Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2009-09-22 | An attempt to fix the mouse ignoring collisions in TMWserv. | Bertram | 1 | -0/+5 | |
2009-09-22 | Mostly fixed the mouse movement in TMWserv client. | Bertram | 1 | -2/+2 | |
The only case left in mouse movement is that the client doesn't check for walkability of the destination point when you click on a unwalkable point. Let me explain this NASTY bug: The bug remained in the Being::SetDestination() function, when recalculating the path from tiles to pixels. The changeX and changeY variables went crazy when (endX - startX) gave a negative value. That why the given path became random, and the player went anywhere. This didn't happened to monsters, NPCs, and when walking using the keyboard because the patnodes system isn't used for movement up to 1 tile at a time. I removed some dead code (in viewpoint.cpp), made the keyboard navigation a little bit more bearable, and fixed this client bug. Now, I'll be up to finish fixing the movement system using mouse (What's remaining is a joke next to what I had to do to discover this...), and I'll look at a third time to the keyboard system which is a bit raw, just for now... Regards, P.S.: Kage, I'd like to get a three-cheese pizza! | |||||
2009-09-06 | Resolved Mantis #857: Make Show Own Name consistent. | Bertram | 1 | -0/+1 | |
2009-08-16 | More merges and conflict resolves | Philipp Sehmisch | 1 | -14/+15 | |
2009-08-16 | Merged changes from last month with a commit I forgot to commit before I ↵ | Philipp Sehmisch | 1 | -146/+210 | |
went on vacation. | |||||
2009-08-15 | Fix changing setting for own name visibility | Jared Adams | 1 | -0/+2 | |
2009-08-13 | Clean up Being and it's derivatives | Jared Adams | 1 | -14/+13 | |
Move stuff only needed for Players into Player (like slots and sprite limits). Move name handling into Being (no need for three copies of this code). Clean up terminology (including Map terminology). Remove hair-related variables. | |||||
2009-08-10 | Move libintl from localplayer to gettext | Jared Adams | 1 | -1/+0 | |
Better for future use. | |||||
2009-08-10 | Included libintl.h before gettext.h in order to make ngettext function work. | Bertram | 1 | -0/+1 | |
2009-08-04 | Gettext plural support, step one | Kess Vargavind | 1 | -16/+6 | |
Step two (updating the headers in all po files) should preferably wait till importing from Launchpad and updating the po files. | |||||
2009-08-03 | Replace a hardcoded particle with EffectManager | Jared Adams | 1 | -3/+2 | |
2009-08-01 | Fix a compile error under Windows | Jared Adams | 1 | -2/+6 | |
2009-08-01 | Simplifies movement to only move to the current pos | Chuck Miller | 1 | -13/+3 | |
2009-07-27 | Makes mX and mY in the being class private | Chuck Miller | 1 | -18/+13 | |
2009-07-22 | Fix updating the status window when money changes | Jared Adams | 1 | -0/+8 | |
2009-07-20 | Fixed a bunch of compile errors/warnings | Thorbjørn Lindeijer | 1 | -2/+2 | |
Please turn on -Wall, and if you don't notice your warnings, also turn on -Werror. | |||||
2009-07-19 | Merge StatusWindows | Jared Adams | 1 | -22/+75 | |
Also some other small merges | |||||
2009-07-17 | Various gettext fixes | Kess Vargavind | 1 | -5/+14 | |
* Merged a few split strings * Fixed some spellings and wordings * Turned a couple of std::cout and std::cerr into logger messages | |||||
2009-07-15 | Merge and cleanup attribute code | Jared Adams | 1 | -2/+14 | |
2009-07-14 | Merge and cleanup more stuff | Jared Adams | 1 | -19/+11 | |
2009-07-14 | Add netcode for specials | Jared Adams | 1 | -1/+2 | |
2009-07-13 | Rename Net::SkillHandler to Net::SpecialHandler | Jared Adams | 1 | -1/+0 | |
SkillHandler::up moved to PlayerHandler::increaseSkill | |||||
2009-07-13 | Some item pickup cleaning | Jared Adams | 1 | -13/+34 | |
Still need to find where to attach LocalPlayer::pickedUp for TMWServ. | |||||
2009-07-13 | Fix level experience messages | Jared Adams | 1 | -30/+23 | |
THe experience message queue is now a general queue for serial messages (ie: not messages like battle messages that should be done immediately). | |||||
