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path: root/src/render/mobileopengl2graphics.cpp
AgeCommit message (Collapse)AuthorFilesLines
2016-02-08Add some missing checks and remove useless checks.Andrei Karas1-1/+1
2016-02-07Replace most static_cast<Type> to shorter versions from defines.Andrei Karas1-1/+1
2016-01-02Update copyrights year.Andrei Karas1-1/+1
2016-01-01Fix code style.Andrei Karas1-1/+2
2015-12-26Fix code style.Andrei Karas1-7/+14
2015-12-25Add restrict keyword to all renderers.Andrei Karas1-20/+27
2015-12-25Add restrict to all methods in graphics.Andrei Karas1-1/+1
2015-12-25Add restrict keyword in openglgraphicsdefadvanced.hppAndrei Karas1-5/+8
2015-12-25Add restrict keyword in openglgraphicsdef1.hppAndrei Karas1-1/+1
2015-12-25Add restrict keyword in openglgraphicsdef.hppAndrei Karas1-4/+4
2015-12-25Add restrict keyword into graphicsdef.hppAndrei Karas1-56/+82
2015-12-20Fix regal and nacl conflict in headers.Andrei Karas1-1/+1
2015-12-20Move OpenGL functions related files into opengl directory.Andrei Karas1-2/+2
2015-12-18Fix code style.Andrei Karas1-1/+0
2015-12-16Use screenshort helpers for creating screenshotsAndrei Karas1-57/+0
2015-12-15Replace all left OpenGL calls in mobile and modern backends to defines.Andrei Karas1-3/+3
2015-12-13Fix code style.Andrei Karas1-2/+3
2015-12-12Fix compilation warning.Andrei Karas1-2/+2
2015-12-11Add pseudo function for some gl calls.Andrei Karas1-25/+25
2015-12-11Add nacl gl init and nacl defines and includes in most files.Andrei Karas1-0/+3
2015-12-11Fix warnings in mobileopengl2graphics.Andrei Karas1-75/+93
2015-12-11Remove commented code from mobileopengl2graphics.Andrei Karas1-13/+0
2015-12-11In mobileopengl2graphics update texture size uniform only if size changed.Andrei Karas1-4/+11
2015-12-11Impliment initial mobileopengl2graphics as OpenGL ES 2 backend.Andrei Karas1-158/+154
2015-12-10Dont use VAO in mobileopengl2graphics in nacl.Andrei Karas1-0/+6
2015-12-10Remove all element buffer references from mobile opengl 2 backend.Andrei Karas1-28/+0
2015-12-10Copy modernopengl into mobileopengl2 backend.Andrei Karas1-0/+1372
In future it will be reworked into OpenGL ES 2.