summaryrefslogtreecommitdiff
path: root/src/being.h
AgeCommit message (Collapse)AuthorFilesLines
2008-02-18Merged revisions 3762-3772,3776-3782 via svnmerge from Bjørn Lindeijer1-0/+8
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0 ........ r3762 | crush_tmw | 2007-12-04 00:25:25 +0100 (Tue, 04 Dec 2007) | 1 line Added/renamed some headgears for the christmas event. ........ r3763 | crush_tmw | 2007-12-04 14:51:20 +0100 (Tue, 04 Dec 2007) | 1 line tophead -> tophat ........ r3764 | b_lindeijer | 2007-12-05 21:20:25 +0100 (Wed, 05 Dec 2007) | 3 lines Fix drawing of very high fringe tiles by keeping track of the maximum tile height. ........ r3765 | crush_tmw | 2007-12-07 01:50:15 +0100 (Fri, 07 Dec 2007) | 1 line Added a new drop item for the christmas event. ........ r3768 | crush_tmw | 2007-12-09 20:45:53 +0100 (Sun, 09 Dec 2007) | 1 line New versions of funky hat and elf hat by QOAL. ........ r3769 | crush_tmw | 2007-12-10 03:22:59 +0100 (Mon, 10 Dec 2007) | 1 line Simplified player subsprite handling by treating equipment, hairstyle and base sprites alike. Implementing female hairstyles is now a purely content-sided task. ........ r3770 | crush_tmw | 2007-12-10 03:50:15 +0100 (Mon, 10 Dec 2007) | 1 line Added an option to show log messages in the chat console. ........ r3771 | crush_tmw | 2007-12-10 17:12:56 +0100 (Mon, 10 Dec 2007) | 1 line Implemented female hairstyles. ........ r3772 | b_lindeijer | 2007-12-10 21:42:11 +0100 (Mon, 10 Dec 2007) | 2 lines Include cassert header. ........ r3777 | crush_tmw | 2007-12-14 18:33:45 +0100 (Fri, 14 Dec 2007) | 1 line Fixed some errors with the filenames of the new items (unrelated to my eAthena problems). ........ r3778 | crush_tmw | 2007-12-14 19:21:39 +0100 (Fri, 14 Dec 2007) | 1 line fixed some more screwups with the new items. ........ r3780 | crush_tmw | 2007-12-14 19:40:12 +0100 (Fri, 14 Dec 2007) | 1 line Put new items in equipment.xml for backward compatibility with the last client release. ........ r3782 | b_lindeijer | 2007-12-17 16:59:04 +0100 (Mon, 17 Dec 2007) | 2 lines Fixed the item tags. ........
2008-01-26Fixed a GCC 4.3 compile error and constified the usage of auto_ptr, sinceBjørn Lindeijer1-1/+2
that's the way in which we are using them.
2007-12-10Simplified player subsprite handling by treating equipment, hairstyle and ↵Philipp Sehmisch1-2/+3
base sprites alike. Implementing female hairstyles is now a purely content-sided task.
2007-11-21Merged revisions 3705-3711,3714,3718,3721-3722,3729-3731,3735,3742 via ↵Bjørn Lindeijer1-15/+9
svnmerge from https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (dynamic recoloring of sprites and related changes) ........ r3705 | gmelquio | 2007-11-03 10:58:25 +0100 (Sat, 03 Nov 2007) | 1 line Fixed double load of hair graphics. ........ r3706 | gmelquio | 2007-11-03 22:04:51 +0100 (Sat, 03 Nov 2007) | 1 line Added automatic recoloring of images. Inspired by fungos' ideas (PR #41). ........ r3707 | gmelquio | 2007-11-03 22:08:21 +0100 (Sat, 03 Nov 2007) | 1 line Experimented recoloring on scorpions. ........ r3708 | gmelquio | 2007-11-04 12:52:44 +0100 (Sun, 04 Nov 2007) | 1 line Tightened palette handling. ........ r3709 | gmelquio | 2007-11-04 12:54:31 +0100 (Sun, 04 Nov 2007) | 1 line Experimented with scorpions again. ........ r3710 | gmelquio | 2007-11-04 16:40:37 +0100 (Sun, 04 Nov 2007) | 1 line Applied recoloring to hair styles. ........ r3711 | gmelquio | 2007-11-04 17:50:37 +0100 (Sun, 04 Nov 2007) | 1 line Converted slimes to recoloring. ........ r3742 | gmelquio | 2007-11-16 14:16:00 +0100 (Fri, 16 Nov 2007) | 1 line Sped up recoloring of transparent pixels. ........
2007-11-21Small lingering changes made while merging to 0.0.Bjørn Lindeijer1-1/+1
2007-11-20Merged revisions 3629-3630 via svnmerge from Bjørn Lindeijer1-19/+21
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........
2007-10-18Removed player looks from generic beings. Prevented client termination on ↵Guillaume Melquiond1-49/+1
missing sprites. Merged weapon-type and attack-type fields for items.
2007-09-20Merged a bunch of small changes from trunk to 0.0 and set svn:eol-style Bjørn Lindeijer1-3/+3
to native for some files that were still missing this property. This is a feeble attempt to reduce the amount of conflicts for future merges.
