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-rw-r--r--graphics/sprites/ml/equipment/chest/chainmail-female.xml11
-rw-r--r--graphics/sprites/ml/equipment/chest/chainmail-male.xml11
-rw-r--r--graphics/sprites/ml/equipment/chest/cottonshirt-female.xml11
-rw-r--r--graphics/sprites/ml/equipment/chest/cottonshirt-male.xml11
-rw-r--r--graphics/sprites/ml/equipment/chest/leathershirt-female.xml11
-rw-r--r--graphics/sprites/ml/equipment/chest/leathershirt-male.xml11
-rw-r--r--graphics/sprites/ml/equipment/chest/lightplatemail-female.xml11
-rw-r--r--graphics/sprites/ml/equipment/chest/lightplatemail-male.xml11
-rw-r--r--graphics/sprites/ml/equipment/chest/shirt-female.xml11
-rw-r--r--graphics/sprites/ml/equipment/chest/shirt-male.xml11
-rw-r--r--graphics/sprites/ml/equipment/chest/silkrobe-female.xml11
-rw-r--r--graphics/sprites/ml/equipment/chest/silkrobe-male.xml11
-rw-r--r--graphics/sprites/ml/equipment/chest/warlordplate-female.xml11
-rw-r--r--graphics/sprites/ml/equipment/chest/warlordplate-male.xml11
-rw-r--r--graphics/sprites/ml/equipment/feet/assassinboots-female.xml12
-rw-r--r--graphics/sprites/ml/equipment/feet/assassinboots-male.xml10
-rw-r--r--graphics/sprites/ml/equipment/feet/boots-female.xml11
-rw-r--r--graphics/sprites/ml/equipment/feet/boots-male.xml11
-rw-r--r--graphics/sprites/ml/equipment/feet/cottonboots-female.xml10
-rw-r--r--graphics/sprites/ml/equipment/hands/armbands-female.xml11
-rw-r--r--graphics/sprites/ml/equipment/hands/armbands-male.xml11
-rw-r--r--graphics/sprites/ml/equipment/hands/cottongloves-female.xml11
-rw-r--r--graphics/sprites/ml/equipment/hands/cottongloves-male.xml11
-rw-r--r--graphics/sprites/ml/equipment/head/admcap.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/afkcap.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/alchemisthelmet.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/alphamouboohead.xml135
-rw-r--r--graphics/sprites/ml/equipment/head/antlershat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/axehat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/bearhat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/beekeeperhat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/bloodymouboohat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/boina.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/bountyhunterhelmet.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/bowlerhat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/brimmedfeatherhat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/brimmedflowerhat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/brimmedhat.xml13
-rw-r--r--graphics/sprites/ml/equipment/head/bromenalhelmet.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/bucket.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/bull.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/bunnyears.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/candlehelmet.xml298
-rw-r--r--graphics/sprites/ml/equipment/head/candorheadband.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/cap.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/captaincap.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/catears.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/centurionhelmet.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/chefhat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/clericcap.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/corsairhat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/crusadehelmet.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/darkhelm.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/darkknighthelmet.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/deserthat.xml258
-rw-r--r--graphics/sprites/ml/equipment/head/deserthelmet.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/devcap.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/dragoneggshell.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/earmuffs.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/eggshellhat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/eye-down-blink-argaes.xml13
-rw-r--r--graphics/sprites/ml/equipment/head/eye-down-blink-tonori.xml13
-rw-r--r--graphics/sprites/ml/equipment/head/fafimask.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/fairyhat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/fancyhat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/farmerhat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/fluffyhat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/forestshroomhat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/funkyhat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/gmcap.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/graduationcap.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/headhood.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/human-eye-blink.xml26
-rw-r--r--graphics/sprites/ml/equipment/head/imperialcrown.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/infantryhelmet.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/knithat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/leprechaunhat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/magictophat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/minerhat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/moonshroomhat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/moubihat.xml11
-rw-r--r--graphics/sprites/ml/equipment/head/mouboohat.xml229
-rw-r--r--graphics/sprites/ml/equipment/head/murderercrown.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/mushroom.xml229
-rw-r--r--graphics/sprites/ml/equipment/head/operamask.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/paperbag.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/pinkhelmet.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/pinkiehat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/prsmhelmet.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/pumpkinhat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/ricehat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/righteyepatch.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/samuraihelmet.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/santabeardhat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/santahat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/serfhat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/shroomhat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/skullmask.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/smileycap.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/standardheadband.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/terranitehelmet.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/terranitemask.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/tophat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/trapperhat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/vikinghelmet.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/warlordhelmet.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/wickedshroomhat.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/wreath.xml12
-rw-r--r--graphics/sprites/ml/equipment/head/yetimask.xml12
-rw-r--r--graphics/sprites/ml/equipment/legs/cottontrousers-female.xml11
-rw-r--r--graphics/sprites/ml/equipment/legs/cottontrousers-male.xml11
-rw-r--r--graphics/sprites/ml/equipment/legs/shorts-female.xml11
-rw-r--r--graphics/sprites/ml/equipment/legs/shorts-male.xml11
-rw-r--r--graphics/sprites/ml/equipment/neck/autumnmask.xml12
-rw-r--r--graphics/sprites/ml/equipment/neck/sunglasses.xml12
-rw-r--r--graphics/sprites/ml/equipment/shields/barrel.xml156
-rw-r--r--graphics/sprites/ml/equipment/shields/bladeshield.xml11
-rw-r--r--graphics/sprites/ml/equipment/shields/braknar.xml11
-rw-r--r--graphics/sprites/ml/equipment/shields/britshield.xml11
-rw-r--r--graphics/sprites/ml/equipment/shields/buckler.xml106
-rw-r--r--graphics/sprites/ml/equipment/shields/candorbola.xml11
-rw-r--r--graphics/sprites/ml/equipment/shields/dragon.xml11
-rw-r--r--graphics/sprites/ml/equipment/shields/kidbola.xml11
-rw-r--r--graphics/sprites/ml/equipment/shields/knight.xml11
-rw-r--r--graphics/sprites/ml/equipment/shields/leather.xml11
-rw-r--r--graphics/sprites/ml/equipment/shields/masterbola.xml11
-rw-r--r--graphics/sprites/ml/equipment/shields/pioubola.xml11
-rw-r--r--graphics/sprites/ml/equipment/shields/purplebola.xml11
-rw-r--r--graphics/sprites/ml/equipment/shields/snakebola.xml11
-rw-r--r--graphics/sprites/ml/equipment/shields/steel.xml11
-rw-r--r--graphics/sprites/ml/equipment/shields/tulimsharbola.xml11
-rw-r--r--graphics/sprites/ml/equipment/shields/wooden.xml11
-rw-r--r--graphics/sprites/ml/equipment/weapons/arcane.xml12
-rw-r--r--graphics/sprites/ml/equipment/weapons/backsword.xml12
-rw-r--r--graphics/sprites/ml/equipment/weapons/banshee.xml79
-rw-r--r--graphics/sprites/ml/equipment/weapons/bow.xml12
-rw-r--r--graphics/sprites/ml/equipment/weapons/bugslayer.xml12
-rw-r--r--graphics/sprites/ml/equipment/weapons/chopper.xml11
-rw-r--r--graphics/sprites/ml/equipment/weapons/gun.xml26
-rw-r--r--graphics/sprites/ml/equipment/weapons/halberd.xml11
-rw-r--r--graphics/sprites/ml/equipment/weapons/heavyaxe.xml9
-rw-r--r--graphics/sprites/ml/equipment/weapons/immortal.xml12
-rw-r--r--graphics/sprites/ml/equipment/weapons/jackal.xml100
-rw-r--r--graphics/sprites/ml/equipment/weapons/kanabo.xml26
-rw-r--r--graphics/sprites/ml/equipment/weapons/knife.xml12
-rw-r--r--graphics/sprites/ml/equipment/weapons/kurogane.xml89
-rw-r--r--graphics/sprites/ml/equipment/weapons/legend-wand.xml7
-rw-r--r--graphics/sprites/ml/equipment/weapons/lidersword.xml89
-rw-r--r--graphics/sprites/ml/equipment/weapons/pickaxe.xml9
-rw-r--r--graphics/sprites/ml/equipment/weapons/scorpionkinglance.xml88
-rw-r--r--graphics/sprites/ml/equipment/weapons/scythe.xml29
-rw-r--r--graphics/sprites/ml/equipment/weapons/shortgladius.xml12
-rw-r--r--graphics/sprites/ml/equipment/weapons/staff-warped.xml11
-rw-r--r--graphics/sprites/ml/equipment/weapons/staff-wizard.xml11
-rw-r--r--graphics/sprites/ml/equipment/weapons/sword-bronze.xml11
-rw-r--r--graphics/sprites/ml/equipment/weapons/sword-iron-long.xml11
-rw-r--r--graphics/sprites/ml/equipment/weapons/sword-iron.xml11
-rw-r--r--graphics/sprites/ml/equipment/weapons/trainingwand.xml11
-rw-r--r--graphics/sprites/ml/equipment/weapons/weapon-staff-blue.xml7
-rw-r--r--graphics/sprites/ml/equipment/weapons/weapon-staff-red.xml7
-rw-r--r--graphics/sprites/ml/equipment/weapons/weapon-staff.xml7
-rw-r--r--graphics/sprites/ml/equipment/weapons/woodenbow.xml12
-rw-r--r--graphics/sprites/ml/equipment/weapons/woodensword.xml12
163 files changed, 3652 insertions, 0 deletions
diff --git a/graphics/sprites/ml/equipment/chest/chainmail-female.xml b/graphics/sprites/ml/equipment/chest/chainmail-female.xml
new file mode 100644
index 0000000..6bde184
--- /dev/null
+++ b/graphics/sprites/ml/equipment/chest/chainmail-female.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2015 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/chainmail-female.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/chest/chainmail-male.xml b/graphics/sprites/ml/equipment/chest/chainmail-male.xml
new file mode 100644
index 0000000..d32acdc
--- /dev/null
+++ b/graphics/sprites/ml/equipment/chest/chainmail-male.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2015 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/chainmail-male.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/chest/cottonshirt-female.xml b/graphics/sprites/ml/equipment/chest/cottonshirt-female.xml
new file mode 100644
index 0000000..2959842
--- /dev/null
+++ b/graphics/sprites/ml/equipment/chest/cottonshirt-female.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/cottonshirt-female.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/chest/cottonshirt-male.xml b/graphics/sprites/ml/equipment/chest/cottonshirt-male.xml
new file mode 100644
index 0000000..2ee9750
--- /dev/null
+++ b/graphics/sprites/ml/equipment/chest/cottonshirt-male.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/cottonshirt-male.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/chest/leathershirt-female.xml b/graphics/sprites/ml/equipment/chest/leathershirt-female.xml
new file mode 100644
index 0000000..624bcbb
--- /dev/null
+++ b/graphics/sprites/ml/equipment/chest/leathershirt-female.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/leathershirt-female.png|W;R"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/chest/leathershirt-male.xml b/graphics/sprites/ml/equipment/chest/leathershirt-male.xml
new file mode 100644
index 0000000..79265a1
--- /dev/null
