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author | Jesusalva Jesusalva <jesusalva@themanaworld.org> | 2022-11-12 21:52:30 +0000 |
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committer | Jesusalva Jesusalva <jesusalva@themanaworld.org> | 2022-11-12 21:52:30 +0000 |
commit | c5d9005e048082d807dbcb445ebdb27e62fa0fac (patch) | |
tree | ca65101f736348abd3b1aad61e3637f43a481a11 /graphics | |
parent | 0a1c240b79bc14fb1406d39584c8d6b0588bbcbb (diff) | |
download | clientdata-c5d9005e048082d807dbcb445ebdb27e62fa0fac.tar.gz clientdata-c5d9005e048082d807dbcb445ebdb27e62fa0fac.tar.bz2 clientdata-c5d9005e048082d807dbcb445ebdb27e62fa0fac.tar.xz clientdata-c5d9005e048082d807dbcb445ebdb27e62fa0fac.zip |
v2022.11.11 Update Alpha 1
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/items/equipment/ammo/cursedarrow.png | bin | 0 -> 567 bytes | |||
-rw-r--r-- | graphics/items/equipment/ammo/silverarrow.png | bin | 0 -> 439 bytes | |||
-rw-r--r-- | graphics/items/equipment/ammo/thornarrow.png | bin | 0 -> 518 bytes | |||
-rw-r--r-- | graphics/items/equipment/weapon/bow-life.png | bin | 0 -> 1630 bytes | |||
-rw-r--r-- | graphics/items/equipment/weapon/sword-dragon.png | bin | 0 -> 1149 bytes | |||
-rw-r--r-- | graphics/items/generic/naftalin.png | bin | 0 -> 1385 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/bow-life.png | bin | 0 -> 10787 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/bow-life.xml | 15 | ||||
-rw-r--r-- | graphics/sprites/model/base2.xml | 485 | ||||
-rw-r--r-- | graphics/sprites/model/talpan-male.png | bin | 0 -> 100891 bytes | |||
-rw-r--r-- | graphics/sprites/npcs/griffen-meway-gpl.png | bin | 0 -> 3105 bytes | |||
-rw-r--r-- | graphics/sprites/npcs/griffen-meway-gpl.xml | 9 | ||||
-rw-r--r-- | graphics/tiles/desert-piramide.png | bin | 0 -> 29911 bytes | |||
-rw-r--r-- | graphics/tiles/ukarWalls.png | bin | 0 -> 168970 bytes |
14 files changed, 509 insertions, 0 deletions
diff --git a/graphics/items/equipment/ammo/cursedarrow.png b/graphics/items/equipment/ammo/cursedarrow.png Binary files differnew file mode 100644 index 00000000..cef5eca8 --- /dev/null +++ b/graphics/items/equipment/ammo/cursedarrow.png diff --git a/graphics/items/equipment/ammo/silverarrow.png b/graphics/items/equipment/ammo/silverarrow.png Binary files differnew file mode 100644 index 00000000..70665766 --- /dev/null +++ b/graphics/items/equipment/ammo/silverarrow.png diff --git a/graphics/items/equipment/ammo/thornarrow.png b/graphics/items/equipment/ammo/thornarrow.png Binary files differnew file mode 100644 index 00000000..2a25757c --- /dev/null +++ b/graphics/items/equipment/ammo/thornarrow.png diff --git a/graphics/items/equipment/weapon/bow-life.png b/graphics/items/equipment/weapon/bow-life.png Binary files differnew file mode 100644 index 00000000..6650e0bc --- /dev/null +++ b/graphics/items/equipment/weapon/bow-life.png diff --git a/graphics/items/equipment/weapon/sword-dragon.png b/graphics/items/equipment/weapon/sword-dragon.png Binary files differnew file mode 100644 index 00000000..ca3147eb --- /dev/null +++ b/graphics/items/equipment/weapon/sword-dragon.png diff --git a/graphics/items/generic/naftalin.png b/graphics/items/generic/naftalin.png Binary files differnew file mode 100644 index 00000000..0c3de3d4 --- /dev/null +++ b/graphics/items/generic/naftalin.png diff --git a/graphics/sprites/equipment/weapons/bow-life.png b/graphics/sprites/equipment/weapons/bow-life.png Binary files differnew file mode 100644 index 00000000..64d43fd7 --- /dev/null +++ b/graphics/sprites/equipment/weapons/bow-life.png diff --git a/graphics/sprites/equipment/weapons/bow-life.xml b/graphics/sprites/equipment/weapons/bow-life.xml new file mode 100644 index 00000000..02ba8cb8 --- /dev/null +++ b/graphics/sprites/equipment/weapons/bow-life.xml @@ -0,0 +1,15 @@ +<?xml version="1.0" encoding="utf-8"?> + +<!-- Author: Micksha +Copyright (C) 2021 The Mana World --> + +<sprite> + + <imageset name="base" + src="graphics/sprites/equipment/weapons/bow-life.png" + width="64" + height="64"/> + + <include file="model/base2.xml"/> + +</sprite> diff --git a/graphics/sprites/model/base2.xml b/graphics/sprites/model/base2.xml new file mode 100644 index 00000000..b689c8e4 --- /dev/null +++ b/graphics/sprites/model/base2.xml @@ -0,0 +1,485 @@ +<?xml version="1.0"?