1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2018 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/windows/worldselectdialog.h"
#include "client.h"
#include "settings.h"
#include "gui/widgets/button.h"
#include "gui/widgets/createwidget.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/listbox.h"
#include "gui/widgets/scrollarea.h"
#include "gui/models/worldlistmodel.h"
#include "net/loginhandler.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#include "debug.h"
extern WorldInfo **server_info;
WorldSelectDialog::WorldSelectDialog(const Worlds &worlds) :
// TRANSLATORS: world select dialog name
Window(_("Select World"), Modal_false, nullptr, "world.xml"),
ActionListener(),
KeyListener(),
mWorldListModel(new WorldListModel(worlds)),
mWorldList(CREATEWIDGETR(ListBox, this, mWorldListModel, "")),
// TRANSLATORS: world dialog button
mChangeLoginButton(new Button(this, _("Change Login"), "login",
BUTTON_SKIN, this)),
// TRANSLATORS: world dialog button
mChooseWorld(new Button(this, _("Choose World"), "world",
BUTTON_SKIN, this))
{
ScrollArea *const worldsScroll = new ScrollArea(this, mWorldList,
fromBool(getOptionBool("showbackground", false), Opaque),
"world_background.xml");
worldsScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
place(0, 0, worldsScroll, 3, 5).setPadding(2);
place(1, 5, mChangeLoginButton, 1, 1);
place(2, 5, mChooseWorld, 1, 1);
// Make sure the list has enough height
getLayout().setRowHeight(0, 60);
reflowLayout(0, 0);
if (worlds.empty())
{
// Disable Ok button
mChooseWorld->setEnabled(false);
}
else
{
// Select first server
mWorldList->setSelected(0);
}
addKeyListener(this);
center();
}
void WorldSelectDialog::postInit()
{
Window::postInit();
setVisible(Visible_true);
mChooseWorld->requestFocus();
}
WorldSelectDialog::~WorldSelectDialog()
{
delete2(mWorldListModel)
}
void WorldSelectDialog::action(const ActionEvent &event)
{
const std::string &eventId = event.getId();
if (eventId == "world")
{
mChangeLoginButton->setEnabled(false);
mChooseWorld->setEnabled(false);
loginHandler->chooseServer(mWorldList->getSelected(),
settings.persistentIp);
// Check in case netcode moves us forward
if (client->getState() == State::WORLD_SELECT)
client->setState(State::WORLD_SELECT_ATTEMPT);
}
else if (eventId == "login")
{
client->setState(State::PRE_LOGIN);
}
}
void WorldSelectDialog::keyPressed(KeyEvent &event)
{
const InputActionT actionId = event.getActionId();
if (actionId == InputAction::GUI_CANCEL)
{
action(ActionEvent(nullptr,
mChangeLoginButton->getActionEventId()));
}
else if (actionId == InputAction::GUI_SELECT ||
actionId == InputAction::GUI_SELECT2)
{
action(ActionEvent(nullptr, mChooseWorld->getActionEventId()));
}
}
|