2009-07-08 | Have both builds use the same SkillDialog | Jared Adams | 1 | -7/+13 | |
2009-07-07 | Use tmw-skills.xml instead of hardcoding | Jared Adams | 1 | -35/+31 | |
2009-07-06 | Merge some player stats | Jared Adams | 1 | -10/+6 | |
2009-07-03 | Implemented display of spell recharge information from server in the magic ↵ | Philipp Sehmisch | 1 | -0/+26 | |
gui (very, very hackish) | |||||
2009-06-08 | Try decreasing the look ahead distance for keyboard walking, seemed to ↵ | Chuck Miller | 1 | -2/+2 | |
helped a bit | |||||
2009-05-29 | Some movement fixes for TMWServ build. | Chuck Miller | 1 | -3/+6 | |
Looked pretty good so I removed annoying debug information. Also should note that movement between two players is still off. | |||||
2009-05-26 | Fixed attacking for tmwserv. Added back attacking with keyboard for tmwserv. | David Athay | 1 | -3/+17 | |
2009-05-19 | Fixed attacking. | David Athay | 1 | -2/+4 | |
2009-05-19 | Fixed targeting and warn on attack-range not being found in itemdb. | David Athay | 1 | -9/+5 | |
Tried to make the client continue attacking (it does not need to send attack packets, but just continue playing attack animation and sounds). Now logs a warning when a weapon is found without an attack-range (I keep finding weapons with an attack-range of 0 which makes it hard to target monsters). | |||||
2009-05-18 | Hopefully player will now show its got a target. Needs more work still. | David Athay | 1 | -4/+24 | |
2009-05-18 | Added target combat | David Athay | 1 | -7/+14 | |
2009-05-16 | Fixes the lightspeed bug | Chuck Miller | 1 | -3/+3 | |
2009-05-17 | Fix offsets (16,32) on TextEffects for damage, pickup and exp. | Dennis Friis | 1 | -4/+4 | |
2009-05-14 | Fixed alpha to also apply to the main text of a text particle | Bjørn Lindeijer | 1 | -1/+2 | |
It was only being applied to the outline and shadow. This improves the fadeout a little, but because the text is being rendered multiple times, it still looks strange. | |||||
2009-05-13 | Add GM notification handling | Jared Adams | 1 | -0/+8 | |
2009-05-13 | Remove Aethyra's custom visible GM system | Jared Adams | 1 | -1/+0 | |
Very hackish and would require altering eAthena. It also isn't very portable; if you use the same character name on multiple servers and are a GM on one of them, the client will try to make you a GM on the other. | |||||
2009-05-12 | Fix up handling of GM status | Jared Adams | 1 | -6/+2 | |
2009-05-12 | Remove methods from LocalPlayer that just call Net | Jared Adams | 1 | -75/+0 | |
And make a few others like that, and remove them too. | |||||
2009-05-12 | Makes ItemContainer use indexes for selected and highlighted items, rather ↵ | Chuck Miller | 1 | -5/+0 | |
then Item pointers. As suggested by Bjorn | |||||
2009-05-10 | Stop attacking when walking away | Bjørn Lindeijer | 1 | -3/+6 | |
By setting mKeepAttacking to false when setting a destination. | |||||
2009-05-09 | Modify keyboard handling | Freeyorp | 1 | -1/+1 | |
The attack key now no longer changes the target if there is a target already set, and changing the target to the same being now no longer cancels the target since a dedicated Cancel Target Key now exists. | |||||
2009-05-06 | Remove more inventory handling support #ifdefs | Jared Adams | 1 | -17/+2 | |
This also fixes some minor bugs and centralizes some logic. | |||||
2009-05-04 | Fixed seemingly random attacks from occuring once a target is put up. | Tametomo | 1 | -1/+1 | |
This was due to an uninitialized variable. Signed-off-by: Tametomo <irarice@gmail.com> Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl> | |||||
2009-04-29 | Removed underscores from some non-conforming filenames | Bjørn Lindeijer | 1 | -1/+1 | |
We don't use underscores in the filenames generally, and let's be consistent on that matter. | |||||
2009-04-20 | Drop current target on death | Bjørn Lindeijer | 1 | -0/+11 | |
2009-04-15 | Also hardcode the bold font, we ship it after all | Bjørn Lindeijer | 1 | -1/+1 | |
Plus some tweaks and cleanups. |