+++ b/graphics/sprites/ml/equipment/chest/leathershirt-male.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2015 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/leathershirt-male.png|W;R"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/chest/lightplatemail-female.xml b/graphics/sprites/ml/equipment/chest/lightplatemail-female.xml
new file mode 100644
index 0000000..7257b0f
--- /dev/null
+++ b/graphics/sprites/ml/equipment/chest/lightplatemail-female.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/lightplatemail-female.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/chest/lightplatemail-male.xml b/graphics/sprites/ml/equipment/chest/lightplatemail-male.xml
new file mode 100644
index 0000000..d835a68
--- /dev/null
+++ b/graphics/sprites/ml/equipment/chest/lightplatemail-male.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/lightplatemail-male.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/chest/shirt-female.xml b/graphics/sprites/ml/equipment/chest/shirt-female.xml
new file mode 100644
index 0000000..fea02d8
--- /dev/null
+++ b/graphics/sprites/ml/equipment/chest/shirt-female.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/shirt-female.png|W;R"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/chest/shirt-male.xml b/graphics/sprites/ml/equipment/chest/shirt-male.xml
new file mode 100644
index 0000000..84f658a
--- /dev/null
+++ b/graphics/sprites/ml/equipment/chest/shirt-male.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/shirt-male.png|W;R"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/chest/silkrobe-female.xml b/graphics/sprites/ml/equipment/chest/silkrobe-female.xml
new file mode 100644
index 0000000..a771c7c
--- /dev/null
+++ b/graphics/sprites/ml/equipment/chest/silkrobe-female.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+ -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/silkrobe-female.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/chest/silkrobe-male.xml b/graphics/sprites/ml/equipment/chest/silkrobe-male.xml
new file mode 100644
index 0000000..76814ed
--- /dev/null
+++ b/graphics/sprites/ml/equipment/chest/silkrobe-male.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2015 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/silkrobe-male.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/chest/warlordplate-female.xml b/graphics/sprites/ml/equipment/chest/warlordplate-female.xml
new file mode 100644
index 0000000..a4a8564
--- /dev/null
+++ b/graphics/sprites/ml/equipment/chest/warlordplate-female.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+-->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/warlordplate-female.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/chest/warlordplate-male.xml b/graphics/sprites/ml/equipment/chest/warlordplate-male.xml
new file mode 100644
index 0000000..dd46cf2
--- /dev/null
+++ b/graphics/sprites/ml/equipment/chest/warlordplate-male.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2015 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/warlordplate-male.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/feet/assassinboots-female.xml b/graphics/sprites/ml/equipment/feet/assassinboots-female.xml
new file mode 100644
index 0000000..30d9a86
--- /dev/null
+++ b/graphics/sprites/ml/equipment/feet/assassinboots-female.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/feet/assassinboots-female.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/ml/equipment/feet/assassinboots-male.xml b/graphics/sprites/ml/equipment/feet/assassinboots-male.xml
new file mode 100644
index 0000000..f335693
--- /dev/null
+++ b/graphics/sprites/ml/equipment/feet/assassinboots-male.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/feet/assassinboots-male.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/feet/boots-female.xml b/graphics/sprites/ml/equipment/feet/boots-female.xml
new file mode 100644
index 0000000..886f838
--- /dev/null
+++ b/graphics/sprites/ml/equipment/feet/boots-female.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/feet/boots-female.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/feet/boots-male.xml b/graphics/sprites/ml/equipment/feet/boots-male.xml
new file mode 100644
index 0000000..90b4dbd
--- /dev/null
+++ b/graphics/sprites/ml/equipment/feet/boots-male.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/feet/boots-male.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/feet/cottonboots-female.xml b/graphics/sprites/ml/equipment/feet/cottonboots-female.xml
new file mode 100644
index 0000000..2b9862a
--- /dev/null
+++ b/graphics/sprites/ml/equipment/feet/cottonboots-female.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/feet/cottonboots-female.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/hands/armbands-female.xml b/graphics/sprites/ml/equipment/hands/armbands-female.xml
new file mode 100644
index 0000000..ab051c5
--- /dev/null
+++ b/graphics/sprites/ml/equipment/hands/armbands-female.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/hands/armbands-female.png|S"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/hands/armbands-male.xml b/graphics/sprites/ml/equipment/hands/armbands-male.xml
new file mode 100644
index 0000000..e836821
--- /dev/null
+++ b/graphics/sprites/ml/equipment/hands/armbands-male.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/hands/armbands-male.png|S"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/hands/cottongloves-female.xml b/graphics/sprites/ml/equipment/hands/cottongloves-female.xml
new file mode 100644
index 0000000..41ecacc
--- /dev/null
+++ b/graphics/sprites/ml/equipment/hands/cottongloves-female.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/hands/cottongloves-female.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/hands/cottongloves-male.xml b/graphics/sprites/ml/equipment/hands/cottongloves-male.xml
new file mode 100644
index 0000000..f05cace
--- /dev/null
+++ b/graphics/sprites/ml/equipment/hands/cottongloves-male.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/hands/cottongloves-male.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/ml/equipment/head/admcap.xml b/graphics/sprites/ml/equipment/head/admcap.xml
new file mode 100644
index 0000000..5eb5e69
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/admcap.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/admcap.png|R"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/ml/equipment/head/afkcap.xml b/graphics/sprites/ml/equipment/head/afkcap.xml
new file mode 100644
index 0000000..ecce2a8
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/afkcap.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/afkcap.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/ml/equipment/head/alchemisthelmet.xml b/graphics/sprites/ml/equipment/head/alchemisthelmet.xml
new file mode 100644
index 0000000..4a2ed7d
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/alchemisthelmet.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/alchemisthelmet.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/ml/equipment/head/alphamouboohead.xml b/graphics/sprites/ml/equipment/head/alphamouboohead.xml
new file mode 100644
index 0000000..7ab0abd
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/alphamouboohead.xml
@@ -0,0 +1,135 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/equipment/head/alphamouboohead.png" width="42" height="64"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-16"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="150" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="75" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="150" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="75" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="5"/>
+ </animation>
+ <animation direction="left">
+ <frame index="6"/>
+ </animation>
+ <animation direction="up">
+ <frame index="7"/>
+ </animation>
+ <animation direction="right">
+ <frame index="8"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetX="0" offsetY="-14"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-12"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="4" offsetY="-17"/>
+ <frame index="1" delay="75" offsetX="4" offsetY="-18"/>
+ <frame index="1" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="1" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="225" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetX="-3" offsetY="-17"/>
+ <frame index="3" delay="75" offsetX="-3" offsetY="-18"/>
+ <frame index="3" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="3" delay="75" offsetX="1" offsetY="-14"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="225" offsetY="-15"/>
+ <frame index="0" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="225" offsetX="3" offsetY="-16"/>
+ <frame index="1" delay="150" offsetX="5" offsetY="-17"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="150" offsetX="0" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-15"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="225" offsetX="-3" offsetY="-16"/>
+ <frame index="3" delay="150" offsetX="-5" offsetY="-17"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/antlershat.xml b/graphics/sprites/ml/equipment/head/antlershat.xml
new file mode 100644
index 0000000..6b5dae1
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/antlershat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/antlerhat.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/axehat.xml b/graphics/sprites/ml/equipment/head/axehat.xml
new file mode 100644
index 0000000..793620b
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/axehat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/axehat.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/ml/equipment/head/bearhat.xml b/graphics/sprites/ml/equipment/head/bearhat.xml
new file mode 100644
index 0000000..6869b5a
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/bearhat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/bearhat.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/beekeeperhat.xml b/graphics/sprites/ml/equipment/head/beekeeperhat.xml
new file mode 100644
index 0000000..8c00bf5
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/beekeeperhat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/beekeeperhat.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/bloodymouboohat.xml b/graphics/sprites/ml/equipment/head/bloodymouboohat.xml
new file mode 100644
index 0000000..98c7c3e
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/bloodymouboohat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018-2019 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/bloodymouboohat.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/largeheadmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/boina.xml b/graphics/sprites/ml/equipment/head/boina.xml
new file mode 100644
index 0000000..6a69e1b
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/boina.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/boina.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/bountyhunterhelmet.xml b/graphics/sprites/ml/equipment/head/bountyhunterhelmet.xml
new file mode 100644
index 0000000..fbc06ff
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/bountyhunterhelmet.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/bountyhunterhelmet.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/bowlerhat.xml b/graphics/sprites/ml/equipment/head/bowlerhat.xml
new file mode 100644
index 0000000..1ef7c08
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/bowlerhat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/bowlerhat.png|W"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/brimmedfeatherhat.xml b/graphics/sprites/ml/equipment/head/brimmedfeatherhat.xml
new file mode 100644
index 0000000..94b55eb
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/brimmedfeatherhat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/brimmedfeatherhat.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/ml/equipment/head/brimmedflowerhat.xml b/graphics/sprites/ml/equipment/head/brimmedflowerhat.xml
new file mode 100644
index 0000000..dd194a7
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/brimmedflowerhat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2014 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/brimmedflowerhat.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/brimmedhat.xml b/graphics/sprites/ml/equipment/head/brimmedhat.xml
new file mode 100644
index 0000000..d126d6b
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/brimmedhat.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid, Saulc
+Copyright (C) 2014 Evol Online
