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path: root/src/actorsprite.cpp
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2010-05-20Buffer layered sprites under SDLJared Adams1-3/+3
This improves framerate and allows transparent overlay for complex sprites. Two copies of the buffer are kept, one at full opacity, one with variable opactiy, to reduce calls to setAlpha. Reviewed-by: Bertram
2010-05-09Move target cursor management into ActorSpriteJared Adams1-6/+115
This simplifies handling of target cursors, centralizing their logic into a single class, instead of two. Also make them more flexible and move the image files outside of the theme so servers can can control them and give them better names. Reviewed-by: Thorbjørn Lindeijer
2010-05-06Add support for floor item spritesJared Adams1-0/+326
This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite; CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common functionailty into new base classes which will make other Mantis tickets easier to do. Also allows monsters to use particle effects. Reviewed-by: Bertram