Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2009-07-06 | Merge some player stats | Jared Adams | 1 | -1/+1 | |
2009-05-27 | Fade out logon music just before initial map change. | Dennis Friis | 1 | -0/+4 | |
2009-05-26 | Fixed attacking for tmwserv. Added back attacking with keyboard for tmwserv. | David Athay | 1 | -5/+7 | |
2009-05-14 | Add QOAL's outfit window | Jared Adams | 1 | -0/+66 | |
2009-05-13 | Fixed two compiler warnings | Bjørn Lindeijer | 1 | -0/+2 | |
Enumeration values not handled in switch and an ambiguous else. | |||||
2009-05-13 | Allow more control of NpcDialog using the keyboard | Jared Adams | 1 | -0/+5 | |
The move up and move down keys will now let you navigate the list mode and change the value on the integer mode. | |||||
2009-05-12 | Add target + attack key, defaults to x. | Dennis Friis | 1 | -0/+17 | |
2009-05-10 | Remove 'attack key targets' which was merged in from aethyra. If the botters ↵ | peavey | 1 | -13/+2 | |
want a combined key that does both target and attack for athena we could add a such, but its annoying when you play in an active style. | |||||
2009-05-10 | Don't show the chat input when a modal widget has focus | Bjørn Lindeijer | 1 | -2/+6 | |
For example, the chat input would become visible when using Enter to confirm the exit dialog. | |||||
2009-05-09 | Modify keyboard handling | Freeyorp | 1 | -11/+1 | |
The attack key now no longer changes the target if there is a target already set, and changing the target to the same being now no longer cancels the target since a dedicated Cancel Target Key now exists. | |||||
2009-05-07 | Add a key to toggle visibility of the party window | Jared Adams | 1 | -0/+3 | |
2009-05-07 | Fixes the light speed bug | Chuck Miller | 1 | -1/+2 | |
2009-05-07 | Fix handling of error messages in the game state | Jared Adams | 1 | -4/+8 | |
Also make sure an appropirate message gets shown on duplicated login. | |||||
2009-05-04 | Replaced emote window with a new emote popup | Bjørn Lindeijer | 1 | -12/+7 | |
The popup is meant to be temporary, showing the emote instantly when you click on it. It adapts nicely to show any number of emotes. I still need to add a better way of assigning emote shortcuts, since currently you can only change which emote is assigned to which shortcut by actually using it. | |||||
2009-05-01 | Merge the NPC dialogs into one | Jared Adams | 1 | -35/+9 | |
Also add support for the new TMWServ NPC packets | |||||
2009-04-29 | Removed underscores from some non-conforming filenames | Bjørn Lindeijer | 1 | -4/+4 | |
We don't use underscores in the filenames generally, and let's be consistent on that matter. | |||||
2009-04-20 | Fix up window visibility saving/restoring | Jared Adams | 1 | -29/+0 | |
2009-04-20 | Removed the unused itemshortcutwindow.{h,cpp} | Bjørn Lindeijer | 1 | -1/+1 | |
2009-04-20 | Fix clearing handlers on connecting to game server. | David Athay | 1 | -2/+0 | |
2009-04-16 | Some more cleanups | Bjørn Lindeijer | 1 | -7/+7 | |
Nothing in particular worth mentioning. | |||||
2009-04-15 | Moved tile animations outside of the clock time polling loop. There's no | Tametomo | 1 | -2/+4 | |
need to poll the CPU for them, when they already can compensate for missed clock ticks. Signed-off-by: Tametomo <irarice@gmail.com> Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl> | |||||
2009-04-13 | Revert forced FPS limit | Bjørn Lindeijer | 1 | -6/+2 | |
Don't force an FPS limit when people don't want it. Just default to limit on 60 fps instead, but do allow it to be disabled. This reverts part of commit 4b7755fcae0de15951c508ec034158007c8b6cf3. | |||||
2009-04-13 | Fix an input bug | Jared Adams | 1 | -1/+1 | |
2009-04-12 | Fix ChatTab changing to need alt when chatting | Jared Adams | 1 | -9/+13 | |
2009-04-11 | Remove more support #ifdefs | Jared Adams | 1 | -49/+9 | |
2009-04-09 | Remove a segfault when exiting the client | Jared Adams | 1 | -3/+0 | |
2009-04-07 | Make GeneralHandlers for both networks | Jared Adams | 1 | -75/+13 | |
Also make Net::LogoutHandler | |||||