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/brimmedhat.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/bromenalhelmet.xml b/graphics/sprites/ml/equipment/head/bromenalhelmet.xml
new file mode 100644
index 0000000..533565a
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/bromenalhelmet.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/bromenalhelmet.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/bucket.xml b/graphics/sprites/ml/equipment/head/bucket.xml
new file mode 100644
index 0000000..2ef7bb5
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/bucket.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/bucket.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/bull.xml b/graphics/sprites/ml/equipment/head/bull.xml
new file mode 100644
index 0000000..421723e
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/bull.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/bull.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/bunnyears.xml b/graphics/sprites/ml/equipment/head/bunnyears.xml
new file mode 100644
index 0000000..4eab193
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/bunnyears.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/bunnyears.png|W"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/candlehelmet.xml b/graphics/sprites/ml/equipment/head/candlehelmet.xml
new file mode 100644
index 0000000..9d676b0
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/candlehelmet.xml
@@ -0,0 +1,298 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/candlehelmet.png" width="25" height="44"/>
+ <imageset name="base_dead" src="graphics/sprites/equipment/head/candlehelmet.png" width="50" height="44"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="4" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="5" offsetX="-1" offsetY="-39" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="7" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="8" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="9" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="10" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="11" offsetX="-2" offsetY="-38" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="13" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="14" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="15" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="16" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="17" offsetX="-2" offsetY="-38" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="18" offsetX="1" offsetY="-40" delay="75"/>
+ <frame index="19" offsetX="1" offsetY="-40" delay="75"/>
+ <frame index="20" offsetX="1" offsetY="-40" delay="75"/>
+ <frame index="21" offsetX="1" offsetY="-40" delay="75"/>
+ <frame index="22" offsetX="1" offsetY="-40" delay="75"/>
+ <frame index="23" offsetX="1" offsetY="-40" delay="75"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="4" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="5" offsetX="-1" offsetY="-39" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="7" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="8" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="9" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="10" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="11" offsetX="-2" offsetY="-38" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="13" offsetX="-2" offsetY="-39" delay="75"/>
+ <frame index="14" offsetX="-2" offsetY="-39" delay="75"/>
+ <frame index="15" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="16" offsetX="-2" offsetY="-39" delay="75"/>
+ <frame index="17" offsetX="-2" offsetY="-39" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="18" offsetX="1" offsetY="-40" delay="75"/>
+ <frame index="19" offsetX="1" offsetY="-39" delay="75"/>
+ <frame index="20" offsetX="1" offsetY="-40" delay="75"/>
+ <frame index="21" offsetX="1" offsetY="-40" delay="75"/>
+ <frame index="22" offsetX="1" offsetY="-39" delay="75"/>
+ <frame index="23" offsetX="1" offsetY="-40" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="2" offsetY="-39" delay="75"/>
+ <frame index="7" offsetX="2" offsetY="-40" delay="75"/>
+ <frame index="8" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="9" offsetX="-3" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX="-3" offsetY="-38" delay="75"/>
+ <frame index="13" offsetX="-3" offsetY="-38" delay="75"/>
+ <frame index="14" offsetX="-3" offsetY="-38" delay="75"/>
+ <frame index="15" offsetX="-3" offsetY="-35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="18" offsetX="-2" offsetY="-41" delay="75"/>
+ <frame index="19" offsetX="-2" offsetY="-42" delay="75"/>
+ <frame index="20" offsetX="1" offsetY="-39" delay="75"/>
+ <frame index="21" offsetX="2" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="4" offsetX="-1" offsetY="-40" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="3" offsetY="-41" delay="75"/>
+ <frame index="7" offsetX="3" offsetY="-41" delay="75"/>
+ <frame index="8" offsetX="3" offsetY="-41" delay="75"/>
+ <frame index="9" offsetX="5" offsetY="-42" delay="75"/>
+ <frame index="10" offsetX="5" offsetY="-42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX="-2" offsetY="-42" delay="75"/>
+ <frame index="13" offsetX="-2" offsetY="-42" delay="75"/>
+ <frame index="14" offsetX="-3" offsetY="-42" delay="75"/>
+ <frame index="15" offsetX="-3" offsetY="-41" delay="75"/>
+ <frame index="16" offsetX="-3" offsetY="-42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="18" offsetX="-3" offsetY="-41" delay="75"/>
+ <frame index="19" offsetX="-3" offsetY="-41" delay="75"/>
+ <frame index="20" offsetX="-3" offsetY="-41" delay="75"/>
+ <frame index="21" offsetX="-5" offsetY="-42" delay="75"/>
+ <frame index="22" offsetX="-5" offsetY="-42" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-27" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-27" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-27" delay="75"/>
+ <frame index="4" offsetX="-1" offsetY="-27" delay="75"/>
+ <frame index="5" offsetX="-1" offsetY="-27" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="2" offsetY="-30" delay="75"/>
+ <frame index="7" offsetX="2" offsetY="-30" delay="75"/>
+ <frame index="8" offsetX="2" offsetY="-30" delay="75"/>
+ <frame index="9" offsetX="2" offsetY="-30" delay="75"/>
+ <frame index="10" offsetX="2" offsetY="-30" delay="75"/>
+ <frame index="11" offsetX="2" offsetY="-30" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX="-1" offsetY="-30" delay="75"/>
+ <frame index="13" offsetX="-1" offsetY="-30" delay="75"/>
+ <frame index="14" offsetX="-1" offsetY="-30" delay="75"/>
+ <frame index="15" offsetX="-1" offsetY="-30" delay="75"/>
+ <frame index="16" offsetX="-1" offsetY="-30" delay="75"/>
+ <frame index="17" offsetX="-1" offsetY="-30" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="18" offsetX="-5" offsetY="-30" delay="75"/>
+ <frame index="19" offsetX="-5" offsetY="-30" delay="75"/>
+ <frame index="20" offsetX="-5" offsetY="-30" delay="75"/>
+ <frame index="21" offsetX="-5" offsetY="-30" delay="75"/>
+ <frame index="22" offsetX="-5" offsetY="-30" delay="75"/>
+ <frame index="23" offsetX="-5" offsetY="-30" delay="75"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base_dead">
+ <animation direction="default">
+ <frame index="12" offsetX="40" offsetY="-7" delay="140"/>
+ <frame index="13" offsetX="40" offsetY="-7" delay="140"/>
+ <frame index="14" offsetX="40" offsetY="-7" delay="5000"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="7" offsetX="1" offsetY="-40" delay="140"/>
+ <frame index="8" offsetX="3" offsetY="-40" delay="140"/>
+ <frame index="9" offsetX="-4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="13" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="14" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="15" offsetX="-2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="18" offsetX="3" offsetY="-39" delay="140"/>
+ <frame index="19" offsetX="0" offsetY="-42" delay="140"/>
+ <frame index="20" offsetX="-2" offsetY="-42" delay="140"/>
+ <frame index="21" offsetX="3" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="100"/>
+ <frame index="2" offsetX="-1" offsetY="-35" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-34" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="2" offsetY="-39" delay="100"/>
+ <frame index="7" offsetX="2" offsetY="-40" delay="100"/>
+ <frame index="8" offsetX="-2" offsetY="-37" delay="100"/>
+ <frame index="9" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX="-3" offsetY="-38" delay="100"/>
+ <frame index="13" offsetX="-3" offsetY="-38" delay="100"/>
+ <frame index="14" offsetX="-3" offsetY="-38" delay="100"/>
+ <frame index="15" offsetX="-3" offsetY="-35" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="18" offsetX="-2" offsetY="-41" delay="100"/>
+ <frame index="19" offsetX="-2" offsetY="-42" delay="100"/>
+ <frame index="20" offsetX="1" offsetY="-39" delay="100"/>
+ <frame index="21" offsetX="2" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="3" offsetY="-39" delay="140"/>
+ <frame index="7" offsetX="4" offsetY="-40" delay="140"/>
+ <frame index="8" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="9" offsetX="-3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="13" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="14" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="15" offsetX="-4" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="18" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="19" offsetX="-3" offsetY="-42" delay="140"/>
+ <frame index="20" offsetX="2" offsetY="-43" delay="140"/>
+ <frame index="21" offsetX="4" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="7" offsetX="2" offsetY="-40" delay="140"/>
+ <frame index="8" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="9" offsetX="-3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="13" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="14" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="15" offsetX="-3" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="18" offsetX="-1" offsetY="-43" delay="140"/>
+ <frame index="19" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="20" offsetX="0" offsetY="-43" delay="140"/>
+ <frame index="21" offsetX="4" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/candorheadband.xml b/graphics/sprites/ml/equipment/head/candorheadband.xml
new file mode 100644
index 0000000..8905283
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/candorheadband.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/candorheadband.png|W"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/cap.xml b/graphics/sprites/ml/equipment/head/cap.xml
new file mode 100644
index 0000000..53fa74f
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/cap.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/cap.png|R"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/captaincap.xml b/graphics/sprites/ml/equipment/head/captaincap.xml
new file mode 100644
index 0000000..2ff8b2f
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/captaincap.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/captaincap.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/catears.xml b/graphics/sprites/ml/equipment/head/catears.xml
new file mode 100644
index 0000000..d1c73e4
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/catears.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/catears.png|M;W"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/ml/equipment/head/centurionhelmet.xml b/graphics/sprites/ml/equipment/head/centurionhelmet.xml
new file mode 100644
index 0000000..1a3220e
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/centurionhelmet.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/centurionhelmet.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/chefhat.xml b/graphics/sprites/ml/equipment/head/chefhat.xml
new file mode 100644
index 0000000..4940492
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/chefhat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/chefhat.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/clericcap.xml b/graphics/sprites/ml/equipment/head/clericcap.xml
new file mode 100644
index 0000000..e1db461
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/clericcap.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/clericcap.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/corsairhat.xml b/graphics/sprites/ml/equipment/head/corsairhat.xml
new file mode 100644
index 0000000..d19239a
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/corsairhat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/corsairhat.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/crusadehelmet.xml b/graphics/sprites/ml/equipment/head/crusadehelmet.xml
new file mode 100644
