summaryrefslogtreecommitdiff
path: root/src/gui/shortcut/itemshortcut.h
blob: 4d7933b9f51ec274f0c9e1eb96ff0c05ab4edfea (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
/*
 *  The ManaPlus Client
 *  Copyright (C) 2007-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2016  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef GUI_SHORTCUT_ITEMSHORTCUT_H
#define GUI_SHORTCUT_ITEMSHORTCUT_H

#include "enums/simpletypes/itemcolor.h"

#include <string>

#include "localconsts.h"

const unsigned int SHORTCUT_ITEMS = 20;
const unsigned int SHORTCUT_TABS = 4;

class Item;

/**
 * The class which keeps track of the item shortcuts.
 */
class ItemShortcut final
{
    public:
        /**
         * Constructor.
         */
        explicit ItemShortcut(const int number);

        A_DELETE_COPY(ItemShortcut)

        /**
         * Destructor.
         */
        ~ItemShortcut();

        /**
         * Load the configuration information.
         */
        void load();

        /**
         * Save the configuration information.
         */
        void save() const;

        /**
         * Returns the shortcut item ID specified by the index.
         *
         * @param index Index of the shortcut item.
         */
        int getItem(const int index) const A_WARN_UNUSED
        { return mItems[index]; }

        ItemColor getItemColor(const int index) const A_WARN_UNUSED
        { return mItemColors[index]; }

        void setItemData(const int index,
                         const std::string &data)
        { mItemData[index] = data; }

        std::string getItemData(const int index) const A_WARN_UNUSED
        { return mItemData[index]; }

        /**
         * Returns the amount of shortcut items.
         */
        static int getItemCount() A_WARN_UNUSED
        { return SHORTCUT_ITEMS; }

        /**
         * Returns the item ID that is currently selected.
         */
        int getItemSelected() const A_WARN_UNUSED
        { return mItemSelected; }

        /**
         * Adds the selected item ID to the items specified by the index.
         *
         * @param index Index of the items.
         */
        void setItem(const int index);

        void setItem(const int index,
                     const int item,
                     const ItemColor color);

        /**
         * Adds an item to the items store specified by the index.
         *
         * @param index Index of the item.
         * @param itemId ID of the item.
         */
        void setItems(const int index,
                      const int itemId,
                      const ItemColor color)
        { mItems[index] = itemId; mItemColors[index] = color; save(); }

        /**
         * Set the item that is selected.
         *
         * @param itemId The ID of the item that is to be assigned.
         */
        void setItemSelected(const int itemId)
        { mItemSelected = itemId; }

        void setItemSelected(const Item *const item);

        /**
         * Returns selected shortcut item ID.
         */
        int getSelectedItem() const A_WARN_UNUSED
        { return mItemSelected; }

        /**
         * A flag to check if the item is selected.
         */
        bool isItemSelected() const A_WARN_UNUSED
        { return mItemSelected > -1; }

        /**
         * Remove a item from the shortcut.
         */
        void removeItem(const int index)
        { mItems[index] = -1;  save(); }

        /**
         * Try to use the item specified by the index.
         *
         * @param index Index of the item shortcut.
         */
        void useItem(const int index) const;

        /**
         * Equip a item from the shortcut.
         */
        void equipItem(const int index) const;

        /**
         * UnEquip a item from the shortcut.
         */
        void unequipItem(const int index) const;

        void swap(const int index1, const int index2);

    private:
        int mItems[SHORTCUT_ITEMS];             /**< The items. */
        ItemColor mItemColors[SHORTCUT_ITEMS];  /**< The item colors. */
        std::string mItemData[SHORTCUT_ITEMS];
        int mItemSelected;
        ItemColor mItemColorSelected;
        int mNumber;
};

extern ItemShortcut *itemShortcut[SHORTCUT_TABS];

#endif  // GUI_SHORTCUT_ITEMSHORTCUT_H