2009-04-06 | Add TMWServ's SkillHandler | Jared Adams | 1 | -3/+5 | |
Also namespace both Player- and TradeHandlers | |||||
2009-04-05 | Implement TMWServ's Admin-, Chat-, and MapHandlers | Jared Adams | 1 | -3/+7 | |
2009-04-05 | Implement TMWServ's NpcHandler | Jared Adams | 1 | -1/+5 | |
2009-04-06 | Use a namespace to keep apart implementations of network handlers | Bjørn Lindeijer | 1 | -3/+8 | |
Since we'll have three "InventoryHandler" classes, etc. this shows an example of how we can compile with all of them at the same time using namespaces. We'll have: Net::InventoryHandler - the interface EAthena::InventoryHandler - the eAthena implementation TmwServ::InventoryHandler - the tmwserv implementation Maybe we'll find a better way later, but for now this works. I'm not convinced yet that using namespaces is better than just using longer class names like EAthenaInventoryHandler. | |||||
2009-04-05 | Fixed compile warnings | Bjørn Lindeijer | 1 | -2/+2 | |
Initialization order, return values, unused variables, missing enumerator. | |||||
2009-04-02 | Make eAthena's CharHandler | Jared Adams | 1 | -5/+2 | |
Also add ping to MapHandler and fill in eAthena's MapHandler's connect method. | |||||
2009-04-02 | Partially fixed compilation for TMWServ. src/gui/buysell.cpp still needs to ↵ | Philipp Sehmisch | 1 | -1/+1 | |
be fixed. | |||||
2009-04-02 | Some cleanup and renaming | Bjørn Lindeijer | 1 | -1/+1 | |
* Removed superfluous 'virtual' keyword in *Handler implementations * Renamed NPCHandler to NpcHandler * Renamed InvyHandler to InventoryHandler * Made all *Handler interface methods pure virtual * Used forward declarations in net.h * Renamed {start,end}Shoping to {start,end}Shopping | |||||
2009-04-02 | Add some missing handler for eAthena | Jared Adams | 1 | -0/+3 | |
Also expand aAthena's AdminHandler | |||||
2009-04-01 | Create a few more handlers for eAthena | Jared Adams | 1 | -1/+1 | |
Map, chat, and admin have been finished (to the degree they handle all existing cases). | |||||
2009-03-29 | Fix up eAthena party handling some more | Jared Adams | 1 | -1/+8 | |
2009-03-28 | Clean up eAthena party handling a bit more | Jared Adams | 1 | -13/+4 | |
2009-03-28 | Allow changing chat tabs with the keyboard | Jared Adams | 1 | -0/+11 | |
Defaults to: [ for previous tab ] for next tab | |||||
2009-03-28 | Removed a lot of useless isVisible() checks | Bjørn Lindeijer | 1 | -1/+0 | |
The draw() method of a widget isn't called when a widget is not visible. | |||||
2009-03-27 | FIx loading of initial map under eAthena | Jared Adams | 1 | -0/+1 | |
2009-03-27 | Clean up some ifdefs and start cleanup of parties | Jared Adams | 1 | -3/+2 | |
2009-03-27 | Clean up of most of the Network pointers | Bjørn Lindeijer | 1 | -28/+6 | |
Now that messages can be sent without requiring a pointer to the Network instance, a lot of cleanup was possible. | |||||
2009-03-27 | Made eAthena's Network class statically accessible | Bjørn Lindeijer | 1 | -2/+1 | |
Now the instance doesn't need to be passed into the MessageOut class anymore. Expect a lot of cleanup in the next commit. | |||||
2009-03-27 | Removed unnecessary parenthesis on constructors | Bjørn Lindeijer | 1 | -11/+11 | |
2009-03-26 | Major clean up of ChatTab handling | Jared Adams | 1 | -9/+11 | |
ChatTabs now manage their own adding/removal from the chat window, which lost most of it's chat related messages. Whisper handling is stil done by the ChatWindow, but it no longer manages any other tabs. ChannelTab handling is now the sole responsability of the Channels they are attached to. The general tab is handled by Game. | |||||
2009-03-26 | Move ChatWindow over to ChatTabs | Jared Adams | 1 | -0/+3 | |
TMWServ compilation is likely not functional after this, I didn't check. THe next commit will address that. | |||||
2009-03-25 | A host of code style fixes | Bjørn Lindeijer | 1 | -1/+1 | |
Mostly putting & and * in the right place and making some getters const. | |||||
2009-03-25 | Merge branch 'eathena/master' | Bjørn Lindeijer | 1 | -91/+93 | |
Conflicts: A lot of files. |