index 0000000..417f25c
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/crusadehelmet.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/crusadehelmet.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/darkhelm.xml b/graphics/sprites/ml/equipment/head/darkhelm.xml
new file mode 100644
index 0000000..14abd4b
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/darkhelm.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/darkhelm.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/darkknighthelmet.xml b/graphics/sprites/ml/equipment/head/darkknighthelmet.xml
new file mode 100644
index 0000000..fd0d871
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/darkknighthelmet.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/darkknighthelmet.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/deserthat.xml b/graphics/sprites/ml/equipment/head/deserthat.xml
new file mode 100644
index 0000000..5296d1c
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/deserthat.xml
@@ -0,0 +1,258 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/deserthat.png|R" width="32" height="35"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="7" offsetX="-1" offsetY="-32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="15" offsetX="-2" offsetY="-32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="22" offsetX="0" offsetY="-32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="1" offsetX="-1" offsetY="-31" delay="80"/>
+ <frame index="2" offsetX="-1" offsetY="-32" delay="80"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="80"/>
+ <frame index="4" offsetX="-1" offsetY="-31" delay="80"/>
+ <frame index="5" offsetX="-1" offsetY="-32" delay="80"/>
+ <frame index="6" offsetX="-1" offsetY="-32" delay="80"/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="-1" offsetY="-32" delay="80"/>
+ <frame index="9" offsetX="-1" offsetY="-31" delay="80"/>
+ <frame index="10" offsetX="-1" offsetY="-32" delay="80"/>
+ <frame index="11" offsetX="-1" offsetY="-32" delay="80"/>
+ <frame index="12" offsetX="-1" offsetY="-31" delay="80"/>
+ <frame index="13" offsetX="-1" offsetY="-32" delay="80"/>
+ </animation>
+ <animation direction="up">
+ <frame index="16" offsetX="-2" offsetY="-32" delay="80"/>
+ <frame index="17" offsetX="-2" offsetY="-33" delay="80"/>
+ <frame index="18" offsetX="-2" offsetY="-33" delay="80"/>
+ <frame index="19" offsetX="-2" offsetY="-32" delay="80"/>
+ <frame index="20" offsetX="-2" offsetY="-33" delay="80"/>
+ <frame index="21" offsetX="-2" offsetY="-33" delay="80"/>
+ </animation>
+ <animation direction="right">
+ <frame index="23" offsetX="0" offsetY="-32" delay="80"/>
+ <frame index="24" offsetX="0" offsetY="-31" delay="80"/>
+ <frame index="25" offsetX="0" offsetY="-32" delay="80"/>
+ <frame index="26" offsetX="0" offsetY="-32" delay="80"/>
+ <frame index="27" offsetX="0" offsetY="-31" delay="80"/>
+ <frame index="28" offsetX="0" offsetY="-32" delay="80"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="1" offsetX="-1" offsetY="-30" delay="80"/>
+ <frame index="2" offsetX="-1" offsetY="-31" delay="80"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="80"/>
+ <frame index="4" offsetX="-1" offsetY="-26" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="3" offsetY="-33" delay="80"/>
+ <frame index="9" offsetX="3" offsetY="-34" delay="80"/>
+ <frame index="10" offsetX="0" offsetY="-32" delay="80"/>
+ <frame index="11" offsetX="-1" offsetY="-31" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="16" offsetX="-3" offsetY="-32" delay="80"/>
+ <frame index="17" offsetX="-3" offsetY="-32" delay="80"/>
+ <frame index="18" offsetX="-3" offsetY="-32" delay="80"/>
+ <frame index="19" offsetX="-3" offsetY="-31" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="23" offsetX="-3" offsetY="-33" delay="80"/>
+ <frame index="24" offsetX="-3" offsetY="-33" delay="80"/>
+ <frame index="25" offsetX="0" offsetY="-32" delay="80"/>
+ <frame index="26" offsetX="1" offsetY="-31" delay="80"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="1" offsetX="-1" offsetY="-32" delay="80"/>
+ <frame index="2" offsetX="-1" offsetY="-32" delay="80"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="80"/>
+ <frame index="4" offsetX="-1" offsetY="-30" delay="80"/>
+ <frame index="5" offsetX="-1" offsetY="-32" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="2" offsetY="-32" delay="80"/>
+ <frame index="9" offsetX="2" offsetY="-32" delay="80"/>
+ <frame index="10" offsetX="2" offsetY="-32" delay="80"/>
+ <frame index="11" offsetX="4" offsetY="-33" delay="80"/>
+ <frame index="12" offsetX="4" offsetY="-33" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="16" offsetX="-2" offsetY="-33" delay="80"/>
+ <frame index="17" offsetX="-2" offsetY="-33" delay="80"/>
+ <frame index="18" offsetX="-3" offsetY="-32" delay="80"/>
+ <frame index="19" offsetX="-3" offsetY="-32" delay="80"/>
+ <frame index="20" offsetX="-3" offsetY="-33" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="23" offsetX="-3" offsetY="-32" delay="80"/>
+ <frame index="24" offsetX="-3" offsetY="-32" delay="80"/>
+ <frame index="25" offsetX="-3" offsetY="-32" delay="80"/>
+ <frame index="26" offsetX="-5" offsetY="-33" delay="80"/>
+ <frame index="27" offsetX="-5" offsetY="-33" delay="80"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-20"/>
+ </animation>
+ <animation direction="left">
+ <frame index="7" offsetX="3" offsetY="-23"/>
+ </animation>
+ <animation direction="up">
+ <frame index="15" offsetX="-1" offsetY="-24"/>
+ </animation>
+ <animation direction="right">
+ <frame index="22" offsetX="-6" offsetY="-23"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="14" offsetX="20" offsetY="-6"/>
+ </animation>
+ </action>
+ <!-- FIXME MISSING: sittop standride spawnride ride attackride -->
+ <!--
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="1" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-27" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="4" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="9" offsetX="2" offsetY="-34" delay="140"/>
+ <frame index="10" offsetX="5" offsetY="-35" delay="140"/>
+ <frame index="11" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="16" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="17" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="18" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="19" offsetX="-2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="23" offsetX="2" offsetY="-31" delay="140"/>
+ <frame index="24" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="25" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="26" offsetX="2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="1" offsetX="-1" offsetY="-30" delay="100"/>
+ <frame index="2" offsetX="-1" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="100"/>
+ <frame index="4" offsetX="-1" offsetY="-26" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="3" offsetY="-33" delay="100"/>
+ <frame index="9" offsetX="3" offsetY="-34" delay="100"/>
+ <frame index="10" offsetX="0" offsetY="-32" delay="100"/>
+ <frame index="11" offsetX="-1" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="16" offsetX="-3" offsetY="-32" delay="100"/>
+ <frame index="17" offsetX="-3" offsetY="-32" delay="100"/>
+ <frame index="18" offsetX="-3" offsetY="-32" delay="100"/>
+ <frame index="19" offsetX="-3" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="23" offsetX="-3" offsetY="-33" delay="100"/>
+ <frame index="24" offsetX="-3" offsetY="-33" delay="100"/>
+ <frame index="25" offsetX="0" offsetY="-32" delay="100"/>
+ <frame index="26" offsetX="1" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="1" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="4" offsetX="-2" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="4" offsetY="-33" delay="140"/>
+ <frame index="9" offsetX="5" offsetY="-34" delay="140"/>
+ <frame index="10" offsetX="1" offsetY="-36" delay="140"/>
+ <frame index="11" offsetX="-1" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="16" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="17" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="18" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="19" offsetX="-4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="23" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="24" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="25" offsetX="1" offsetY="-36" delay="140"/>
+ <frame index="26" offsetX="3" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="1" offsetX="-1" offsetY="-30" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="4" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="3" offsetY="-35" delay="140"/>
+ <frame index="9" offsetX="3" offsetY="-34" delay="140"/>
+ <frame index="10" offsetX="4" offsetY="-36" delay="140"/>
+ <frame index="11" offsetX="-1" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="16" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="17" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="18" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="19" offsetX="-3" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="23" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="24" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="25" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="26" offsetX="3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ -->
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/deserthelmet.xml b/graphics/sprites/ml/equipment/head/deserthelmet.xml
new file mode 100644
index 0000000..bac40cd
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/deserthelmet.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/deserthelmet.png"
+ width="32"
+ height="64"
+ offsetY="0"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/devcap.xml b/graphics/sprites/ml/equipment/head/devcap.xml
new file mode 100644
index 0000000..b4964d3
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/devcap.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/devcap.png|W;R"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/dragoneggshell.xml b/graphics/sprites/ml/equipment/head/dragoneggshell.xml
new file mode 100644
index 0000000..2572667
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/dragoneggshell.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/dragoneggshell.png|W"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/earmuffs.xml b/graphics/sprites/ml/equipment/head/earmuffs.xml
new file mode 100644
index 0000000..1bca85d
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/earmuffs.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/earmuffs.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/eggshellhat.xml b/graphics/sprites/ml/equipment/head/eggshellhat.xml
new file mode 100644
index 0000000..dbc6974
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/eggshellhat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/eggshellhat.png|W"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/eye-down-blink-argaes.xml b/graphics/sprites/ml/equipment/head/eye-down-blink-argaes.xml
new file mode 100644
index 0000000..cdca166
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/eye-down-blink-argaes.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Jesusalva
+Copyright (C) 2021 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="eye"
+ src="graphics/sprites/accessories/eye-down-blink-argaes.png"
+ width="16"
+ height="8"
+ offsetY="-41"
+ offsetX="-1"/>
+
+ <include file="equipment/head/human-eye-blink.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/eye-down-blink-tonori.xml b/graphics/sprites/ml/equipment/head/eye-down-blink-tonori.xml
new file mode 100644
index 0000000..884258d
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/eye-down-blink-tonori.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Jesusalva
+Copyright (C) 2021 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="eye"
+ src="graphics/sprites/accessories/eye-down-blink-tonori.png"
+ width="16"
+ height="8"
+ offsetY="-41"
+ offsetX="-1"/>
+
+ <include file="equipment/head/human-eye-blink.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/fafimask.xml b/graphics/sprites/ml/equipment/head/fafimask.xml
new file mode 100644
index 0000000..b8b200f
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/fafimask.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/fafimask.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/fairyhat.xml b/graphics/sprites/ml/equipment/head/fairyhat.xml
new file mode 100644
index 0000000..62030b8
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/fairyhat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/fairyhat.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/fancyhat.xml b/graphics/sprites/ml/equipment/head/fancyhat.xml
