1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BEING_LOCALPLAYER_H
#define BEING_LOCALPLAYER_H
#include "being/being.h"
#include "enums/being/pickup.h"
#include "enums/simpletypes/allowsort.h"
#include "enums/simpletypes/keep.h"
#include "listeners/actorspritelistener.h"
#include "listeners/attributelistener.h"
#include "listeners/playerdeathlistener.h"
#include "listeners/statlistener.h"
#include "localconsts.h"
class AwayListener;
class ChatTab;
class FloorItem;
class Map;
class OkDialog;
/**
* The local player character.
*/
class LocalPlayer final : public Being,
public ActorSpriteListener,
public AttributeListener,
public PlayerDeathListener,
public StatListener
{
public:
/**
* Constructor.
*/
explicit LocalPlayer(const BeingId id,
const BeingTypeId subtype = BeingTypeId_zero);
A_DELETE_COPY(LocalPlayer)
/**
* Destructor.
*/
~LocalPlayer();
void logic() override final;
void slowLogic();
void setAction(const BeingActionT &action,
const int attackType = 0) override final;
/**
* Compute the next pathnode location when walking using keyboard.
* used by nextTile().
*/
Position getNextWalkPosition(const unsigned char dir)
const A_WARN_UNUSED;
/**
* Adds a new tile to the path when walking.
* @note Eathena
* Also, when specified, it picks up an item at the end of a path
* or attack target.
*/
void nextTile() override final
{ nextTile(0); }
void nextTile(unsigned char dir);
bool pickUp(FloorItem *const item);
/**
* Called when an ActorSprite has been destroyed.
* @param actorSprite the ActorSprite being destroyed.
*/
void actorSpriteDestroyed(const ActorSprite &actorSprite)
override final;
/**
* Gets the attack range.
*/
int getAttackRange() const A_WARN_UNUSED;
int getAttackRange2() const A_WARN_UNUSED;
void attack(Being *const target = nullptr, const bool keep = false,
const bool dontChangeEquipment = false);
void attack2(Being *const target = nullptr, const bool keep = false,
const bool dontChangeEquipment = false);
void setGMLevel(const int level);
int getGMLevel() const A_WARN_UNUSED
{ return mGMLevel; }
void stopAttack(const bool keepAttack = false);
void untarget();
/**
* Returns the current target of the player. Returns 0 if no being is
* currently targeted.
*/
Being *getTarget() const A_WARN_UNUSED;
/**
* Sets the target being of the player.
*/
void setTarget(Being *const target);
Being *setNewTarget(const ActorTypeT type,
const AllowSort allowSort);
/**
* Sets a new destination for this being to walk to.
*/
void setDestination(const int x, const int y);
/**
* Sets a new direction to keep walking in.
*/
void setWalkingDir(const unsigned char dir);
/**
* Gets the walking direction
*/
unsigned char getWalkingDir() const A_WARN_UNUSED
{ return mWalkingDir; }
/**
* Sets going to being to attack
*/
void setGotoTarget(Being *const target);
/**
* Returns whether the target is in range to attack
*/
bool withinAttackRange(const Being *const target,
const bool fixDistance = false,
const int addRange = 0) const A_WARN_UNUSED;
/**
* Stops the player dead in his tracks
*/
void stopWalking(const bool sendToServer = true);
bool toggleSit() const;
bool updateSit() const;
static bool emote(const uint8_t emotion);
/**
* Shows item pickup notifications.
