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2024-02-20birdsong and silenceLed Mitz1-1/+1
You can see the full discussion here: [text](https://forums.themanaworld.org/viewtopic.php?t=21455) Makes Hurnscald indoors silent, town square with bird ambience, town music moved to outside fence, mining camp is silent and map before the moor changed to adjacent east map music to avoid changing tracks for such a short duration on the way to the Graveyard. The purpose is to make the hangout areas a bit more quiet, in hopes of baiting more people to enable music. ****
2024-01-14Mobs 2 MapsHoraK-FDF1-3/+11
2023-04-12maps resaved with 1.10.1 and renamed some fieldsHoraK-FDF1-17/+17
2021-01-17Fixed Item XMLs and corrected map bugs. (#413)HoraK-FDF1-38/+38
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-20/+20
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2013-07-28All warps moved from old to new stylewushin1-15/+15
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-13/+289
2013-04-22Fix all the wrong spawn namesBen Longbons1-1/+1
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-288/+12
client, which is still supported, can't handle CSV.
2012-08-08unified collision tiles for beds, moved top part of woodland indoor beds to ↵tux9th1-7/+7
over layer
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-211/+201
2012-07-20Canonicalize tileset names.Ben Longbons1-5/+5
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+288
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-11-02Changed the compression to gzip in certain maps: 003-1, 010-2, 011-4, 018-1, ↵ali-g1-8/+8
018-2, 020-3, 031-3, 042-2, 044-1
2011-10-30018-1 64 69: warped moved to 64 70. The player no longer walks along the ↵ali-g1-9/+9
wall to warp in the house. Player now needs to "enter" the house.
2011-10-06Fixed all the empty tiles on ground layer of maps: 012-3, 013-1, 008-1, ↵Ali-G1-1/+1
002-1, 009-1, 021-1, 022-1, 041-1, 004-1, 010-2, 005-4, 011-5, 018-1, 018-2, 024-1, 024-2. Added an over layer, even if unused, on maps 032-1 and botcheck area. Removed some over layer tiles and put them on ground or fringe layer, depending the sitation of maps: 012-3 (ground), 005-4 (ground & fringe). Map 011-5 had some collision tiles put outside of the map: layer height = 204, map height = 190.
2011-09-20Fixed the warp inside Caul's house. (018-2 to 018-3)Ali-G1-1/+1
2011-09-12Full map review:Ali-G1-17/+17
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-1/+1
Added and changed some map names. Some minor fixes on several maps.
2011-09-04Fixing some layer issues on 018-2Ali-G1-23/+22
Added some ground layer tiles under some over layer tiles, they were missing. Also removed the doors from Ground layer to put them in Over layer.
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-0/+2
respawn rates here and there
2008-12-27Changed spelling in 018-2.tmx's property 'name' from minning to miningFreeyorp1-1/+1
2008-12-01Fix some map errorsJared Adams1-8/+8
Railings were on the wrong layers. Found by QOAL.
2008-11-12Commit more map property fixes, and some other stuffJared Adams1-0/+1
2008-11-12Fix map names, add more warps, add music to some maps that were missing it, ↵Jared Adams1-0/+9
add some mobs...
2008-11-12Commit more warpsJared Adams1-0/+7
2008-11-12Fix tileset references.Jared Adams1-5/+5
2008-11-12Commit more warp fixes (most by varvagind) and new warpsJared Adams1-9/+51
2008-11-12Inital map renameJared Adams1-0/+44
Warps and such need to be fixed