new file mode 100644
index 0000000..1886b37
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/fancyhat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/fancyhat.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/farmerhat.xml b/graphics/sprites/ml/equipment/head/farmerhat.xml
new file mode 100644
index 0000000..72c8919
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/farmerhat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/farmerhat.png|W"
+ width="96"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/largeheadmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/fluffyhat.xml b/graphics/sprites/ml/equipment/head/fluffyhat.xml
new file mode 100644
index 0000000..c0b103b
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/fluffyhat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/fluffyhat.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/forestshroomhat.xml b/graphics/sprites/ml/equipment/head/forestshroomhat.xml
new file mode 100644
index 0000000..e893500
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/forestshroomhat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/forestshroomhat.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/funkyhat.xml b/graphics/sprites/ml/equipment/head/funkyhat.xml
new file mode 100644
index 0000000..bc72b57
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/funkyhat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/funkyhat.png|W"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/gmcap.xml b/graphics/sprites/ml/equipment/head/gmcap.xml
new file mode 100644
index 0000000..651ea0e
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/gmcap.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/gmcap.png|R"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/graduationcap.xml b/graphics/sprites/ml/equipment/head/graduationcap.xml
new file mode 100644
index 0000000..76d57d6
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/graduationcap.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/graduationcap.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/headhood.xml b/graphics/sprites/ml/equipment/head/headhood.xml
new file mode 100644
index 0000000..5b20b68
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/headhood.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/headhood.png|W"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/human-eye-blink.xml b/graphics/sprites/ml/equipment/head/human-eye-blink.xml
new file mode 100644
index 0000000..45ec983
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/human-eye-blink.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2011-2013 Evol Online -->
+<sprite>
+ <imageset name="eye"
+ src="graphics/sprites/accessories/eye-down-blink.png"
+ width="16"
+ height="8"
+ offsetY="-41"
+ offsetX="-1"/>
+
+ <action name="stand" imageset="eye">
+ <animation direction="default">
+ <frame index="0" delay="1872"/>
+ <frame index="1" delay="60"/>
+ <frame index="2" delay="80"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="eye">
+ <animation direction="default">
+ <frame index="0" delay="1872" offsetY="11"/>
+ <frame index="1" delay="60" offsetY="11"/>
+ <frame index="2" delay="80" offsetY="11"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/imperialcrown.xml b/graphics/sprites/ml/equipment/head/imperialcrown.xml
new file mode 100644
index 0000000..53e70a4
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/imperialcrown.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/imperialcrown.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/infantryhelmet.xml b/graphics/sprites/ml/equipment/head/infantryhelmet.xml
new file mode 100644
index 0000000..ff4fdcf
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/infantryhelmet.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/infantryhelmet.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/knithat.xml b/graphics/sprites/ml/equipment/head/knithat.xml
new file mode 100644
index 0000000..6761d16
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/knithat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/knithat.png|W;Y;R"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/leprechaunhat.xml b/graphics/sprites/ml/equipment/head/leprechaunhat.xml
new file mode 100644
index 0000000..b53b480
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/leprechaunhat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/leprechaunhat.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/ml/equipment/head/magictophat.xml b/graphics/sprites/ml/equipment/head/magictophat.xml
new file mode 100644
index 0000000..15988e5
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/magictophat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/magictophat.png|R"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/minerhat.xml b/graphics/sprites/ml/equipment/head/minerhat.xml
new file mode 100644
index 0000000..c550024
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/minerhat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/minerhat.png|R"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/moonshroomhat.xml b/graphics/sprites/ml/equipment/head/moonshroomhat.xml
new file mode 100644
index 0000000..69cb303
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/moonshroomhat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018-2019 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/moonshroomhat.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/moubihat.xml b/graphics/sprites/ml/equipment/head/moubihat.xml
new file mode 100644
index 0000000..bedcec5
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/moubihat.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018-2019 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/moubihat.png"
+ width="28"
+ height="32"/>
+
+ <include file="equipment/head/mouboohat.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/mouboohat.xml b/graphics/sprites/ml/equipment/head/mouboohat.xml
new file mode 100644
index 0000000..fb3f037
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/mouboohat.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/mouboohat.png" width="28" height="32"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-35"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-35"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-35"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-35" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-35" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-35" delay="150"/>
+ <frame index="3" offsetX="2" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-35" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="5" offsetX="0" offsetY="-33" delay="75"/>
+ <frame index="5" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="5" offsetX="0" offsetY="-31" delay="75"/>
+ <frame index="5" offsetX="0" offsetY="-30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="2" offsetY="-36" delay="75"/>
+ <frame index="6" offsetX="2" offsetY="-37" delay="75"/>
+ <frame index="6" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="6" offsetX="-3" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="8" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="8" offsetX="2" offsetY="-34" delay="75"/>
+ <frame index="8" offsetX="3" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-35" delay="225"/>
+ <frame index="1" offsetX="3" offsetY="-36" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-35" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-35" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-36" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-23"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-27"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-26"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="27" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="5" offsetX="0" offsetY="-34" delay="140"/>
+ <frame index="5" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="5" offsetX="0" offsetY="-35" delay="140"/>
+ <frame index="5" offsetX="0" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="-2" offsetY="-34" delay="140"/>
+ <frame index="6" offsetX="1" offsetY="-37" delay="140"/>
+ <frame index="6" offsetX="4" offsetY="-37" delay="140"/>
+ <frame index="6" offsetX="-4" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="4" offsetY="-34" delay="140"/>
+ <frame index="8" offsetX="1" offsetY="-37" delay="140"/>
+ <frame index="8" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="8" offsetX="4" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="5" offsetX="0" offsetY="-33" delay="100"/>
+ <frame index="5" offsetX="0" offsetY="-34" delay="100"/>
+ <frame index="5" offsetX="0" offsetY="-31" delay="100"/>
+ <frame index="5" offsetX="0" offsetY="-30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="2" offsetY="-36" delay="100"/>
+ <frame index="6" offsetX="2" offsetY="-37" delay="100"/>
+ <frame index="6" offsetX="-1" offsetY="-34" delay="100"/>
+ <frame index="6" offsetX="-3" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="8" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="8" offsetX="2" offsetY="-34" delay="100"/>
+ <frame index="8" offsetX="3" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="5" offsetX="-1" offsetY="-36" delay="280"/>
+ <frame index="5" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="5" offsetX="-1" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="3" offsetY="-36" delay="140"/>
+ <frame index="6" offsetX="4" offsetY="-37" delay="140"/>
+ <frame index="6" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="6" offsetX="-3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="8" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="8" offsetX="3" offsetY="-38" delay="140"/>
+ <frame index="8" offsetX="5" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="5" offsetX="0" offsetY="-33" delay="140"/>
+ <frame index="5" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="5" offsetX="0" offsetY="-36" delay="140"/>
+ <frame index="5" offsetX="0" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="2" offsetY="-38" delay="140"/>
+ <frame index="6" offsetX="2" offsetY="-37" delay="140"/>
+ <frame index="6" offsetX="3" offsetY="-38" delay="140"/>
+ <frame index="6" offsetX="-3" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="8" offsetX="0" offsetY="-37" delay="140"/>
+ <frame index="8" offsetX="1" offsetY="-38" delay="140"/>
+ <frame index="8" offsetX="5" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/murderercrown.xml b/graphics/sprites/ml/equipment/head/murderercrown.xml
new file mode 100644
index 0000000..50e4547
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/murderercrown.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/murderercrown.png|R"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/mushroom.xml b/graphics/sprites/ml/equipment/head/mushroom.xml
new file mode 100644
index 0000000..8fb5b8e
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/mushroom.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/mushroom.png" width="26" height="15"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="0" offsetY="-48"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetX="-2" offsetY="-48"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetX="-1" offsetY="-48"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="0" offsetY="-48" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-48" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-48" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetX="-2" offsetY="-48" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-49" delay="150"/>
+ <frame index="0" offsetX="-2" offsetY="-48" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-49" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="4" offsetY="-49" delay="75"/>
+ <frame index="0" offsetX="4" offsetY="-50" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetX="-3" offsetY="-48" delay="225"/>
+ <frame index="0" offsetX="-3" offsetY="-46" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetX="-4" offsetY="-49" delay="75"/>
+ <frame index="0" offsetX="-4" offsetY="-50" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="3" offsetY="-48" delay="225"/>
+ <frame index="0" offsetX="5" offsetY="-49" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetX="-2" offsetY="-48" delay="225"/>
+ <frame index="0" offsetX="-3" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-3" offsetY="-48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetX="-4" offsetY="-48" delay="225"/>