> + + <!-- uses the male model because otherwise the neutral tank top shows on some npcs --> + +<sprite variants="144" variant_offset="1"> + + <imageset name="base" + src="graphics/sprites/model/talpan-male.png|W;B;R" + width="64" + height="64"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="16"/> + </animation> + <animation direction="up"> + <frame index="32"/> + </animation> + <animation direction="right"> + <frame index="48"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="80"/> + </animation> + <animation direction="left"> + <sequence start="17" end="22" delay="80"/> + </animation> + <animation direction="up"> + <sequence start="33" end="38" delay="80"/> + </animation> + <animation direction="right"> + <sequence start="49" end="54" delay="80"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="7" end="10" delay="80"/> + <end /> + </animation> + <animation direction="left"> + <sequence start="23" end="26" delay="80"/> + <end /> + </animation> + <animation direction="up"> + <sequence start="39" end="42" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <sequence start="55" end="58" delay="80"/> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="11" end="15" delay="80"/> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="31" delay="80"/> + <end /> + </animation> + <animation direction="up"> + <sequence start="43" end="47" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <sequence start="59" end="63" delay="80"/> + <end /> + </animation> + </action> + + <action name="attack_wand" imageset="base"> + <animation direction="down"> + <frame index="7" delay="80"/> + <frame index="8" delay="80"/> + <frame index="11" delay="90"/> + <sequence start="9" end="10" delay="70"/> + <end /> + </animation> + <animation direction="left"> + <frame index="23" delay="80"/> + <frame index="28" delay="80"/> + <frame index="27" delay="90"/> + <sequence start="24" end="26" delay="70"/> + <end /> + </animation> + <animation direction="up"> + <frame index="39" delay="90"/> + <frame index="43" delay="90"/> + <sequence start="40" end="42" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <frame index="55" delay="80"/> + <frame index="60" delay="80"/> + <frame index="59" delay="90"/> + <sequence start="56" end="58" delay="70"/> + <end /> + </animation> + </action> + + <action name="attack_scythe" imageset="base"> + <animation direction="down"> + <frame index="11" delay="100"/> + <frame index="8" delay="100"/> + <frame index="9" delay="90"/> + <frame index="7" delay="90"/> + <frame index="10" delay="85"/> + <frame index="7" delay="90"/> + <frame index="9" delay="90"/> + <frame index="8" delay="100"/> + <end /> + </animation> + <animation direction="left"> + <frame index="27" delay="100"/> + <frame index="23" delay="90"/> + <frame index="24" delay="90"/> + <frame index="25" delay="80"/> + <frame index="26" delay="90"/> + <frame index="25" delay="90"/> + <frame index="24" delay="100"/> + <frame index="23" delay="90"/> + <end /> + </animation> + <animation direction="up"> + <frame index="43" delay="100"/> + <frame index="42" delay="90"/> + <frame index="41" delay="90"/> + <frame index="40" delay="80"/> + <frame index="39" delay="90"/> + <frame index="40" delay="90"/> + <frame index="41" delay="100"/> + <frame index="42" delay="90"/> + <end /> + </animation> + <animation direction="right"> + <frame index="59" delay="100"/> + <frame index="55" delay="90"/> + <frame index="56" delay="90"/> + <frame index="57" delay="80"/> + <frame index="58" delay="90"/> + <frame index="57" delay="90"/> + <frame index="56" delay="100"/> + <frame index="55" delay="90"/> + <end /> + </animation> + </action> + + <action name="attack_chop" imageset="base"> + <animation direction="down"> + <frame index="7" delay="100"/> + <frame index="8" delay="100"/> + <frame index="11" delay="120"/> + <frame index="9" delay="90"/> + <frame index="10" delay="70"/> + <end /> + </animation> + <animation direction="left"> + <frame index="23" delay="100"/> + <frame index="24" delay="100"/> + <frame index="27" delay="120"/> + <frame index="25" delay="90"/> + <frame index="26" delay="70"/> + <end /> + </animation> + <animation direction="up"> + <frame