Age | Commit message (Collapse) | Author | Files | Lines |
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Allows more flexible customization as needed by Jewelry theme.
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All ResourceManager functions that load resources now return respective
ResourceRef values, which helps to make sure resources are properly
cleaned up.
The Sound class was cleaned up and now also allows SoundEffect resources
to be unloaded.
The Animation class now keeps its ImageSet loaded only as long as
necessary. Previously, SimpleAnimation and ParticleEmitter would keep
the ImageSet loaded indefinitely by never decreasing its reference
count.
Reduced duplicated animation loading code between SimpleAnimation and
ParticleEmitter.
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Emotes just need an image to be represented in the UI, so we don't need
to use ImageSprite.
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This makes accessing the config values much faster, since it no longer
needs to do a lookup nor string conversion, which means we could remove
some needless copying of the values.
Overall it makes it easier to find out where settings are used and it
puts the defaults along with the declaration.
Options with default values are no longer saved to the config file. This
does not include unrecognized options, which are kept around to provide
some compatibility with older clients.
While most basic options have kept the same name, more complicated
settings like window geometry, shortcuts, outfits, etc. now have their
own XML elements. Older clients will ignore these and erase them when
saving the configuration.
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Most prominently, fixes the tooltips on the window buttons being clipped
due to their position being slightly outside of the clipping children
area. And fixes NPC tooltips from having a lot of empty space below the
NPC name.
Also reduced the space between texts in the item tooltip to match the
padding rather than being an entire empty line.
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Previous code was assuming there would be no gaps in the emote IDs.
Also cleaned up some confusion where the "emote ID" being passed around
in the code was often offset by 1. Now it is only offset in
communication with tmwAthena and when saving the shortcuts.
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This patch is not exhaustive.
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Reviewed-by: Jared Adams
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Reviewed-by: Yohann Ferreira
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Please note that I didn't turned all the getValue() call into new ones,
simply because I have to have config object initiated which is not
forcefully the case the branding file.
Resolves: Manasource Mantis #170.
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Also merge the guialpha ConfigListener into Theme.
Reviewed-by: Thorbjørn Lindeijer
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Reviewed-by: Thorbjørn Lindeijer
Reviewed-by: Chuck Miller
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The older gray theme and the new wood theme are available as themes.
The gray theme needs some new graphics for hilights.
Add a theme option for branding and add path/to/branding/data to the
PhysFS search path.
Reviewed-by: Thorbjørn Lindeijer
Reviewed-by: Chuck Miller
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Fix "(C) 2009-2009" to just "(C) 2009"
Fix "(C) 2010 TMW" to "(C) 2010 Mana"
Remove TMW compyright on (hopefully all) files added after 0.0.29.1
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Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
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They should never be seen by a user.
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The popup is meant to be temporary, showing the emote instantly when you
click on it. It adapts nicely to show any number of emotes.
I still need to add a better way of assigning emote shortcuts, since
currently you can only change which emote is assigned to which shortcut
by actually using it.
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