Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2010-11-19 | Hallowe'en 2010 Phase 1 Client Data | Enchilado | 16 | -0/+93 | |
Client data for phase one of the 2010 Hallowe'en event. Novelty drop icons, candy drop icons, Pumpkin monster, Broken Skeleton NPC. | |||||
2010-11-07 | Graveyard Inn NPCs Added | Wombat | 25 | -1/+296 | |
Undead and creepy NPCs added for use in the Graveyard Inn | |||||
2010-11-07 | Adding Crypt Map and Crypt Tilesets | Wombat | 5 | -0/+64 | |
2010-11-07 | new Nivalis | Nina O'Reilly | 11 | -33/+228 | |
2010-11-07 | new file: graphics/sprites/monsters/monster-vampire-bat.png | meways | 3 | -2/+78 | |
new file: graphics/sprites/monsters/monster-vampire-bat.xml modified: monsters.xml | |||||
2010-11-07 | terranite equipment m.def removed | Wombat | 1 | -3/+3 | |
magic defense removed from terranite chest, legs and helmet | |||||
2010-11-07 | warningsigns at entrance of 12-4 | Stefan Beller | 2 | -8/+8 | |
2010-11-07 | added collision for warics bed in 009-4 | Stefan Beller | 1 | -19/+19 | |
2010-11-07 | Orum Quest map 009-4 | Wombat | 2 | -0/+156 | |
map 009-4 added with new items in items.xml related to quest | |||||
2010-11-07 | woodland rule fix | Stefan Beller | 1 | -33/+13 | |
2010-11-07 | rules for automapping | Stefan Beller | 31 | -1/+1695 | |
Woodland! yay! | |||||
2010-11-07 | automapping rules | Stefan Beller | 4 | -13/+16 | |
2010-11-07 | rules for automapping feature | Stefan Beller | 42 | -800/+129 | |
needs support for ruleset and ruleNotset layers! | |||||
2010-11-07 | rules | Stefan Beller | 46 | -447/+697 | |
2010-11-07 | fixed some errors again in 012-4.tmx | Stefan Beller | 1 | -7/+7 | |
the automapping feature did produce some errors at the transition to non-automapped regions (the bilevel regions ) | |||||
2010-11-07 | 012-4 redone with automapper | Stefan Beller | 1 | -7/+20 | |
Due to errors the map was completely redone with the automapping feature. little changes ( more Fringe stuff ) | |||||
2010-11-07 | support for carpets in caves with automapping feature | Stefan Beller | 7 | -26/+161 | |
2010-11-07 | improved cave ruleset for automapping | Stefan Beller | 6 | -42/+75 | |
added rules for mapping fringestuff | |||||
2010-11-07 | mobs added to 011-6, red carpet added to 011-4 | Wombat | 2 | -12/+37 | |
added mobs to new cave map, added a carpet to identify bandit lord entrance | |||||
2010-11-07 | example for woodland automapping | Stefan Beller | 2 | -1/+24 | |
2010-11-07 | automapping rules for woodland | Stefan Beller | 11 | -0/+703 | |
These rules are not finished. They work well with grass and high grass. Trees can be placed as well. | |||||
2010-11-07 | adding the rules again | Stefan Beller | 22 | -0/+871 | |
This adds the rules again. | |||||
2010-11-07 | correction of the automapping files. | Stefan Beller | 24 | -942/+18 | |
location changed from maps/rules/* to rules/* This was done to avoid trouble with the serverscripts of tmw. (So there are only those maps in the maps folder which are needed for the game.) The automapping feature got a more powerful logic. So there were slight changes at the rules as well In the rules folder there are 3 examples for automapping. There is just the set layer done. After automapping the rest of the maps is set up automatically. | |||||
2010-11-07 | bandit and bandit lord graphic fixes | Wombat | 4 | -12/+10 | |
bandit weapons now appear on their sprites | |||||
2010-11-07 | fixed overlayer in 12-4 | Stefan Beller | 1 | -2/+2 | |
There were some spikes not covered by the Over layer. | |||||
2010-11-07 | files needed for automapping feature of tiled-qt | Stefan Beller | 29 | -0/+947 | |