index="39" delay="100"/> + <frame index="40" delay="100"/> + <frame index="41" delay="120"/> + <frame index="42" delay="90"/> + <frame index="44" delay="70"/> + <end /> + </animation> + <animation direction="right"> + <frame index="55" delay="100"/> + <frame index="56" delay="100"/> + <frame index="59" delay="120"/> + <frame index="57" delay="90"/> + <frame index="58" delay="70"/> + <end /> + </animation> + </action> + + <action name="attack_chop_long" imageset="base"> + <animation direction="down"> + <frame index="8" delay="120"/> + <frame index="11" delay="130"/> + <frame index="7" delay="70"/> + <frame index="10" delay="70"/> + <frame index="9" delay="90"/> + <end /> + </animation> + <animation direction="left"> + <frame index="23" delay="120"/> + <frame index="27" delay="130"/> + <frame index="26" delay="80"/> + <frame index="25" delay="100"/> + <frame index="24" delay="80"/> + <end /> + </animation> + <animation direction="up"> + <frame index="39" delay="120"/> + <frame index="40" delay="80"/> + <frame index="41" delay="130"/> + <frame index="42" delay="70"/> + <frame index="44" delay="100"/> + <end /> + </animation> + <animation direction="right"> + <frame index="55" delay="120"/> + <frame index="59" delay="130"/> + <frame index="58" delay="80"/> + <frame index="57" delay="100"/> + <frame index="56" delay="80"/> + <end /> + </animation> + </action> + + <action name="attack_stab_long" imageset="base"> + <animation direction="down"> + <frame index="6" delay="140"/> + <frame index="8" delay="90"/> + <frame index="11" delay="110"/> + <frame index="13" delay="140"/> + <frame index="14" delay="70"/> + <frame index="13" delay="90"/> + <frame index="11" delay="110"/> + <end /> + </animation> + <animation direction="left"> + <frame index="23" delay="210"/> + <frame index="30" delay="140"/> + <frame index="29" delay="110"/> + <frame index="25" delay="70"/> + <frame index="28" delay="90"/> + <end /> + </animation> + <animation direction="up"> + <frame index="39" delay="140"/> + <frame index="40" delay="120"/> + <frame index="46" delay="90"/> + <frame index="42" delay="70"/> + <frame index="46" delay="120"/> + <frame index="40" delay="140"/> + <end /> + </animation> + <animation direction="right"> + <frame index="55" delay="210"/> + <frame index="62" delay="140"/> + <frame index="61" delay="110"/> + <frame index="57" delay="70"/> + <frame index="60" delay="90"/> + <end /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="64"/> + </animation> + <animation direction="left"> + <frame index="65"/> + </animation> + <animation direction="up"> + <frame index="66"/> + </animation> + <animation direction="right"> + <frame index="67"/> + </animation> + </action> + + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="72"/> + </animation> + <animation direction="left"> + <frame index="72"/> + </animation> + <animation direction="up"> + <frame index="72"/> + </animation> + <animation direction="right"> + <frame index="72"/> + </animation> + </action> + +<!-- UNUSED, evol-based moves using incomplete equipment sprites, and riding --> + + <action name="sittop" imageset="base"> + <animation direction="down"> + <frame index="68"/> + </animation> + <animation direction="left"> + <frame index="69"/> + </animation> + <animation direction="up"> + <frame index="70"/> + </animation> + <animation direction="right"> + <frame index="71"/> + </animation> + </action> + + <action name="standride" imageset="base"> + <animation direction="down"> + <frame index="64"/> + </animation> + <animation direction="left"> + <frame index="65"/> + </animation> + <animation direction="up"> + <frame index="66"/> + </animation> + <animation direction="right"> + <frame index="67"/> + </animation> + </action> + + <action name="spawnride" imageset="base"> + <animation direction="down"> + <frame index="64"/> + </animation> + <animation direction="left"> + <frame index="65"/> + </animation> + <animation direction="up"> + <frame index="66"/> + </animation> + <animation direction="right"> + <frame index="67"/> + </animation> + </action> + + <action name="ride" imageset="base"> + <animation direction="down"> + <frame index="64"/> + </animation> + <animation direction="left"> + <frame index="65"/> + </animation> + <animation