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2015-12-15Replace in openglimagehelper all gl functions calls into defines.Andrei Karas1-7/+7
2015-12-15Add safeopenglimagehelper for using in safe opengl mode only.Andrei Karas4-5/+645
2015-12-14Move mapconsts.h into const directory.Andrei Karas6-33/+7
2015-12-14Move skillconsts from resources int consts directory.Andrei Karas1-27/+0
2015-12-13Move spells and graphics related constants into separate files.Andrei Karas1-0/+2
2015-12-13Fix compilation errors with some flags.Andrei Karas1-18/+14
2015-12-13Fix code style.Andrei Karas1-14/+18
2015-12-13Not build unsupported render backends on nacl.Andrei Karas1-5/+21
2015-12-11Impliment initial mobileopengl2graphics as OpenGL ES 2 backend.Andrei Karas1-1/+2
2015-12-10Add function for load OpenGL ES 2 shaders.Andrei Karas2-4/+9
2015-12-10Add support for mobileopengl2 backend (still copy from modern opengl).Andrei Karas4-13/+28
2015-12-10Copy modernopengl into mobileopengl2 backend.Andrei Karas1-0/+1
In future it will be reworked into OpenGL ES 2.
2015-12-01Fix compilation nacl with OpenGL (regal).Andrei Karas1-0/+2
2015-11-23Fix code style in map layer.Andrei Karas2-46/+70
2015-11-19Add strong typed bool enum Append.Andrei Karas2-6/+10
2015-11-17Use magic command properties only if compiled for tmwa.Andrei Karas1-0/+4
2015-11-16Move MagicSchool enum into separate file and convert to strong typed.Andrei Karas1-5/+16
2015-11-16Rename SpellTarget into CommandTarget enum and convert it to strong typed.Andrei Karas1-5/+5
2015-11-16Fix code style.Andrei Karas2-3/+2
2015-11-14Fix attack sprite actions. Add ride attack action.Andrei Karas4-11/+39
2015-11-14Add cast action to beings.Andrei Karas2-0/+8
2015-11-14Remove unused sprite action mapping.Andrei Karas2-10/+1
2015-11-10Add method into iteminfo for return link to item.Andrei Karas2-0/+7
2015-11-09Add skill unit db.Andrei Karas2-0/+205
2015-11-07Fix compilation with some flags.Andrei Karas1-0/+1
2015-11-07fix code style.Andrei Karas3-7/+3
2015-11-02Add intmap defines.Andrei Karas3-15/+15
2015-10-30Add support for npc dialog inventory theming from npc skin.Andrei Karas3-0/+55
2015-10-29Add missing file.Andrei Karas1-0/+46
2015-10-28Move all npc dialog menu related skin elements into menu tag.Andrei Karas2-16/+26
2015-10-28Add text object to skined npc menus.Andrei Karas3-0/+70
2015-10-28Add support for images in npc skined menu.Andrei Karas3-0/+63
2015-10-28In npc skinned dialogs add support for hide text part from npc window.Andrei Karas2-1/+5
2015-10-28Add support for add images into buttons in skinned npc dialogs.Andrei Karas2-4/+18
2015-10-27Impliment npc menu skins based on previous commits.Andrei Karas2-0/+12
2015-10-26Add basic npc dialog db loading.Andrei Karas4-0/+282
2015-10-25Dont reduce map layers with any conditional attributes.Andrei Karas1-0/+17
2015-10-23Fix code style.Andrei Karas3-8/+15
2015-10-22Fix drawing map after last changes with conditional tiles.Andrei Karas1-4/+11
2015-10-22Add support for layer property ConditionLayer for future usage.Andrei Karas1-0/+10
2015-10-21Add support for layers with conditional tiles.Andrei Karas6-8/+66
For enable this mode for layer need add property: TileCondition and set value to one of BlockMask bits.
2015-10-21Add map layer attribute TileCondition.Andrei Karas3-5/+19
2015-10-19Add extended riding support (hercules)Andrei Karas1-0/+2
2015-10-18Add support for multiply sprites in each horse part.Andrei Karas4-30/+37
Also fix horse sprites actions issue.
2015-10-18Change a bit horses.xml format.Andrei Karas1-16/+52
2015-10-18Split horse into two sprites before player and after player.Andrei Karas2-16/+39
2015-10-17Improve a bit dyes.Andrei Karas1-26/+28
2015-10-16Impliment packet SMSG_MAP_SET_TILES_TYPE (hercules)Andrei Karas2-4/+47
This allow change collision types from server.
2015-10-15Rename blockTile to AddBlockMask in map.Andrei Karas3-10/+10
2015-10-15Simplify setWall function in map.Andrei Karas2-2/+2