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2010-11-19Hallowe'en 2010 Phase 1 Client DataEnchilado16-0/+93
Client data for phase one of the 2010 Hallowe'en event. Novelty drop icons, candy drop icons, Pumpkin monster, Broken Skeleton NPC.
2010-11-07Graveyard Inn NPCs AddedWombat25-1/+296
Undead and creepy NPCs added for use in the Graveyard Inn
2010-11-07Adding Crypt Map and Crypt TilesetsWombat5-0/+64
2010-11-07new NivalisNina O'Reilly11-33/+228
2010-11-07 new file: graphics/sprites/monsters/monster-vampire-bat.pngmeways3-2/+78
new file: graphics/sprites/monsters/monster-vampire-bat.xml modified: monsters.xml
2010-11-07terranite equipment m.def removedWombat1-3/+3
magic defense removed from terranite chest, legs and helmet
2010-11-07warningsigns at entrance of 12-4Stefan Beller2-8/+8
2010-11-07added collision for warics bed in 009-4Stefan Beller1-19/+19
2010-11-07Orum Quest map 009-4Wombat2-0/+156
map 009-4 added with new items in items.xml related to quest
2010-11-07woodland rule fixStefan Beller1-33/+13
2010-11-07rules for automappingStefan Beller31-1/+1695
Woodland! yay!
2010-11-07automapping rulesStefan Beller4-13/+16
2010-11-07rules for automapping featureStefan Beller42-800/+129
needs support for ruleset and ruleNotset layers!
2010-11-07rulesStefan Beller46-447/+697
2010-11-07fixed some errors again in 012-4.tmxStefan Beller1-7/+7
the automapping feature did produce some errors at the transition to non-automapped regions (the bilevel regions )
2010-11-07012-4 redone with automapperStefan Beller1-7/+20
Due to errors the map was completely redone with the automapping feature. little changes ( more Fringe stuff )
2010-11-07support for carpets in caves with automapping featureStefan Beller7-26/+161
2010-11-07improved cave ruleset for automappingStefan Beller6-42/+75
added rules for mapping fringestuff
2010-11-07mobs added to 011-6, red carpet added to 011-4Wombat2-12/+37
added mobs to new cave map, added a carpet to identify bandit lord entrance
2010-11-07example for woodland automappingStefan Beller2-1/+24
2010-11-07automapping rules for woodlandStefan Beller11-0/+703
These rules are not finished. They work well with grass and high grass. Trees can be placed as well.
2010-11-07adding the rules againStefan Beller22-0/+871
This adds the rules again.
2010-11-07correction of the automapping files.Stefan Beller24-942/+18
location changed from maps/rules/* to rules/* This was done to avoid trouble with the serverscripts of tmw. (So there are only those maps in the maps folder which are needed for the game.) The automapping feature got a more powerful logic. So there were slight changes at the rules as well In the rules folder there are 3 examples for automapping. There is just the set layer done. After automapping the rest of the maps is set up automatically.
2010-11-07bandit and bandit lord graphic fixesWombat4-12/+10
bandit weapons now appear on their sprites
2010-11-07fixed overlayer in 12-4Stefan Beller1-2/+2
There were some spikes not covered by the Over layer.
2010-11-07files needed for automapping feature of tiled-qtStefan Beller29-0/+947
This adds all the rules (folder rules in ./maps adn ./maps/rules.txt) and tiles (graphics/tiles/set_*) needed for the automapping feature. These rules help only mapping caves, icecaves and icemountains at the moment.
2010-11-07fixed a 12-4 over layerStefan Beller1-8/+8
There were some over layer tiles missing. now it looks like a real cave.
2010-11-07bandit quest related xml and png adds and changesWombat10-7/+212
bandit-hood icon add, fixed fairy hat png, bandit, bandit lord xml and png added
2010-11-07bandit, bandit lord, bandit hood graphics..small error fix in 11-6.tmxWombat3-4/+19
bandit, bandit lord, bandit hood graphics in appropriate folders 11-6.tmx had tiles on wrong layer, now fixed
2010-11-07Snowland tileset by arikelWombat2-0/+0
Arikel's snowland tileset added...old snowland tileset renamed Snow_old.png
2010-11-07Warps added and new 11-6 mapWombat3-28/+329
New 11-6 map added and warps added to 11-1 and 11-4 to get to 11-6
2010-11-04Update emotes to be used by the particle systemChuck Miller34-176/+292
Reviewed-by: Bertram
2010-11-04Revert "emotes are particles"Wombat1-1669/+0
This reverts commit 565ce52e4c21c2b747dac1889d2459abc94707cf.
2010-11-04emotes are particlesWombat1-0/+1669
2010-10-31Reaper and related monsters addedWombat20-0/+550
particles, monster xml and pngs added related to reaper
2010-10-30Hopefully last update for reaper particlesnmaligec5-39/+43
Fixed minor glitch with gy_inn graphics.
2010-10-27added warning signs for pvpWombat2-0/+2
added warning signs to npcs.xml and npcs.png
2010-10-10forgot to add the modified npc.xml file for the new npcsnmaligec1-2/+22
2010-10-10Added gyinn npcsnmaligec25-0/+274
2010-10-05Resize woodland_indoor_x2 to 512x64Chuck Miller1-0/+0
This will remove the barrial graphics so it should fix graphic issues. Tested locally. Fixes Half barrial issue.
2010-10-04fix in cryptStefan Beller1-3/+3
2 tiles changed
2010-10-02crypt without mobsStefan Beller6-53/+151
This is the crypt without mobs, but functional in all other needs. added needed tilesets removed map 030-3 which was a testing map for this. new file: graphics/tiles/Crypt-Fringe-x3.png new file: graphics/tiles/Crypt-Fringe.png modified: maps/027-1.tmx new file: maps/027-3.tmx new file: maps/027-4.tmx deleted: maps/030-3.tmx
2010-09-29Fix animation in bee, loghead, moggun.Andrei Karas3-6/+7
2010-09-04resized crypt graphics into two tilesetsWombat3-0/+0
resized crypt graphics into two tilesets and removed the old one to fit tmw guidelines on tilesets
2010-09-04Crypt tilesetWombat1-0/+0
tileset for graveyard crypt
2010-09-02Fix path to life magic iconJared Adams1-1/+1
2010-09-02Added the party skill icon.Yohann Ferreira2-1/+1
Skill icons reviewed-by: Wombat, CodyMartin.
2010-09-02Readded the low weapon ids as they are used for the tA magic system.Yohann Ferreira1-0/+36
Reviewed-by: Remoitnane.
2010-09-01Added skills icon, except for the party skill.Yohann Ferreira10-8/+8
2010-09-01Updated the reaper's particle effect.nmaligec4-72/+35
Added the a new sfx for the reaper.