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path: root/src/itemsoundmanager.cpp
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2018-01-04Update copyrights year.Andrei Karas1-1/+1
2017-06-07Fix clang-tidy check readability-implicit-bool-cast.Andrei Karas1-2/+2
2017-01-03Update copyright year.Andrei Karas1-1/+1
2016-01-02Update copyrights year.Andrei Karas1-1/+1
2015-12-29Move flooritem into being directory.Andrei Karas1-1/+1
2015-12-29Move item into item directory.Andrei Karas1-1/+2
2015-05-29Use BeingTypeId in Being for subtypeid.Andrei Karas1-1/+1
2015-01-01Update copyrights year.Andrei Karas1-1/+1
2014-07-30Rename player_node variable into localPlayer.Andrei Karas1-1/+1
2014-06-06Remove some duplicate code.Andrei Karas1-11/+7
2014-05-19Move itemsoundevent into separate file.Andrei Karas1-3/+3
2014-01-01update copyright year in all sources.Andrei Karas1-1/+1
2013-10-08add support for sounds take and put.Andrei Karas1-1/+7
"take" played if take item from container like inventory "put" played if put item into container.
2013-10-06remove unused includes and remove default parameter in being.Andrei Karas1-3/+0
2013-10-04add pickup and drop sound effects.Andrei Karas1-0/+18
Works like equip/unequip effects.
2013-10-04add sound effects for equip/unequip/use items for local player.Andrei Karas1-0/+50
It using: "equip", "unequip", "use" effects from items. If no item effect present, fallback to same effects from player race.