Age | Commit message (Collapse) | Author | Files | Lines |
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Not all possible replacment added.
Also better use special hairs for replacment with lower id < -20
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Amended by Jenalya to comment out the wolvern hurt sound. It sounds weird when alternated with the hit sound.
Include the sound nevertheless, so in case the client ever supports playing sounds only occasionally, it'll be available.
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* many collision errors
* all trees get two collision tiles
* removed some trees which would block the way
* Fixed 20 tiles borderzone on 025-1 to 026-1
* overlapping between 025-1 and 026-1
Part of it done by Zdln other part tux9th.
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* Moved all walls to over layer
* Fixed overlapping issues
* Added Ground3 Layer; moved things from fringe to new layer
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020-1, 030-1, 031-1, 032-1, 033-1, 034-1, 044-1, 045-1, 046-1, 047-1.
Fixed collision errors in:
030-1, 031-1, 034-1, 044-1, 045-1, 046-1, 047-1, 048-1.
Amended by Jenalya to fix position of (0,0) spawns on 047-1.
They were on (5,0) due to the resize.
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maps. Using v0id's minimap tool.
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* 006-1, 021-1, 022-1, 024-1, 041-1, 042-1
Fixed Watercollision to global standard in:
* 001-1, 003-1, 004-1, 021-1, 022-1, 041-1, 042-1
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009-1:
* Layer Issue at 37,32
* some tileset misuse
010-1:
* Collision errors
* edited the Diamond's Cove, collision now square, edited layers, added over2 in which the roof is now, windows into fringe, house into ground.
011-1:
* Layer Issues Plants, Stones around 30,50 going south and west from there
* Collision errors around 64,69 and other collisions
* Layer Issues at the Roof around 94,24
* Tileset Issues at the Roof around 94,24
* Shadow at 54,64
* Shadow at 83,30
* Overlapping: to 014-1, 008-1, 015-1, 011-1 Fixed
012-1:
* Collision error at 140, 144
* several other collision errors similar to 140,144
* some layer issues, some still remain
013-1:
* Warppoint to 055-1
* Collision error at 34,65 and some other places
* Collision + tilesetuse at the magic house
* Layer issues between over and fringe fixed
* Cleaned up all layers, removed tiles which were overwritten by the layer above and moved tiles to the correct layers
* Overlapping to 012-1
014-1
* Overlapping to 027-1
* Collision issues
* Layer Errors
015-1
* Overlapping to 014-1
* Collision Errors
017-1
* Collision errors
* Shadow error at 47,24
* removed plant at 42 ,23
* renamed Road layer to Lower, because there is more than just road on it. Lower fits better
* numerous layer issues
* warp to 056-1
018-1:
* Overlapping to 055-1
027-1:
* Overlapping to 015-1 and 014-1
* Collision Errors
* Changed Collision at House, House is 3 tiles deep therfore only 3 tiles collision
* added a missing tree
055-1:
* Collision errors (Trees, Footbridge)
* Warppoint to 013-1
* Overlapping to 018-1
* Tileset order
* Map now fits into the global continent concept
* Edited monster spawns to fit the larger map
056-1:
* some Collisions
* Overlapping to 017-1
* Overlapping to 055-1
* Warp to 017-1
* Tileset order
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(055, 056)
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client, which is still supported, can't handle CSV.
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over layer
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to walk on the edging
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027-1: remove tiles from the over layer around 85,83
031-2: remove tiles from the collision layer around 70,24
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Also remove some executable bits
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042-1 had been completely remapped.
041-1, 024-1, and 022-1 have been fixed accordingly to match 042-1.
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isn't finished yet.
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Moving cave from 013-3 to new map 017-3.
Add new cave parts on 017-4, which connects different parts of 017-3.
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If you get merge conflicts from this, prefer yours,
then open in Tiled and save in CSV again, then commit.
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Running tools/formatXML.sh
Applying manual edits to:
- effects.xml to place comments above the line they belong to instead of below
- to paths.xml and portal-door.particle.xml to remove tabs within a comment
- to playerglow.particle.xml to remove an superflous '-->' which messed up the automatic indentation.
- used 'sed 's/^\(.*\)\(<!--.*-->\)\(.*\)$/\2\1\3/' -i npcs.xml' to move comments in front of the tags they belong to,
manually edited npcs 251 to 265
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