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2015-05-30Move relation enum into separate file.Andrei Karas6-59/+45
2015-05-30Convert Reachable enum into strong typed enum.Andrei Karas3-12/+13
2015-05-30Move reachable enum into separate file.Andrei Karas3-13/+8
2015-05-30Move user defined colors enum into separate file.Andrei Karas3-34/+36
2015-05-30Move theme colors enum into separate file.Andrei Karas2-4/+4
2015-05-30Convert TargetCursorType enum into strong typed enum.Andrei Karas3-7/+9
2015-05-30Convert TargetCursorSize enum into strong typed enum.Andrei Karas4-15/+16
2015-05-29Convert Pickup enum into strong typed enum.Andrei Karas2-2/+2
2015-05-29Convert Gender enum into strong typed enum.Andrei Karas2-8/+8
2015-05-29Convert BeingAction enum into strong typed enum.Andrei Karas4-9/+9
2015-05-29Fix compilation without C++11 flag.Andrei Karas1-2/+2
2015-05-29Convert Attributes enum into strong typed enum.Andrei Karas4-32/+42
2015-05-29Convert AttackType enum into strong typed enum.Andrei Karas2-6/+6
2015-05-29Convert ActorType enum into strong typed enum.Andrei Karas3-9/+9
2015-05-29Use BeingTypeId in Being for subtypeid.Andrei Karas4-25/+30
2015-05-29Add strong typed int type BeingTypeId.Andrei Karas1-7/+7
2015-05-29Add strong typed int type BeingId.Andrei Karas12-70/+90
2015-05-28Add strong typed bool type Visible.Andrei Karas1-4/+4
2015-05-27Add strong typed bool type Move.Andrei Karas2-5/+8
2015-05-27Add strong typed bool type Speech.Andrei Karas1-7/+11
2015-05-25Dont set global color variables before drawing text.Andrei Karas1-2/+2
This allow not set actual OpenGL color on each call because it useless for drawing text.
2015-05-24Add strong typed bool type IgnoreRecord.Andrei Karas1-1/+3
2015-05-24Remove simpletypes.h.Andrei Karas1-1/+0
2015-05-24Move type ForceDisplay into separate file.Andrei Karas1-0/+1
2015-05-24Move type Enable into separate file.Andrei Karas1-0/+2
2015-05-24Move type Keep into separate file.Andrei Karas2-0/+3
2015-05-24Move type Sfx into separate file.Andrei Karas1-0/+1
2015-05-24Move type Trading into separate file.Andrei Karas1-0/+1
2015-05-24Move type Notify into separate file.Andrei Karas1-0/+1
2015-05-24Move simpletypes.h into directory simpletypes.Andrei Karas1-1/+2
2015-05-22Fix code style.Andrei Karas4-1/+4
2015-05-17Remove some useless methods from being.Andrei Karas2-17/+4
2015-05-08Fix code style.Andrei Karas2-5/+2
2015-05-07Remove npcpostdialog.Andrei Karas1-3/+1
2015-05-06Add strong type bool type ForceDisplay.Andrei Karas3-10/+19
2015-05-06Add strong typed bool type Enable.Andrei Karas2-14/+22
2015-05-05Replace most bools usage in playerinfo to strong typed bools.Andrei Karas4-63/+71
2015-04-26Use cilkplus in game.cppAndrei Karas2-6/+0
2015-04-24Fix code style.Andrei Karas2-0/+15
2015-04-20Add quick settings page for yellow bar options.Andrei Karas1-1/+1
2015-04-18Add eathena defines into being.Andrei Karas2-12/+44
2015-04-17Use ActorType for being type.Andrei Karas2-2/+3
2015-04-17Add eathena defines into actortype enum.Andrei Karas1-2/+12
2015-04-12Improve a bit checking before stop moving animation.Andrei Karas1-1/+1
2015-04-12Fix move animation after path is empty.Andrei Karas2-1/+13
This fix random stand animation while moving.
2015-04-10Fix code style.Andrei Karas1-0/+2
2015-04-09Add to skills miss effect.Andrei Karas1-16/+35
New skill attribute missEffectId.
2015-04-09On skill attacks on target for show effect use skill attribute skillHitEffectId.Andrei Karas2-9/+29
2015-04-08Use enum SpriteDirection form sprite direction in being.Andrei Karas2-5/+4
2015-04-08Simplify using rotational particle effect.Andrei Karas1-19/+5