*/
void pickedUp(const ItemInfo &itemInfo,
const int amount,
const ItemColor color,
const BeingId floorItemId,
const PickupT fail);
int getLevel() const override final A_WARN_UNUSED;
/** Tells that the path has been set by mouse. */
void pathSetByMouse()
{ mPathSetByMouse = true; }
/** Tells if the path has been set by mouse. */
bool isPathSetByMouse() const A_WARN_UNUSED
{ return mPathSetByMouse; }
unsigned int getMoveState() const A_WARN_UNUSED
{ return mMoveState; }
void setMoveState(const unsigned int n)
{ mMoveState = n; }
std::string getPingTime() const A_WARN_UNUSED;
void tryPingRequest();
void magicAttack() const;
void specialMove(const unsigned char direction);
void moveByDirection(const unsigned char dir);
bool pickUpItems(int pickUpType = 0);
void move(const int dX, const int dY);
void moveToTarget(int dist = -1);
void moveToHome();
bool isReachable(Being *const being,
const int maxCost = 0) A_WARN_UNUSED;
bool isReachable(const int x, const int y,
const bool allowCollision) const A_WARN_UNUSED;
void setHome();
void pingRequest();
void pingResponse();
void setAway(const std::string &message) const;
static void setPseudoAway(const std::string &message);
void setHalfAway(const bool n)
{ mInactive = n; }
bool getHalfAway() const A_WARN_UNUSED
{ return mInactive; }
void afkRespond(ChatTab *const tab, const std::string &nick);
static void setAfkMessage(std::string message);
bool navigateTo(const int x, const int y);
void navigateClean();
void imitateEmote(const Being *const being,
const unsigned char emote) const;
void imitateAction(const Being *const being,
const BeingActionT &action);
void imitateDirection(const Being *const being,
const unsigned char dir);
void imitateOutfit(const Being *const player,
const int sprite = -1) const;
void followMoveTo(const Being *const being, const int x, const int y);
void followMoveTo(const Being *const being, const int x1, const int y1,
const int x2, const int y2);
bool allowAction() A_WARN_UNUSED;
void setRealPos(const int x, const int y);
bool isServerBuggy() const A_WARN_UNUSED
{ return mIsServerBuggy; }
void fixPos();
/**
* Sets the map the being is on
*/
void setMap(Map *const map) override final;
void addMessageToQueue(const std::string &message,
const UserColorIdT color
= UserColorId::EXP_INFO);
/**
* Called when a option (set with config.addListener()) is changed
*/
void optionChanged(const std::string &value) override final;
void playerDeath() override final;
/**
* set a following player.
*/
void setFollow(const std::string &player);
/**
* set an imitation player.
*/
void setImitate(const std::string &player);
/**
* setting the next destination of the following, in case of warp
*/
void setNextDest(const int x, const int y);
int getNextDestX() const A_WARN_UNUSED
{ return mNextDestX; }
int getNextDestY() const A_WARN_UNUSED
{ return mNextDestY; }
void respawn();
const FloorItem *getPickUpTarget() const A_WARN_UNUSED
{ return mPickUpTarget; }
void unSetPickUpTarget()
{ mPickUpTarget = nullptr; }
/**
* Stop following a player.
*/
void cancelFollow();
/**
* Get the playername followed by the current player.
*/
const std::string &getFollow() const A_WARN_UNUSED
{ return mPlayerFollowed; }
/**
* Get the playername imitated by the current player.
*/
const std::string &getImitate() const A_WARN_UNUSED
{ return mPlayerImitated; }
/**
* Tells the engine whether to check
* if the Player Name is to be displayed.
*/
void setCheckNameSetting(const bool checked)
{ mUpdateName = checked; }
/**
* Gets if the engine has to check
* if the Player Name is to be displayed.