This adds all the rules (folder rules in ./maps adn ./maps/rules.txt) and tiles (graphics/tiles/set_*) needed for the automapping feature. These rules help only mapping caves, icecaves and icemountains at the moment. | |||||
2010-11-07 | fixed a 12-4 over layer | Stefan Beller | 1 | -8/+8 | |
There were some over layer tiles missing. now it looks like a real cave. | |||||
2010-11-07 | bandit quest related xml and png adds and changes | Wombat | 10 | -7/+212 | |
bandit-hood icon add, fixed fairy hat png, bandit, bandit lord xml and png added | |||||
2010-11-07 | bandit, bandit lord, bandit hood graphics..small error fix in 11-6.tmx | Wombat | 3 | -4/+19 | |
bandit, bandit lord, bandit hood graphics in appropriate folders 11-6.tmx had tiles on wrong layer, now fixed | |||||
2010-11-07 | Snowland tileset by arikel | Wombat | 2 | -0/+0 | |
Arikel's snowland tileset added...old snowland tileset renamed Snow_old.png | |||||
2010-11-07 | Warps added and new 11-6 map | Wombat | 3 | -28/+329 | |
New 11-6 map added and warps added to 11-1 and 11-4 to get to 11-6 | |||||
2010-11-04 | Update emotes to be used by the particle system | Chuck Miller | 34 | -176/+292 | |
Reviewed-by: Bertram | |||||
2010-11-04 | Revert "emotes are particles" | Wombat | 1 | -1669/+0 | |
This reverts commit 565ce52e4c21c2b747dac1889d2459abc94707cf. | |||||
2010-11-04 | emotes are particles | Wombat | 1 | -0/+1669 | |
2010-10-31 | Reaper and related monsters added | Wombat | 20 | -0/+550 | |
particles, monster xml and pngs added related to reaper | |||||
2010-10-30 | Hopefully last update for reaper particles | nmaligec | 5 | -39/+43 | |
Fixed minor glitch with gy_inn graphics. | |||||
2010-10-27 | added warning signs for pvp | Wombat | 2 | -0/+2 | |
added warning signs to npcs.xml and npcs.png | |||||
2010-10-10 | forgot to add the modified npc.xml file for the new npcs | nmaligec | 1 | -2/+22 | |
2010-10-10 | Added gyinn npcs | nmaligec | 25 | -0/+274 | |
2010-10-05 | Resize woodland_indoor_x2 to 512x64 | Chuck Miller | 1 | -0/+0 | |
This will remove the barrial graphics so it should fix graphic issues. Tested locally. Fixes Half barrial issue. | |||||
2010-10-04 | fix in crypt | Stefan Beller | 1 | -3/+3 | |
2 tiles changed | |||||
2010-10-02 | crypt without mobs | Stefan Beller | 6 | -53/+151 | |
This is the crypt without mobs, but functional in all other needs. added needed tilesets removed map 030-3 which was a testing map for this. new file: graphics/tiles/Crypt-Fringe-x3.png new file: graphics/tiles/Crypt-Fringe.png modified: maps/027-1.tmx new file: maps/027-3.tmx new file: maps/027-4.tmx deleted: maps/030-3.tmx | |||||
2010-09-29 | Fix animation in bee, loghead, moggun. | Andrei Karas | 3 | -6/+7 | |
2010-09-04 | resized crypt graphics into two tilesets | Wombat | 3 | -0/+0 | |
resized crypt graphics into two tilesets and removed the old one to fit tmw guidelines on tilesets | |||||
2010-09-04 | Crypt tileset | Wombat | 1 | -0/+0 | |
tileset for graveyard crypt | |||||
2010-09-02 | Fix path to life magic icon | Jared Adams | 1 | -1/+1 | |
2010-09-02 | Added the party skill icon. | Yohann Ferreira | 2 | -1/+1 | |
Skill icons reviewed-by: Wombat, CodyMartin. | |||||
2010-09-02 | Readded the low weapon ids as they are used for the tA magic system. | Yohann Ferreira | 1 | -0/+36 | |
Reviewed-by: Remoitnane. | |||||
2010-09-01 | Added skills icon, except for the party skill. | Yohann Ferreira | 10 | -8/+8 | |
2010-09-01 | Updated the reaper's particle effect. | nmaligec | 4 | -72/+35 | |
Added the a new sfx for the reaper. |