Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2023-04-12 | maps resaved with 1.10.1 and renamed some fields | HoraK-FDF | 1 | -59/+59 | |
2023-04-08 | map fixes | HoraK-FDF | 1 | -24/+24 | |
2021-04-19 | fixed map 001-1 | HoraK-FDF | 1 | -2/+2 | |
2021-03-25 | fixed map 001-1 (#430) | HoraK-FDF | 1 | -13/+13 | |
Corrected missing parts of leaves of palms. | |||||
2016-04-25 | Various Map Fixes | wushin | 1 | -1/+1 | |
2015-01-07 | modified maps/001-1.tmx | wushin | 1 | -1171/+1355 | |
2014-10-23 | fix tulimshar collision | mekolat | 1 | -25/+25 | |
2014-04-19 | Enforcer Naming Convention in Music Files | Bernhardt | 1 | -1/+1 | |
2014-04-15 | Map Changes | wushin | 1 | -361/+830 | |
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release) | |||||
2013-12-25 | Map Changes for the Annual Event | wushin | 1 | -4/+4 | |
2013-07-28 | All warps moved from old to new style | wushin | 1 | -11/+11 | |
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile> | |||||
2013-07-21 | Convert maps to CSV again | Ben Longbons | 1 | -16/+581 | |
2013-06-21 | Map edits for new caves. | wushin | 1 | -1/+1 | |
Map edits to set all layers the same. added 021-3 sewers added 002-2 Malvox house added 002-3 mining camp added 043-1 new area for slime quest added 043-3 new dungeon for slime quest moved old 002-3,002-4 down one level added sewer entrances to 021-2 | |||||
2013-05-25 | paved roads in Tulimshar with sand coverings | wushin | 1 | -4/+10 | |
2013-04-22 | Fix all the wrong spawn names | Ben Longbons | 1 | -2/+2 | |
2012-10-21 | Added missing collision tile on 001-1 130, 46 reported by Ablu. | Jessica Tölke | 1 | -1/+1 | |
2012-09-27 | Fixed overlapping issues in: | tux9th | 1 | -2/+2 | |
* 006-1, 021-1, 022-1, 024-1, 041-1, 042-1 Fixed Watercollision to global standard in: * 001-1, 003-1, 004-1, 021-1, 022-1, 041-1, 042-1 | |||||
2012-08-13 | Convert map compression format back to gzip. It turned out that the 0.5.0 ↵ | Jessica Tölke | 1 | -464/+12 | |
client, which is still supported, can't handle CSV. | |||||
2012-07-31 | Canonicalize tileset order and use external tilesets | Ben Longbons | 1 | -441/+422 | |
2012-07-20 | Canonicalize tileset names. | Ben Longbons | 1 | -9/+9 | |
Also remove some executable bits | |||||
2012-07-11 | Convert all maps to CSV. | Ben Longbons | 1 | -12/+464 | |
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit. | |||||
2011-09-12 | Full map review: | Ali-G | 1 | -19/+19 | |
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. | |||||
2011-09-05 | Reviewed all the maps. | Ali-G | 1 | -1/+1 | |
Added and changed some map names. Some minor fixes on several maps. | |||||
2011-06-30 | Made a lot of fixes including layer issues, collision issues, wrong tiles ↵ | Ali-G | 1 | -26/+25 | |
choosed, etc... | |||||
2009-09-28 | Reduce map 001-4 | Jared Adams | 1 | -3/+3 | |
2009-09-06 | Stray, empty tiles removed from maps | Kess Vargavind | 1 | -3/+3 | |
A couple of the maps had thousands of these... The initiative that has begun to give empty/free tiles some graphics is a needed one. A couple of "monster traps" were removed as well, I'll submit a patch with the walkmaps later. Maps: 003-1, 013-1 and 018-1. The three swamp/cemetery maps have not yet been checked. | |||||
2009-06-17 | Added 30s/100s default respawn rates everywhere, adjusted some broken ↵ | Fate | 1 | -0/+32 | |
respawn rates here and there | |||||
2009-06-16 | Some adaptions to the size of spawn areas in and around Tulimshar | Bjørn Lindeijer | 1 | -17/+17 | |
No changes made to spawn delays and maximum creatures. I just increased the size (and merged) some spawn areas in order to make the spawning a bit less predictable. | |||||
2009-02-08 | Add map 021-1 | Jared Adams | 1 | -6/+23 | |
2009-01-05 | Adjust mobs a bot more | Jared Adams | 1 | -0/+67 | |
2008-12-26 | Adjust mobs in desert maps | Jared Adams | 1 | -1/+67 | |
2008-11-12 | Fix map names, add more warps, add music to some maps that were missing it, ↵ | Jared Adams | 1 | -8/+8 | |
add some mobs... | |||||
2008-11-12 | Fix some warps (patch by vargavind) | Jared Adams | 1 | -7/+14 | |
2008-11-12 | Inital map rename | Jared Adams | 1 | -0/+69 | |
Warps and such need to be fixed |