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for now unused.
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This test check from 1024 to max texture size reported by driver.
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It allow show to debugger where is frame termination.
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Also fix renderer selection in build without OpenGL.
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fixed image helper type flag.
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before it used default renderer with software flags.
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in this mode SDL using own driver with hardware acceleration.
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For SDL1.2 used SDLImageHelper.
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now it can be compiled, but still not works.
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perfomance -> performance
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