+ <frame index="0" offsetX="-6" offsetY="-49" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="4" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetX="-1" offsetY="-40"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetX="-7" offsetY="-38"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="1" offsetX="37" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="0" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="3" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="5" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetX="-3" offsetY="-48" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-49" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetX="1" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="-4" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="1" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="4" offsetY="-49" delay="100"/>
+ <frame index="0" offsetX="4" offsetY="-50" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-47" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetX="-3" offsetY="-48" delay="300"/>
+ <frame index="0" offsetX="-3" offsetY="-46" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetX="-4" offsetY="-49" delay="100"/>
+ <frame index="0" offsetX="-4" offsetY="-50" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-49" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="5" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="6" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="1" offsetY="-51" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetX="-3" offsetY="-48" delay="420"/>
+ <frame index="0" offsetX="-4" offsetY="-51" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-5" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-51" delay="140"/>
+ <frame index="0" offsetX="2" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="4" offsetY="-51" delay="140"/>
+ <frame index="0" offsetX="4" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="4" offsetY="-51" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetX="-3" offsetY="-48" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-46" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetX="-3" offsetY="-51" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-51" delay="140"/>
+ <frame index="0" offsetX="2" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/operamask.xml b/graphics/sprites/ml/equipment/head/operamask.xml
new file mode 100644
index 0000000..8960a1d
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/operamask.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/operamask.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/paperbag.xml b/graphics/sprites/ml/equipment/head/paperbag.xml
new file mode 100644
index 0000000..18e62c9
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/paperbag.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/paperbag.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/pinkhelmet.xml b/graphics/sprites/ml/equipment/head/pinkhelmet.xml
new file mode 100644
index 0000000..37be223
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/pinkhelmet.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/pinkhelmet.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/pinkiehat.xml b/graphics/sprites/ml/equipment/head/pinkiehat.xml
new file mode 100644
index 0000000..2d16301
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/pinkiehat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/pinkiehat.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/prsmhelmet.xml b/graphics/sprites/ml/equipment/head/prsmhelmet.xml
new file mode 100644
index 0000000..d3a63d5
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/prsmhelmet.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/prsmhelmet.png|W"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/pumpkinhat.xml b/graphics/sprites/ml/equipment/head/pumpkinhat.xml
new file mode 100644
index 0000000..5d5670f
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/pumpkinhat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/pumpkinhat.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/ricehat.xml b/graphics/sprites/ml/equipment/head/ricehat.xml
new file mode 100644
index 0000000..8f5741f
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/ricehat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/ricehat.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/righteyepatch.xml b/graphics/sprites/ml/equipment/head/righteyepatch.xml
new file mode 100644
index 0000000..d1928e3
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/righteyepatch.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/righteyepatch.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/samuraihelmet.xml b/graphics/sprites/ml/equipment/head/samuraihelmet.xml
new file mode 100644
index 0000000..548b864
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/samuraihelmet.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/samuraihelmet.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/santabeardhat.xml b/graphics/sprites/ml/equipment/head/santabeardhat.xml
new file mode 100644
index 0000000..1cfbdbd
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/santabeardhat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/santabeardhat.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/santahat.xml b/graphics/sprites/ml/equipment/head/santahat.xml
new file mode 100644
index 0000000..4a4b428
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/santahat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/santahat.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/serfhat.xml b/graphics/sprites/ml/equipment/head/serfhat.xml
new file mode 100644
index 0000000..87cea66
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/serfhat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/serfhat.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/shroomhat.xml b/graphics/sprites/ml/equipment/head/shroomhat.xml
new file mode 100644
index 0000000..c71cfed
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/shroomhat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/shroomhat.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/skullmask.xml b/graphics/sprites/ml/equipment/head/skullmask.xml
new file mode 100644
index 0000000..4ddd7ff
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/skullmask.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/skullmask.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/smileycap.xml b/graphics/sprites/ml/equipment/head/smileycap.xml
new file mode 100644
index 0000000..52deeb4
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/smileycap.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Seeds
+Copyright (C) 2020 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/smileycap.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/standardheadband.xml b/graphics/sprites/ml/equipment/head/standardheadband.xml
new file mode 100644
index 0000000..a82b4ab
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/standardheadband.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/standardheadband.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/terranitehelmet.xml b/graphics/sprites/ml/equipment/head/terranitehelmet.xml
new file mode 100644
index 0000000..348c418
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/terranitehelmet.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc, seeds
+Copyright (C) 2018-2020 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/terranitehelmet.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/terranitemask.xml b/graphics/sprites/ml/equipment/head/terranitemask.xml
new file mode 100644
index 0000000..c7339c0
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/terranitemask.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018-2019 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/terranitemask.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/tophat.xml b/graphics/sprites/ml/equipment/head/tophat.xml
new file mode 100644
index 0000000..f4a506d
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/tophat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/tophat.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/trapperhat.xml b/graphics/sprites/ml/equipment/head/trapperhat.xml
new file mode 100644
index 0000000..bf7b95f
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/trapperhat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/trapperhat.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/vikinghelmet.xml b/graphics/sprites/ml/equipment/head/vikinghelmet.xml
new file mode 100644
index 0000000..1cc47d2
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/vikinghelmet.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/vikinghelmet.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/warlordhelmet.xml b/graphics/sprites/ml/equipment/head/warlordhelmet.xml
new file mode 100644
index 0000000..04c05f1
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/warlordhelmet.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/warlordhelmet.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/wickedshroomhat.xml b/graphics/sprites/ml/equipment/head/wickedshroomhat.xml
new file mode 100644
index 0000000..7f4a7aa
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/wickedshroomhat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/wickedshroomhat.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/wreath.xml b/graphics/sprites/ml/equipment/head/wreath.xml
new file mode 100644
index 0000000..5bbe27b
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/wreath.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Jesusalva
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/wreath.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/head/yetimask.xml b/graphics/sprites/ml/equipment/head/yetimask.xml
new file mode 100644
index 0000000..d960ac7
--- /dev/null
+++ b/graphics/sprites/ml/equipment/head/yetimask.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/yetimask.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/legs/cottontrousers-female.xml b/graphics/sprites/ml/equipment/legs/cottontrousers-female.xml
new file mode 100644
index 0000000..2ec20c4
--- /dev/null
+++ b/graphics/sprites/ml/equipment/legs/cottontrousers-female.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/legs/cottontrousers-female.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/legs/cottontrousers-male.xml b/graphics/sprites/ml/equipment/legs/cottontrousers-male.xml
new file mode 100644
index 0000000..e0a8a81
--- /dev/null
+++ b/graphics/sprites/ml/equipment/legs/cottontrousers-male.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2014 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/legs/cottontrousers-male.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/legs/shorts-female.xml b/graphics/sprites/ml/equipment/legs/shorts-female.xml
new file mode 100644
index 0000000..8980708
--- /dev/null
+++ b/graphics/sprites/ml/equipment/legs/shorts-female.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/legs/shorts-female.png|S"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/legs/shorts-male.xml b/graphics/sprites/ml/equipment/legs/shorts-male.xml
new file mode 100644
index 0000000..ac975fd
--- /dev/null
+++ b/graphics/sprites/ml/equipment/legs/shorts-male.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/legs/shorts-male.png|S"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/neck/autumnmask.xml b/graphics/sprites/ml/equipment/neck/autumnmask.xml
new file mode 100644
index 0000000..ee01c51
--- /dev/null
+++ b/graphics/sprites/ml/equipment/neck/autumnmask.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 Moubootaur Legends-->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/neck/autumnmask.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/ml/equipment/neck/sunglasses.xml b/graphics/sprites/ml/equipment/neck/sunglasses.xml
new file mode 100644
index 0000000..e0a0fe2
--- /dev/null
+++ b/graphics/sprites/ml/equipment/neck/sunglasses.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2 -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/neck/sunglasses.png"
+ width="32"
+ height="64"
+ offsetY="1"/>
+
+ <include file="equipment/head/headmodel-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/shields/barrel.xml b/graphics/sprites/ml/equipment/shields/barrel.xml
new file mode 100644
index 0000000..0dfd92a
--- /dev/null
+++ b/graphics/sprites/ml/equipment/shields/barrel.xml
@@ -0,0 +1,156 @@
+<?xml version="1.0"?>
+<!-- Author possibly from TMW, TMW or UFB projects
+Copyright (C) 2015 Evol Online -->
