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2012-09-23Add missing final keywords to classes.Andrei Karas20-27/+26
2012-09-23fix code style.Andrei Karas1-2/+2
2012-09-23Add to monsters.xml and npcs.xml sort offset parameters.Andrei Karas4-1/+30
sortOffsetY - this value will be substracted from y position while sorting deadSortOffsetY - this value will be substracted from dead bein y position while sorting By default sortOffsetY = 0 and deadSortOffsetY = 31
2012-09-16Add const to variables with type size_t.Andrei Karas3-9/+10
2012-09-13Fix code style.Andrei Karas1-3/+3
2012-09-13Improve a bit map load speed.Andrei Karas1-4/+14
2012-09-08Improve constructors in some classes.Andrei Karas7-11/+17
2012-09-05Fix useless variables initialisations.Andrei Karas2-3/+1
2012-09-05another some const fixes.Andrei Karas1-3/+3
2012-09-04add const to more classes,Andrei Karas12-29/+33
fix other small style issues.
2012-09-04Add const to more classes.Andrei Karas6-73/+85
2012-09-03Add const to more classes.Andrei Karas19-197/+227
2012-09-02Add const to more classes.Andrei Karas32-259/+291
2012-08-29Add to replace/reorder sprites pseudo direction "died"Andrei Karas3-13/+55
It allow change sprites in dead players.
2012-08-26Add const to graphics class.Andrei Karas2-2/+2
2012-08-24replace defines to consts.Andrei Karas1-1/+1
2012-08-23Remove useless includes.Andrei Karas15-26/+0
2012-08-21first part of checks and style fixes.Andrei Karas1-1/+1
2012-08-15Fix code style again.Andrei Karas2-6/+6
2012-08-12Add support for tileset properties.Andrei Karas1-3/+22
2012-08-11Add missing file.Andrei Karas1-0/+47
2012-08-06Fix code style.Andrei Karas1-1/+0
2012-08-01Fix code style.Andrei Karas3-16/+22
2012-07-23Improve perfomance in some object constructors.Andrei Karas4-10/+11
2012-07-20Fix code style.Andrei Karas1-1/+1
2012-07-19Rename openglgraphics to normalopenglgraphics.Andrei Karas4-5/+5
2012-07-19Rename opengl1graphics to safeopenglgraphics.Andrei Karas4-5/+5
2012-07-18Another warning fixes.Andrei Karas1-1/+1
2012-07-17Fix more code style and additional warnings.Andrei Karas5-9/+13
2012-07-16Add new dye type A.Andrei Karas4-87/+196
Same as type S for colors + alpha channel. Example: equipment/feet/boots.png|A:#3c3c3cff,40332d40,4d4d4dff,5e4a3d40 here colors in format RRGGBBAA.
2012-07-16Simplify dye palette parsing.Andrei Karas2-34/+23
2012-07-14Add to resourcemanager method to load imageset from image.Andrei Karas2-1/+36
2012-07-13Fix leaks after last commit.Andrei Karas2-4/+3
2012-07-13Add to resourcemanager method to load subimage.Andrei Karas2-0/+38
2012-07-07Add support for default equipment in char creation dialog.v1.2.7.8Andrei Karas2-0/+16
2012-07-04Add option to items.xml to set max floor item pixel offset.Andrei Karas2-1/+10
2012-06-30Extend leak detection features.Andrei Karas2-6/+36
2012-06-30Add debug option with disabled images caching.Andrei Karas1-0/+13
2012-06-30Fix compilation with debugging flags and show additional info on exit.Andrei Karas1-2/+2
2012-06-30Extend bind texture debug logging.Andrei Karas1-0/+1
2012-06-28Add validation for some xml parameters.Andrei Karas1-3/+4
2012-06-28Add debug for binding textures.Andrei Karas2-1/+8
2012-06-24Add autodetection walkable tiles in maps without client data.Andrei Karas1-0/+3
2012-06-24Add basic support for maps without client data (tmx, tiles, etc)Andrei Karas2-4/+17
2012-06-23Remove commented code.Andrei Karas1-6/+0
2012-06-23Fix code style.Andrei Karas1-1/+1
2012-06-21Add delayed images load.Andrei Karas2-4/+83
Can work for now only in OpenGL modes.
2012-06-18Fix code style.Andrei Karas1-1/+2
2012-06-17Replace SDL int types to C++ types.Andrei Karas8-40/+40
2012-06-15Fix code style.Andrei Karas1-16/+15