Age | Commit message (Expand) | Author | Files | Lines |
2007-05-23 | A bunch of lingering syntactical changes. | Bjørn Lindeijer | 1 | -2/+2 |
2007-05-07 | Fixed positioning of monster names and target circles. | Philipp Sehmisch | 1 | -0/+26 |
2007-05-04 | Merged particle engine into main eAthena branch. | Philipp Sehmisch | 1 | -38/+60 |
2007-03-24 | Merged 0.0 changes from revision 3177 to 3234 to trunk. | Bjørn Lindeijer | 1 | -7/+7 |
2007-03-21 | Renamed Spriteset to ImageSet. | Bjørn Lindeijer | 1 | -7/+7 |
2007-03-11 | Merged 0.0 changes from revision 3065 to 3177 to trunk. | Bjørn Lindeijer | 1 | -7/+28 |
2007-03-02 | Implemented communication of being action changes. | Philipp Sehmisch | 1 | -1/+1 |
2007-02-20 | Now different sounds can play when a monster misses the player. | Bjørn Lindeijer | 1 | -1/+9 |
2007-02-02 | Made Engine class even more useless by moving emoticon loading into Being. | Bjørn Lindeijer | 1 | -6/+21 |
2007-01-29 | Some trivial documentation work. Fixes all Doxygen warnings. | Bjørn Lindeijer | 1 | -4/+4 |
2007-01-04 | Merged 0.0 changes from revision 2898 to 2988 to trunk. | Bjørn Lindeijer | 1 | -20/+13 |
2007-01-01 | Third time is the charm; changed sprite direction code again. | Guillaume Melquiond | 1 | -15/+8 |
2006-12-31 | Enumerations do not need out-of-class definitions. | Guillaume Melquiond | 1 | -5/+0 |
2006-12-31 | Added some variable definitions since they were reported missing by the linker. | Bjørn Lindeijer | 1 | -0/+5 |
2006-12-30 | Improved precise positionning of character with mouse cursor. | Guillaume Melquiond | 1 | -11/+8 |
2006-12-30 | Back to four cases when computing sprite direction. | Guillaume Melquiond | 1 | -24/+10 |
2006-12-29 | Improved movement smoothness by avoiding useless changes of sprite direction. | Guillaume Melquiond | 1 | -3/+25 |
2006-12-14 | Removed the rather useless remaining draw function from the engine class and | Bjørn Lindeijer | 1 | -20/+13 |
2006-12-11 | Merged 0.0 changes from revision 2825 to 2898 to trunk. | Bjørn Lindeijer | 1 | -47/+40 |
2006-12-09 | Use new animation system in character selection/creation. Shows equipment and | Bjørn Lindeijer | 1 | -1/+2 |
2006-12-01 | Monster sound effect patch | Philipp Sehmisch | 1 | -27/+33 |
2006-11-26 | Made Being::mDirection protected, forcing the use of setDirection. Defaulted | Bjørn Lindeijer | 1 | -1/+2 |
2006-11-26 | Equipment database namespace and support for gender specific equipment sprites | Philipp Sehmisch | 1 | -2/+4 |
2006-11-19 | Separated sprite definition from playback. | Bjørn Lindeijer | 1 | -14/+0 |
2006-11-05 | Merged 0.0 changes from revision 2800 to 2825 to trunk. | Bjørn Lindeijer | 1 | -0/+12 |
2006-11-05 | fixed a typo in last commit | Philipp Sehmisch | 1 | -2/+2 |
2006-11-04 | added scythe as a permanent weapon. | Philipp Sehmisch | 1 | -1/+13 |
2006-11-02 | Merged trunk changes from revision 2757 to 2800 into the 0.1.0 branch. | Bjørn Lindeijer | 1 | -2/+2 |
2006-10-29 | Properly initialize sprite vector. | Björn Steinbrink | 1 | -2/+2 |
2006-09-29 | Merged trunk changes from revision 2618 to 2716 into the 0.1.0 branch. | Bjørn Lindeijer | 1 | -10/+15 |
2006-09-20 | tweaks at the animation system (mostly about fixing the looping attack animat... | Philipp Sehmisch | 1 | -10/+15 |
2006-09-09 | Fitted being trajectories to synchronization messages. | Guillaume Melquiond | 1 | -15/+142 |
2006-09-02 | Switched to short IDs for beings. | Guillaume Melquiond | 1 | -1/+1 |
2006-08-27 | Implemented pixel-grained movements. | Guillaume Melquiond | 1 | -18/+43 |
2006-08-27 | Cleaned the logic members. | Guillaume Melquiond | 1 | -0/+6 |
2006-08-27 | Changed to pixel-based coordinates for beings. | Guillaume Melquiond | 1 | -9/+9 |
2006-08-26 | Fixed player sprite not showing up. | Bjørn Lindeijer | 1 | -1/+1 |
2006-08-26 | Got rid of numerous additions and substractions to the hair style and color. | Bjørn Lindeijer | 1 | -10/+2 |
2006-08-14 | Completed porting of character creation/deletion, fixed some issues with netw... | Eugenio Favalli | 1 | -1/+1 |
2006-08-13 | Merged cleanups and content changes from the trunk. Also fixed compiling with | Bjørn Lindeijer | 1 | -85/+84 |
2006-08-05 | Some cleanups, mostly lowering indentation levels. | Björn Steinbrink | 1 | -22/+18 |
2006-08-05 | Forgot to commit the ChangeLog as well... | Björn Steinbrink | 1 | -8/+4 |
2006-08-02 | Some cleanups, fixes and a small start on a solution for the animated sprite | Bjørn Lindeijer | 1 | -59/+65 |
2006-08-01 | animations and directions are now passed and stored as enums and no longer as... | Philipp Sehmisch | 1 | -18/+18 |
2006-07-28 | Moved AnimatedSprite into its own files, removed useless includes. | Björn Steinbrink | 1 | -0/+1 |
2006-07-26 | Fixed direction and action issues when changing appeareance, frames are still... | Eugenio Favalli | 1 | -2/+2 |
2006-07-24 | Fixed setDirection() semantics. | Björn Steinbrink | 1 | -6/+8 |
2006-07-24 | Removed unused code, fixed "change direction when not walking" bug, updated p... | Eugenio Favalli | 1 | -15/+0 |
2006-07-24 | Implemented caching of spritesets, including a lot of cleanups to the new | Bjørn Lindeijer | 1 | -4/+6 |
2006-07-20 | Fixed left bow attack animation, made the attack animation stay in sync with ... | Eugenio Favalli | 1 | -3/+13 |