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/shields/barrel.png" width="64" height="96" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="sittop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="standride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="spawnride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="ride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/ml/equipment/shields/bladeshield.xml b/graphics/sprites/ml/equipment/shields/bladeshield.xml
new file mode 100644
index 0000000..0aee31b
--- /dev/null
+++ b/graphics/sprites/ml/equipment/shields/bladeshield.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Jesusalva
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="shield"
+ src="graphics/sprites/equipment/shields/bladeshield.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/shields/standard.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/shields/braknar.xml b/graphics/sprites/ml/equipment/shields/braknar.xml
new file mode 100644
index 0000000..afc85ef
--- /dev/null
+++ b/graphics/sprites/ml/equipment/shields/braknar.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Jesusalva
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="shield"
+ src="graphics/sprites/equipment/shields/braknar.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/shields/standard.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/shields/britshield.xml b/graphics/sprites/ml/equipment/shields/britshield.xml
new file mode 100644
index 0000000..2378f23
--- /dev/null
+++ b/graphics/sprites/ml/equipment/shields/britshield.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Jesusalva
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="shield"
+ src="graphics/sprites/equipment/shields/britshield.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/shields/standard.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/shields/buckler.xml b/graphics/sprites/ml/equipment/shields/buckler.xml
new file mode 100644
index 0000000..6991760
--- /dev/null
+++ b/graphics/sprites/ml/equipment/shields/buckler.xml
@@ -0,0 +1,106 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="shield" src="graphics/sprites/equipment/shields/buckler.png" width="64" height="64" />
+
+ <action name="default" imageset="shield">
+ </action>
+
+ <action name="stand" imageset="shield">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="shield">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="shield">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="shield">
+ <animation direction="down">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="shield">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="shield">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/ml/equipment/shields/candorbola.xml b/graphics/sprites/ml/equipment/shields/candorbola.xml
new file mode 100644
index 0000000..079ee5e
--- /dev/null
+++ b/graphics/sprites/ml/equipment/shields/candorbola.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Mouboutaur Legends -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/shields/candorbola.png"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/ml/equipment/shields/dragon.xml b/graphics/sprites/ml/equipment/shields/dragon.xml
new file mode 100644
index 0000000..844e2ef
--- /dev/null
+++ b/graphics/sprites/ml/equipment/shields/dragon.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Jesusalva
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="shield"
+ src="graphics/sprites/equipment/shields/dragon.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/shields/standard.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/shields/kidbola.xml b/graphics/sprites/ml/equipment/shields/kidbola.xml
new file mode 100644
index 0000000..d6c9032
--- /dev/null
+++ b/graphics/sprites/ml/equipment/shields/kidbola.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Mouboutaur Legends -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/shields/kidbola.png"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/ml/equipment/shields/knight.xml b/graphics/sprites/ml/equipment/shields/knight.xml
new file mode 100644
index 0000000..1ba2eb8
--- /dev/null
+++ b/graphics/sprites/ml/equipment/shields/knight.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Jesusalva
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="shield"
+ src="graphics/sprites/equipment/shields/knight.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/shields/standard.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/shields/leather.xml b/graphics/sprites/ml/equipment/shields/leather.xml
new file mode 100644
index 0000000..9ee3b50
--- /dev/null
+++ b/graphics/sprites/ml/equipment/shields/leather.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Jesusalva
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="shield"
+ src="graphics/sprites/equipment/shields/leather.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/shields/standard.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/shields/masterbola.xml b/graphics/sprites/ml/equipment/shields/masterbola.xml
new file mode 100644
index 0000000..ec7f5d8
--- /dev/null
+++ b/graphics/sprites/ml/equipment/shields/masterbola.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Mouboutaur Legends -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/shields/masterbola.png"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/ml/equipment/shields/pioubola.xml b/graphics/sprites/ml/equipment/shields/pioubola.xml
new file mode 100644
index 0000000..a05b953
--- /dev/null
+++ b/graphics/sprites/ml/equipment/shields/pioubola.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Mouboutaur Legends -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/shields/pioubola.png"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/ml/equipment/shields/purplebola.xml b/graphics/sprites/ml/equipment/shields/purplebola.xml
new file mode 100644
index 0000000..0acd7e1
--- /dev/null
+++ b/graphics/sprites/ml/equipment/shields/purplebola.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Mouboutaur Legends -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/shields/purplebola.png"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/ml/equipment/shields/snakebola.xml b/graphics/sprites/ml/equipment/shields/snakebola.xml
new file mode 100644
index 0000000..23ade26
--- /dev/null
+++ b/graphics/sprites/ml/equipment/shields/snakebola.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Mouboutaur Legends -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/shields/snakebola.png"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/ml/equipment/shields/steel.xml b/graphics/sprites/ml/equipment/shields/steel.xml
new file mode 100644
index 0000000..19d7a9a
--- /dev/null
+++ b/graphics/sprites/ml/equipment/shields/steel.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Jesusalva
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="shield"
+ src="graphics/sprites/equipment/shields/steel.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/shields/standard.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/shields/tulimsharbola.xml b/graphics/sprites/ml/equipment/shields/tulimsharbola.xml
new file mode 100644
index 0000000..a167c66
--- /dev/null
+++ b/graphics/sprites/ml/equipment/shields/tulimsharbola.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Mouboutaur Legends -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/shields/tulimsharbola.png"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/ml/equipment/shields/wooden.xml b/graphics/sprites/ml/equipment/shields/wooden.xml
new file mode 100644
index 0000000..e79b839
--- /dev/null
+++ b/graphics/sprites/ml/equipment/shields/wooden.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Jesusalva
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="shield"
+ src="graphics/sprites/equipment/shields/wooden.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/shields/standard.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/weapons/arcane.xml b/graphics/sprites/ml/equipment/weapons/arcane.xml
new file mode 100644
index 0000000..05d665f
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/arcane.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018-2020 TMW2: Moubootaur Legends -->
+
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/arcane.png"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/weapons/backsword.xml b/graphics/sprites/ml/equipment/weapons/backsword.xml
new file mode 100644
index 0000000..9c44a6b
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/backsword.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/backsword.png"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/ml/equipment/weapons/banshee.xml b/graphics/sprites/ml/equipment/weapons/banshee.xml
new file mode 100644
index 0000000..e984099
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/banshee.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="banshee-bow" src="graphics/sprites/equipment/weapons/banshee.png|B" width="128" height="128"/>
+ <action name="default" imageset="banshee-bow"/>
+ <action name="stand" imageset="banshee-bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="banshee-bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="banshee-bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="banshee-bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="banshee-bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/weapons/bow.xml b/graphics/sprites/ml/equipment/weapons/bow.xml
new file mode 100644
index 0000000..ce17928
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/bow.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/bow.png"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/weapons/bugslayer.xml b/graphics/sprites/ml/equipment/weapons/bugslayer.xml
new file mode 100644
index 0000000..dbe3469
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/bugslayer.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/bugslayer.png"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/weapons/chopper.xml b/graphics/sprites/ml/equipment/weapons/chopper.xml
new file mode 100644
index 0000000..0cf68b6
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/chopper.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Micksha
+Copyright (C) 2020 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/chopper.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/weapons/knife.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/weapons/gun.xml b/graphics/sprites/ml/equipment/weapons/gun.xml
new file mode 100644
index 0000000..e1417c1
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/gun.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="weapon" src="graphics/sprites/equipment/weapons/gun.png" width="64" height="64" />
+
+ <action name="default" imageset="weapon">
+ </action>
+
+ <action name="attack_bow" imageset="weapon">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="75" />
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/weapons/halberd.xml b/graphics/sprites/ml/equipment/weapons/halberd.xml
new file mode 100644
index 0000000..27c5725
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/halberd.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Micksha
+Copyright (C) 2019 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/halberd.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/weapons/knife.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/weapons/heavyaxe.xml b/graphics/sprites/ml/equipment/weapons/heavyaxe.xml
new file mode 100644
index 0000000..f4e4af8
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/heavyaxe.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0" encoding="utf-8"?>
+<sprite>
+ <imageset name="weapon"
+ src="graphics/sprites/equipment/weapons/heavyaxe.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/weapons/kanabo.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/weapons/immortal.xml b/graphics/sprites/ml/equipment/weapons/immortal.xml
new file mode 100644
index 0000000..1909a1d
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/immortal.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Jesusalva, dangerDuck
+Copyright (C) 2018-2020 TMW2: Moubootaur Legends -->
+
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/immortal.png"
+ width="128"
+ height="128"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/weapons/jackal.xml b/graphics/sprites/ml/equipment/weapons/jackal.xml
new file mode 100644
index 0000000..8145206
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/jackal.xml
@@ -0,0 +1,100 @@
+<?xml version="1.0"?>
+<!-- (C) The Mana World Brazil Team -->
+<sprite>
+ <imageset name="sword" src="graphics/sprites/equipment/weapons/jackal.png" width="128" height="128" />
+
+ <action name="default" imageset="sword">
+ </action>
+
+ <action name="stand" imageset="sword">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="sword">
+ <animation direction="down">
