Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2018-01-04 | Update copyrights year. | Andrei Karas | 1 | -1/+1 | |
2017-12-28 | Add missing override and final to destructors. | Andrei Karas | 1 | -3/+0 | |
Also remove some empty destructors. | |||||
2017-01-03 | Update copyright year. | Andrei Karas | 1 | -1/+1 | |
2016-12-12 | Fix compilation errors with SDL2.s20161213 | Andrei Karas | 1 | -2/+1 | |
2016-12-12 | Another fix for old compilers. | Andrei Karas | 1 | -1/+1 | |
2016-12-12 | Fix too long lines. | Andrei Karas | 1 | -1/+2 | |
2016-12-12 | Add constexpr and noexcept into some methods. | Andrei Karas | 1 | -3/+3 | |
2016-06-15 | Fix other include issues. | Andrei Karas | 1 | -2/+0 | |
2016-04-28 | Fix overload virtual warning with SDL2. | Andrei Karas | 1 | -1/+2 | |
2016-04-17 | Revert "Remove override keyword, if it present with final." | Andrei Karas | 1 | -2/+2 | |
This reverts commit 55480eb4477b2cf85af1bcdcc5e8ec4f4ce6682d. | |||||
2016-04-17 | Remove override keyword, if it present with final. | Andrei Karas | 1 | -2/+2 | |
2016-01-02 | Update copyrights year. | Andrei Karas | 1 | -1/+1 | |
2015-01-01 | Update copyrights year. | Andrei Karas | 1 | -1/+1 | |
2014-06-04 | Create empty OpenGL textures in batches. | Andrei Karas | 1 | -4/+3 | |
2014-03-15 | fix code style. | Andrei Karas | 1 | -12/+0 | |
2014-03-10 | remove duplicate code from imagehelper. | Andrei Karas | 1 | -3/+0 | |
2014-01-01 | update copyright year in all sources. | Andrei Karas | 1 | -1/+1 | |
2013-12-18 | add restrict into sdl2softwareimagehelper. | Andrei Karas | 1 | -4/+4 | |
2013-10-24 | add final keyword to resources files. | Andrei Karas | 1 | -4/+6 | |
2013-09-27 | fix code style and issues with different builds. | Andrei Karas | 1 | -1/+2 | |
2013-09-26 | remove useless virtual keywords. | Andrei Karas | 1 | -1/+1 | |
2013-09-13 | Fix compilation errors with different flags. | Andrei Karas | 1 | -6/+0 | |
Also fix renderer selection in build without OpenGL. | |||||
2013-09-07 | fix for SDL2 software mode if screen surface not have alpha channel. | Andrei Karas | 1 | -1/+8 | |
2013-09-01 | improve speed in software renderer in SDL2. | Andrei Karas | 1 | -7/+3 | |
now it works almost with same speed like SDL1.2 | |||||
2013-09-01 | add software renderer for SDL2. | Andrei Karas | 1 | -0/+113 | |
before it used default renderer with software flags. |