cycling.
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src/net/beinghandler.cpp
src/net/protocol.h
src/net/gameserver/player.h
src/net/gameserver/player.cpp
src/net/beinghandler.h
ChangeLog
tmw.cbp
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colors.xml.
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I consider this the only way forward. In my tests this code isn't actually
doing worse than what was there before. Of course some cases are a bit broken,
and I'm open to any kind of feedback so that we can fix those issues.
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support storage
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
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r3738 | b_lindeijer | 2007-11-16 00:44:01 +0100 (Fri, 16 Nov 2007) | 3 lines
Moved item icon from ItemInfo class to the Item class, so that it can be loaded
on demand. Results in faster startup time and reduced memory usage.
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order to keep control over
message flooding to the server with mouse dragging. (I need feedback !)
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it (killed or otherwise removed).
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click on the monster sprites rather than the tile. Players will now
move to the target before attacking it.
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server to visualize the extreme flooding of the server with move message when the user moves with the mouse.
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asynchronisation.
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patch by rodge)
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via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0
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r3790 | b_lindeijer | 2007-12-18 14:54:17 +0100 (Tue, 18 Dec 2007) | 3 lines
Remember to delete the progressbar and label also when the game was not
started.
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r3801 | b_lindeijer | 2007-12-21 12:56:23 +0100 (Fri, 21 Dec 2007) | 2 lines
Fixed shop list box not to scroll up when the selection is removed.
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r3802 | b_lindeijer | 2007-12-21 13:37:17 +0100 (Fri, 21 Dec 2007) | 2 lines
Added logging of error on PHYSFS_addToSearchPath.
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r3803 | b_lindeijer | 2007-12-21 15:56:38 +0100 (Fri, 21 Dec 2007) | 3 lines
Fixed inventory size not matching the size assumed by eAthena and related
memory corruption and increased default chat log length.
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r3804 | the_enemy | 2007-12-21 16:07:20 +0100 (Fri, 21 Dec 2007) | 1 line
Attempted to fix client freeze when unable to connect to update host, and added exit dialog
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r3805 | b_lindeijer | 2007-12-22 16:24:14 +0100 (Sat, 22 Dec 2007) | 2 lines
Updated version to 0.0.24. Release data set to tomorrow, we'll see.
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r3806 | b_lindeijer | 2007-12-22 21:42:35 +0100 (Sat, 22 Dec 2007) | 2 lines
Make sure chat messages are also trimmed for the local player.
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r3809 | crush_tmw | 2007-12-23 03:16:53 +0100 (Sun, 23 Dec 2007) | 1 line
Particle images are now reference-counted properly. Avoided attempts to load "data/graphics/" when a monster or equipment piece has no sprite. Error placeholder is now used when attempting to load a sprite definition file that doesn't exist.
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r3810 | b_lindeijer | 2007-12-24 02:20:42 +0100 (Mon, 24 Dec 2007) | 2 lines
Updated release date.
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r3812 | the_enemy | 2007-12-24 15:16:15 +0100 (Mon, 24 Dec 2007) | 1 line
Minor update, fixed disconnection dialog
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r3813 | b_lindeijer | 2007-12-24 15:45:34 +0100 (Mon, 24 Dec 2007) | 2 lines
Fixed compile warning.
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r3816 | b_lindeijer | 2007-12-25 13:31:21 +0100 (Tue, 25 Dec 2007) | 2 lines
Fixed year. :)
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r3818 | b_lindeijer | 2007-12-25 23:11:55 +0100 (Tue, 25 Dec 2007) | 2 lines
Updated CMake file.
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r3821 | b_lindeijer | 2007-12-26 19:06:15 +0100 (Wed, 26 Dec 2007) | 2 lines
Fixed year in README too.
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with mouse smoother. Added possibility to pass through players with key controls.
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memory corruption and increased default chat log length.
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is less confusing in 64-bit context and less conflicting with the 0.0 client.
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https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
(but kept looks in Being class, since eAthena works that way)
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r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line
Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items.
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r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line
Fixed changelog message.
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on demand. Results in faster startup time and reduced memory usage.
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missing sprites. Merged weapon-type and attack-type fields for items.
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art attribute. Removed the now unnecessary multiplication of weapon IDs with
10000. Added a fallback item icon and used it for unknown items or when an item
image fails to load.
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there can be only one Gui instance so there is no point in supporting a shared
resource.
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installed.
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