+ <frame index="1" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <frame index="17" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <frame index="33" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <frame index="49" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="sword">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="sword">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="sword">
+ <animation direction="down">
+ <frame index="9" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="10" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="11" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="8" offsetX="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="27" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="24" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="25" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="26" offsetX="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="40" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="41" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="42" offsetX="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="59" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="56" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="57" offsetX="0" offsetY ="32" delay="75" />
+ <frame index="58" offsetX="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/ml/equipment/weapons/kanabo.xml b/graphics/sprites/ml/equipment/weapons/kanabo.xml
new file mode 100644
index 0000000..d855388
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/kanabo.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="weapon" src="graphics/sprites/equipment/weapons/kanabo.png" width="64" height="64" />
+
+ <action name="default" imageset="weapon">
+ </action>
+
+ <action name="attack" imageset="weapon">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="75" />
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/weapons/knife.xml b/graphics/sprites/ml/equipment/weapons/knife.xml
new file mode 100644
index 0000000..02d4894
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/knife.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/knife.png"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/ml/equipment/weapons/kurogane.xml b/graphics/sprites/ml/equipment/weapons/kurogane.xml
new file mode 100644
index 0000000..23df596
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/kurogane.xml
@@ -0,0 +1,89 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="kurogane" src="graphics/sprites/equipment/weapons/kurogane.png" width="128" height="128"/>
+
+ <action name="default" imageset="kurogane">
+ </action>
+
+ <action name="stand" imageset="kurogane">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetX="0" offsetY="32"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="kurogane">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX="0" offsetY="32" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" offsetX="0" offsetY="32" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" offsetX="0" offsetY="32" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" offsetX="0" offsetY="32" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="kurogane">
+ <animation direction="down">
+ <sequence start="9" end="12" offsetX="0" offsetY="32" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" offsetX="0" offsetY="32" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" offsetX="0" offsetY="32" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" offsetX="0" offsetY="32" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="kurogane">
+ <animation direction="down">
+ <frame index="7" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetX="0" offsetY="32"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="kurogane">
+ <animation direction="down">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ </action>
+
+
+
+</sprite>
diff --git a/graphics/sprites/ml/equipment/weapons/legend-wand.xml b/graphics/sprites/ml/equipment/weapons/legend-wand.xml
new file mode 100644
index 0000000..a0c22d1
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/legend-wand.xml
@@ -0,0 +1,7 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-staff.png" width="128" height="128" />
+
+ <include file="equipment/weapons/scorpionkinglance.xml"/>
+
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/ml/equipment/weapons/lidersword.xml b/graphics/sprites/ml/equipment/weapons/lidersword.xml
new file mode 100644
index 0000000..2002cf5
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/lidersword.xml
@@ -0,0 +1,89 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="lider" src="graphics/sprites/equipment/weapons/lidersword.png" width="128" height="128"/>
+
+ <action name="default" imageset="lider">
+ </action>
+
+ <action name="stand" imageset="lider">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetX="0" offsetY="32"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="lider">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX="0" offsetY="32" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" offsetX="0" offsetY="32" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" offsetX="0" offsetY="32" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" offsetX="0" offsetY="32" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="lider">
+ <animation direction="down">
+ <sequence start="9" end="12" offsetX="0" offsetY="32" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" offsetX="0" offsetY="32" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" offsetX="0" offsetY="32" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" offsetX="0" offsetY="32" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="lider">
+ <animation direction="down">
+ <frame index="7" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetX="0" offsetY="32"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="lider">
+ <animation direction="down">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ </action>
+
+
+
+</sprite>
diff --git a/graphics/sprites/ml/equipment/weapons/pickaxe.xml b/graphics/sprites/ml/equipment/weapons/pickaxe.xml
new file mode 100644
index 0000000..6b39c57
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/pickaxe.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0" encoding="utf-8"?>
+<sprite>
+ <imageset name="weapon"
+ src="graphics/sprites/equipment/weapons/pickaxe.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/weapons/kanabo.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/weapons/scorpionkinglance.xml b/graphics/sprites/ml/equipment/weapons/scorpionkinglance.xml
new file mode 100644
index 0000000..b75c3cd
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/scorpionkinglance.xml
@@ -0,0 +1,88 @@
+<?xml version="1.0"?>
+<!-- (C) TMW-BR, licensed under GPL 2 -->
+<sprite>
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/scorpionkinglance.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/ml/equipment/weapons/scythe.xml b/graphics/sprites/ml/equipment/weapons/scythe.xml
new file mode 100644
index 0000000..d179699
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/scythe.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0"?>
+<!-- Author: TMW-BR, Jesusalva
+Copyright (C) 2006-2016 The Mana World Brazil
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="scythe" src="graphics/sprites/equipment/weapons/scythe.png" width="64" height="64" />
+
+ <action name="default" imageset="scythe">
+ </action>
+
+ <action name="attack" imageset="scythe">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="75" />
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/weapons/shortgladius.xml b/graphics/sprites/ml/equipment/weapons/shortgladius.xml
new file mode 100644
index 0000000..8f45f0c
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/shortgladius.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/shortgladius.png"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/weapons/staff-warped.xml b/graphics/sprites/ml/equipment/weapons/staff-warped.xml
new file mode 100644
index 0000000..6e68855
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/staff-warped.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Micksha
+Copyright (C) 2019 - 2020 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/staff-warped.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/weapons/knife.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/weapons/staff-wizard.xml b/graphics/sprites/ml/equipment/weapons/staff-wizard.xml
new file mode 100644
index 0000000..9338ef1
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/staff-wizard.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Micksha
+Copyright (C) 2019 - 2020 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/staff-wizard.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/weapons/knife.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/weapons/sword-bronze.xml b/graphics/sprites/ml/equipment/weapons/sword-bronze.xml
new file mode 100644
index 0000000..58caaab
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/sword-bronze.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Micksha
+Copyright (C) 2020 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/sword-bronze.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/weapons/knife.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/weapons/sword-iron-long.xml b/graphics/sprites/ml/equipment/weapons/sword-iron-long.xml
new file mode 100644
index 0000000..b4e80af
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/sword-iron-long.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Micksha
+Copyright (C) 2020 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/sword-iron-long.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/weapons/knife.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/weapons/sword-iron.xml b/graphics/sprites/ml/equipment/weapons/sword-iron.xml
new file mode 100644
index 0000000..5e78d97
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/sword-iron.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Micksha
+Copyright (C) 2020 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/sword-iron.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/weapons/knife.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/weapons/trainingwand.xml b/graphics/sprites/ml/equipment/weapons/trainingwand.xml
new file mode 100644
index 0000000..aa5d766
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/trainingwand.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2011-2015 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/trainingwand.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/weapons/knife.xml"/>
+</sprite>
diff --git a/graphics/sprites/ml/equipment/weapons/weapon-staff-blue.xml b/graphics/sprites/ml/equipment/weapons/weapon-staff-blue.xml
new file mode 100644
index 0000000..ff033f7
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/weapon-staff-blue.xml
@@ -0,0 +1,7 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-staff-blue.png" width="128" height="128" />
+
+ <include file="equipment/weapons/scorpionkinglance.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/ml/equipment/weapons/weapon-staff-red.xml b/graphics/sprites/ml/equipment/weapons/weapon-staff-red.xml
new file mode 100644
index 0000000..124eb06
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/weapon-staff-red.xml
@@ -0,0 +1,7 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-staff-red.png" width="128" height="128" />
+
+ <include file="equipment/weapons/scorpionkinglance.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/ml/equipment/weapons/weapon-staff.xml b/graphics/sprites/ml/equipment/weapons/weapon-staff.xml
new file mode 100644
index 0000000..8e28aef
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/weapon-staff.xml
@@ -0,0 +1,7 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-staff.png" width="128" height="128" />
+
+ <include file="equipment/weapons/scorpionkinglance.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/ml/equipment/weapons/woodenbow.xml b/graphics/sprites/ml/equipment/weapons/woodenbow.xml
new file mode 100644
index 0000000..6b5f9f6
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/woodenbow.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/woodenbow.png"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite> \ No newline at end of file
diff --git a/graphics/sprites/ml/equipment/weapons/woodensword.xml b/graphics/sprites/ml/equipment/weapons/woodensword.xml
new file mode 100644
index 0000000..156b47b
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/woodensword.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/woodensword.png"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite> \ No newline at end of file