2007-09-19Merged 0.0 changes from revision 3362 to 3580 to trunk.Bjørn Lindeijer1-32/+10
2007-08-30Merged equipment database with items database and got rid of the unused itemBjørn Lindeijer1-12/+9
art attribute. Removed the now unnecessary multiplication of weapon IDs with 10000. Added a fallback item icon and used it for unknown items or when an item image fails to load.
2007-08-23Changed XP gaining effect to appear on the player instead.Bjørn Lindeijer1-11/+1
2007-08-20Added monster killed xp notification effect.Joshua Langley1-0/+9
2007-07-11Weapon sprites are now (almost) threated like other equipment sprites ↵Philipp Sehmisch1-22/+3
through the equipment sprite database. (use -u to ignore updates)
2007-07-08Changed signatures to prevent the wrong members to be overloaded on ↵Guillaume Melquiond1-1/+1
architectures with 64-bit integers and to shut some compiler warnings.
2007-06-04Merged 0.0 changes from revision 3234 to 3317 to trunk.Bjørn Lindeijer1-2/+34
2007-05-20Added different target cursor sizes for monsters. Graphics for small and ↵Philipp Sehmisch1-0/+14
large cursor are provisional until better versions based on the original SVG of the medium sized one are available.
2007-05-07Fixed positioning of monster names and target circles.Philipp Sehmisch1-0/+12
2007-05-04Merged particle engine into main eAthena branch.Philipp Sehmisch1-2/+8
2007-03-24Merged 0.0 changes from revision 3177 to 3234 to trunk.Bjørn Lindeijer1-2/+2
2007-03-21Renamed Spriteset to ImageSet.Bjørn Lindeijer1-2/+2
2007-03-11Merged 0.0 changes from revision 3065 to 3177 to trunk.Bjørn Lindeijer1-5/+19
2007-03-02Implemented communication of being action changes.Philipp Sehmisch1-2/+7
2007-02-20Now different sounds can play when a monster misses the player.Bjørn Lindeijer1-5/+14
2007-02-02Made Engine class even more useless by moving emoticon loading into Being.Bjørn Lindeijer1-1/+10
2007-01-29Some trivial documentation work. Fixes all Doxygen warnings.Bjørn Lindeijer1-6/+6
2007-01-04Merged 0.0 changes from revision 2898 to 2988 to trunk.Bjørn Lindeijer1-1/+0
2007-01-01Third time is the charm; changed sprite direction code again.Guillaume Melquiond1-9/+5
2006-12-31Enumerations do not need out-of-class definitions.Guillaume Melquiond1-4/+1
2006-12-30Back to four cases when computing sprite direction.Guillaume Melquiond1-1/+1
2006-12-29Improved movement smoothness by avoiding useless changes of sprite direction.Guillaume Melquiond1-1/+1
2006-12-14Removed the rather useless remaining draw function from the engine class andBjørn Lindeijer1-1/+0
fixed an issue with fading out damage texts (they were sometimes fully opaque at the end of fading out).
2006-12-11Merged 0.0 changes from revision 2825 to 2898 to trunk.Bjørn Lindeijer1-15/+21
2006-12-09Use new animation system in character selection/creation. Shows equipment andBjørn Lindeijer1-1/+1
allowed for some cleanup. Had a bit of help from the patch by VictorSan.
2006-12-01Monster sound effect patchPhilipp Sehmisch1-9/+8
2006-11-26Made Being::mDirection protected, forcing the use of setDirection. DefaultedBjørn Lindeijer1-1/+6
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites.
2006-11-26Equipment database namespace and support for gender specific equipment spritesPhilipp Sehmisch1-2/+2
2006-11-19Separated sprite definition from playback.Bjørn Lindeijer1-1/+1
2006-11-05Merged 0.0 changes from revision 2800 to 2825 to trunk.Bjørn Lindeijer1-1/+1
2006-11-04added scythe as a permanent weapon. Philipp Sehmisch1-1/+1
When you want to test it: either spawn an item with the id 623 or uncomment the lines 439-441 in being.cpp to use the sharp knive as scythe.
2006-09-09Fitted being trajectories to synchronization messages.Guillaume Melquiond1-2/+13
2006-09-02Switched to short IDs for beings.Guillaume Melquiond1-4/+4
2006-08-27Implemented pixel-grained movements.Guillaume Melquiond1-8/+7
2006-08-27Removed Being::mFrame field.Guillaume Melquiond1-1/+0
2006-08-27Changed to pixel-based coordinates for beings.Guillaume Melquiond1-1/+1
2006-08-26Fixed player sprite not showing up.Bjørn Lindeijer1-1/+1
2006-08-26Got rid of numerous additions and substractions to the hair style and color.Bjørn Lindeijer1-1/+1
Hair style 0 was added and defined as being bald (so bald is no longer a hardcoded style).
2006-08-14Completed porting of character creation/deletion, fixed some issues with ↵Eugenio Favalli1-2/+2
network code.
2006-08-13Merged cleanups and content changes from the trunk. Also fixed compiling withBjørn Lindeijer1-2/+9
OpenGL enabled.
2006-08-02Some cleanups, fixes and a small start on a solution for the animated spriteBjørn Lindeijer1-0/+7
synchronization problem (resetting all animations).
2006-07-28Moved AnimatedSprite into its own files, removed useless includes.Björn Steinbrink1-1/+1