Age | Commit message (Collapse) | Author | Files | Lines |
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This enables customized outlines for each text color as well as adding
outlines for specific palettes, as done by the Jewelry theme.
Merged PARTY_CHAT_TAB and PARTY_SOCIAL_TAB into just PARTY_TAB since we
should probably be using the same color there anyway.
Split off WHISPER_TAB as separate color from WHISPER.
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Each Skin can point to a different palette, which can be used to tweak text
colors where necessary. For now there is no generic solution for this, instead
a number of locations have been adjusted to take the palette into account:
* ChatWindow sets its palette on the BrowserBox used in its tabs.
* Popup sets its palette on child widgets when they are added (covering
BrowserBox, Label and TextBox).
* ItemPopup now uses its palette when looking up colors.
The BrowserBox now retrieves its numbered text colors from the theme. Also
added OLDCHAT, AWAYCHAT and GLOBAL theme colors, with ##g, ##o and ##a to
choose these colors respectively.
Fixed ImageRect move constructor.
TextPreview class was cleaned up from unused functionality.
Being name colors are no longer different between the name shown on the being
and the name shown in the SpeechDialog.
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The Timer is efficient because it does not depend on incrementing a
counter to keep track of time, nor does it call SDL_GetTicks every time
its state is checked (this happens once per frame instead).
Along with global functions Time::absoluteTimeMs() and
Time::deltaTimeMs(), this replaces previous globals tick_time, cur_time
and get_elapsed_time().
For now, there is still a fixed 100 times per second logic call rate,
but the new Time::deltaTimeMs() function should allow getting rid of
this.
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* Use default member initializers
* Use range-based for loops
* Avoid needless pointer references for ShopItem::mDuplicates
* Removed type aliases that are only used once or twice
* Removed more unused includes
* Removed some unused functions
* Removed superfluous .c_str()
* Rely on default copy and assignment operators for Vector class
* Use std::unique_ptr in some places
* Removed duplicated mPlayerMoney updating in SellDialog
* Removed duplicated Game::handleInput call
* Removed unused SDLInput::mMouseInWindow
* Removed remnant of manual widget positioning in HelpWindow
* Removed superfluous initialization of static pointers
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modernize-loop-convert
modernize-deprecated-headers
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modernize-use-auto
modernize-use-nullptr
modernize-use-override
modernize-use-using
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Another case of M_PI being no longer defined in cmath.h
_MAX_PATH doesn't work anymore, but there is still MAX_PATH
putenv doesn't work anymore, so I replaced it with a function from the
WINApi
Reviewed-by: Thorbjorn
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Themes can now control the colors they use. Colors in the Viewport (being
names, particles, etc) can still be changed by the user. Also make
ProgressBars more easily colored. DyePalette was made more flexible in the
process.
Also fixes comparing strings of different lengths insensitively.
Reviewed-by: Thorbjørn Lindeijer
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It's not complete yet, but it is closer. Also fix up handling of guild/party members.
Reviewed-by: Chuck Miller
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Much code was moved from main() to the new Client::exec(). This new
event loop now integrates with the Game class, so that the tick counter
and framerate limiter apply universally.
The Client class is also responsible for some things that used to be
global variables.
Mantis-issue: ...
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Fix "(C) 2009-2009" to just "(C) 2009"
Fix "(C) 2010 TMW" to "(C) 2010 Mana"
Remove TMW compyright on (hopefully all) files added after 0.0.29.1
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Signed-off-by: Tametomo <irarice@gmail.com>
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Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
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Trying to use the same kind of capitalization and interpunctuation
for various parts of the gui, melding a few split strings, updating
POTFILES.in and adding translators' notes.
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radio buttons, tabs, checkboxes, slider and scrollbars
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Also reset name color for speech bubbles back to where it was.
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format once again. This was originally reverted because it caused a
regression on Windows, but not Linux, which was later found out to be
because there's a Linux kernel function which will convert hex strings
into an integer format, while Windows doesn't share the same luxury. So,
to avoid any issues, this commit adds an atox (ascii to hex) string
utility, and uses it when parsing hex strings for colors from the
configuration file. Also ensured that people who have colors saved in
the old, raw integer format can get their colors converted to hex
values.
Signed-off-by: Tametomo <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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* Defaults for hp bar are more reasonable
* Code::Blocks project file updated to include Desktop.cpp and Desktop.h
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based, instead of global, so that the user can specify different delays for
different types of actions.
Signed-off-by: Ira Rice <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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* Setup menu now has settings for the HP bar colors.
* StatusWindow handles HP bar changes a little more consistently.
* Fixed a bug that cut weightedAverage values in half, making the
HP bar very dark.
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Conflicts:
Many files.
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Superfluous semicolons, initialization order and signed/unsigned
mismatches.
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Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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and pulsates back and forth between it and black. Added directly after
the spectrum effect. Also modified the gradient delay to be a lot
farther out, so that we don't end up with a Pokemon seizure causing
disaster (the speed was the same, as well as the colors. The new speed
should be a lot more considerate of people who are prone to having
issues from that speed of color changing).
TODO: Modify the palette class to allow for updating the color for the
pulse gradient without needing to have it applied first.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Signed-off-by: Ira Rice <irarice@gmail.com>
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the palette colors. While technically, this can be accomplished through
other means, it's rather clumsy overall, and is prone to introducing in
programmer errors.
This commit finally catches every case where text is used, and applies
the text color from the color dialog to each of them appropriately.
Signed-off-by: Ira Rice <irarice@gmail.com>
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Also save the committed gradient, not the one currently used.
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Also save the committed gradient, not the one currently used.
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Signed-off-by: Ira Rice <irarice@gmail.com>
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The internal storage for colors was in the file color.h/color.cpp. It
mainly managed the colors in the chat.
The Color class was extended to be more generic now and it stores
gcn::Color objects instead of integers now. A lot of new colortypes are
now available, though not many of them are used for now, that will come
in the next patches.
The Color class was renamed to Palette and color.{h,cpp} to
palette.{h,cpp} to better describe its purpose.
The color config gui now lists the new colors, even changes them, but the
result is not displayed properly for now.
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The internal storage for colors was in the file color.h/color.cpp. It
mainly managed the colors in the chat.
The Color class was extended to be more generic now and it stores
gcn::Color objects instead of integers now. A lot of new colortypes are
now available, though not many of them are used for now, that will come
in the next patches.
The Color class was renamed to Palette and color.{h,cpp} to
palette.{h,cpp} to better describe its purpose.
The color config gui now lists the new colors, even changes them, but the
result is not displayed properly for now.
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