direction="up"> + <frame index="66"/> + </animation> + <animation direction="right"> + <frame index="67"/> + </animation> + </action> + + <action name="attackride" imageset="base"> + <animation direction="down"> + <frame index="64"/> + </animation> + <animation direction="left"> + <frame index="65"/> + </animation> + <animation direction="up"> + <frame index="66"/> + </animation> + <animation direction="right"> + <frame index="67"/> + </animation> + </action> + + + + <action name="cast" imageset="base"> + <animation direction="down"> + <frame index="7" delay="80"/> + <frame index="8" delay="80"/> + <frame index="11" delay="90"/> + <sequence start="8" end="10" delay="70"/> + <end /> + </animation> + <animation direction="left"> + <frame index="23" delay="80"/> + <frame index="28" delay="80"/> + <frame index="27" delay="90"/> + <frame index="28" delay="70"/> + <sequence start="24" end="26" delay="70"/> + <end /> + </animation> + <animation direction="up"> + <frame index="39" delay="90"/> + <frame index="43" delay="90"/> + <sequence start="40" end="42" delay="80"/> + <end /> + </animation> + <animation direction="right"> + <frame index="55" delay="80"/> + <frame index="60" delay="80"/> + <frame index="59" delay="90"/> + <frame index="60" delay="70"/> + <sequence start="56" end="58" delay="70"/> + <end /> + </animation> + </action> + +<!-- UNUSED, old additional moves using incomplete equipment sprites --> + + <action name="attack_sword_stab" imageset="base"> + <animation direction="down"> + <sequence start="7" end="10" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="23" end="26" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="39" end="42" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="55" end="58" delay="100"/> + <end/> + </animation> + </action> + + <action name="attack_spear" imageset="base"> + <animation direction="down"> + <sequence start="80" end="83" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="96" end="99" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="112" end="115" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="128" end="131" delay="140"/> + <end/> + </animation> + </action> + + <action name="attack_chop_old" imageset="base"> + <animation direction="down"> + <sequence start="84" end="87" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="100" end="103" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="116" end="119" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="132" end="135" delay="140"/> + <end/> + </animation> + </action> + + <action name="attack_2hand" imageset="base"> + <animation direction="down"> + <sequence start="88" end="91" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="104" end="107" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="120" end="123" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="136" end="139" delay="140"/> + <end/> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/model/talpan-male.png b/graphics/sprites/model/talpan-male.png Binary files differnew file mode 100644 index 00000000..137d0d34 --- /dev/null +++ b/graphics/sprites/model/talpan-male.png diff --git a/graphics/sprites/npcs/griffen-meway-gpl.png b/graphics/sprites/npcs/griffen-meway-gpl.png Binary files differnew file mode 100644 index 00000000..087ff74d --- /dev/null +++ b/graphics/sprites/npcs/griffen-meway-gpl.png diff --git a/graphics/sprites/npcs/griffen-meway-gpl.xml b/graphics/sprites/npcs/griffen-meway-gpl.xml new file mode 100644 index 00000000..fc58e478 --- /dev/null +++ b/graphics/sprites/npcs/griffen-meway-gpl.xml @@ -0,0 +1,9 @@ +<?xml version="1.0"?> +<sprite variants="1" variant_offset="1"> + <imageset name="base" src="graphics/sprites/npcs/griffen-meway-gpl.png" width="96" height="64"/> + <action name="stand" imageset="base"> + <animation direction="default"> + <frame index="0"/> + </animation> + </action> +</sprite> diff --git a/graphics/tiles/desert-piramide.png b/graphics/tiles/desert-piramide.png Binary files differnew file mode 100644 index 00000000..c7e695af --- /dev/null +++ b/graphics/tiles/desert-piramide.png diff --git a/graphics/tiles/ukarWalls.png b/graphics/tiles/ukarWalls.png Binary files differnew file mode 100644 index 00000000..32ce8e3c --- /dev/null +++ b/graphics/tiles/ukarWalls.png |