*/
bool getCheckNameSetting() const A_WARN_UNUSED
{ return mUpdateName; }
void fixAttackTarget();
void updateNavigateList();
int getPathLength(const Being *const being) const A_WARN_UNUSED;
void targetMoved() const A_CONST;
void setLastHitFrom(const std::string &n)
{ mLastHitFrom = n; }
void waitFor(const std::string &nick);
void checkNewName(Being *const being);
unsigned char getBlockWalkMask() const override final
A_CONST A_WARN_UNUSED;
void saveHomes();
void removeHome();
void stopAdvert();
void addXpMessage(const int change);
void addJobMessage(const int change);
void addHpMessage(const int change);
void addSpMessage(const int change);
static bool checAttackPermissions(const Being *const target)
A_WARN_UNUSED;
void updateStatus() const;
void setTestParticle(const std::string &fileName,
const bool updateHash = true);
int getLastAttackX() const override final
{ return mTarget ? mTarget->mX : mLastAttackX; }
int getLastAttackY() const override final
{ return mTarget ? mTarget->mY : mLastAttackY; }
void attributeChanged(const AttributesT id,
const int oldVal,
const int newVal) override final;
void statChanged(const AttributesT id,
const int oldVal1,
const int oldVal2) override final;
void updateMusic() const;
void setAfkTime(const int v)
{ mAfkTime = v; }
void setAwayDialog(OkDialog *const dialog)
{ mAwayDialog = dialog; }
AwayListener *getAwayListener() const A_WARN_UNUSED
{ return mAwayListener; }
void setRename(const bool r)
{ mAllowRename = r; }
bool getRename() const
{ return mAllowRename; }
bool canMove() const;
void freezeMoving(const int timeWaitTicks);
void failMove(const int x,
const int y);
protected:
void updateCoords() override final;
void handleStatusEffect(const StatusEffect *const effect,
const int32_t effectId,
const IsStart start) override final;
void startWalking(const unsigned char dir);
void changeEquipmentBeforeAttack(const Being *const target) const;
static void tryMagic(const std::string &spell, const int baseMagic,
const int schoolMagic, const int mana);
void loadHomes();
int mGMLevel;
// move state. used if mMoveType == 2
unsigned int mMoveState;
int mLastTargetX;
int mLastTargetY;
std::map<std::string, Vector> mHomes;
Being *mTarget;
/** Follow system **/
std::string mPlayerFollowed;
std::string mPlayerImitated;
int mNextDestX;
int mNextDestY;
FloorItem *mPickUpTarget;
int mLastAction; // Time stamp of the last action, -1 if none.
std::vector<int32_t> mStatusEffectIcons;
typedef std::pair<std::string, UserColorIdT> MessagePair;
/** Queued messages*/
std::list<MessagePair> mMessages;
int mMessageTime;
AwayListener *mAwayListener;
OkDialog *mAwayDialog;
int mPingSendTick;
int mPingTime;
int mAfkTime;
int mActivityTime;
int mNavigateX;
int mNavigateY;
BeingId mNavigateId;
int mCrossX;
int mCrossY;
int mOldX;
int mOldY;
int mOldTileX;
int mOldTileY;
Path mNavigatePath;
std::string mLastHitFrom;
std::string mWaitFor;
int mAdvertTime;
Particle *mTestParticle;
std::string mTestParticleName;
int mTestParticleTime;
unsigned long mTestParticleHash;
int mSyncPlayerMoveDistance;
int mUnfreezeTime;
unsigned char mWalkingDir; // The direction the player is walking in.
/** Whether or not the name settings have changed */
bool mUpdateName;
bool mBlockAdvert;
bool mTargetDeadPlayers;
Keep mServerAttack;
bool mEnableAdvert;
bool mTradebot;
bool mTargetOnlyReachable;
bool mIsServerBuggy;
bool mSyncPlayerMove;
bool mDrawPath;
bool mAttackMoving;
bool mAttackNext;
bool mShowJobExp;
bool mShowServerPos;
bool mNextStep;
// temporary disable crazy moves in moves
bool mGoingToTarget;
// Whether or not to continue to attack
bool mKeepAttacking;
// Tells if the path was set using mouse
bool mPathSetByMouse;
bool mWaitPing;
bool mShowNavigePath;
bool mAllowRename;
bool mFreezed;
bool mAllowNextStep;
};
extern LocalPlayer *localPlayer;
#endif // BEING_LOCALPLAYER_H
|