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2016-07-10Add support for permanent particle effect.s20160712Andrei Karas1-4/+2
Attribute name "particle". This effect cant be played at start, if existing "start-particle" but will be played if effect continues.
2016-07-10Rename StatusEffect::getParticle into StatusEffect::getStartParticleAndrei Karas1-2/+4
2016-07-10Add support for initial particle effect for effect from status-effects.xmlAndrei Karas4-19/+48
2016-07-04Use skill type as bit mask with skill types.Andrei Karas1-1/+6
It rare but still possible.
2016-06-21Add support for items with cards in charcreation.xmlAndrei Karas2-0/+20
2016-06-21Imrove Being::setTempSprite.Andrei Karas1-6/+5
2016-06-21Improve Being::setHairTempSpriteAndrei Karas2-15/+9
2016-06-21In Being split setTempSprite into setTempSprite and setHairTempSprite.Andrei Karas2-18/+87
2016-06-21Remove cards parameter from Being::setTempSprite.Andrei Karas2-16/+10
2016-06-21Simplify Being::setSpriteCards, remove color parameters.Andrei Karas2-13/+8
2016-06-21Improve Being::setGender.Andrei Karas1-7/+45
2016-06-21Improve Being::setSpriteColor.Andrei Karas1-5/+59
2016-06-21Remove colorId parameter from Being::updateSprite.Andrei Karas2-10/+6
2016-06-21In Being split setSprite into setSpriteColor and setSpriteColorId.Andrei Karas2-12/+111
2016-06-21In Being split setSpriteId into setSpriteId and unSetSprite.Andrei Karas2-2/+42
2016-06-21Split in Being setSprite into setSprite and setSpriteId.Andrei Karas2-8/+97
2016-06-21In Being rename setSpriteID into setHairColorSpriteID.Andrei Karas2-4/+4
2016-06-21Split Being::setSprite into Being::setSprite and Being::setSpriteCards.Andrei Karas2-20/+119
2016-06-21Improve slots usage in Being.Andrei Karas1-27/+38
2016-06-21Remove another extra include from being.hAndrei Karas1-2/+0
2016-06-20In Being replace mSpritesColor to using mSlots field.Andrei Karas2-20/+10
2016-06-20In Being replace mSpriteColorIds to using mSlots field.Andrei Karas2-17/+9
2016-06-20In Being replace mSpriteCardsIds to using mSlots field.Andrei Karas2-24/+13
2016-06-20In Being replace mSpriteIDs to mSlots.Andrei Karas2-39/+40
2016-06-20Add explicit keyword into CardsList.Andrei Karas1-2/+2
2016-06-20Add support for stored cards with sprites in Being.Andrei Karas2-20/+34
2016-06-13Fix includes and update deheader ci script.Andrei Karas1-4/+0
2016-06-11Remove unused includes.Andrei Karas1-2/+0
2016-06-08Simplify set weapon sprite.Andrei Karas2-20/+3
2016-06-08Add setWeaponId into Being class.Andrei Karas2-0/+10
2016-06-08Simplify setTempSprite in Being.Andrei Karas2-21/+1
2016-06-08Add setTempSprite method into Being.Andrei Karas2-40/+110
2016-06-08Remove default value from parameter cards in Being->setSprite.Andrei Karas2-16/+30
2016-06-08Remove default value from parameter isItemSprite in Being->setSprite.Andrei Karas2-9/+17
2016-06-08Remove default value from parameter isWeapon in Being->setSprite.Andrei Karas2-9/+23
2016-06-08Remove default value from parameter colorId in Being->setSprite.Andrei Karas2-10/+28
2016-06-08Remove default value from parameter color in Being->setSprite.Andrei Karas2-3/+3
2016-06-08Add support for getting sprite color by cards in Being.Andrei Karas2-4/+10
But for now mostly unused.
2016-06-08Add strong typed bool IsTempSprite.Andrei Karas2-14/+21
2016-06-08Add strong typed bool IsWeapon.Andrei Karas2-12/+13
2016-06-07Move image class into image directory.Andrei Karas2-2/+3
2016-06-05Remove useless header include if OpenGL not enabled.Andrei Karas1-2/+4
2016-06-04Remove some useless includes if using SDL2.Andrei Karas1-5/+9
2016-05-31Fix different include issues.Andrei Karas1-0/+4
2016-05-25Change namespace in resources loaders from other to Loader.Andrei Karas1-1/+1
2016-05-25Move images load function from resourcemanager into separate file.Andrei Karas1-2/+2
2016-05-24Move resourcemanager into subdirectory.Andrei Karas1-3/+3
2016-05-23Dont show assert if for player set hair color without hair sprite.Andrei Karas1-2/+7
2016-05-20Fix code style.Andrei Karas1-1/+1
2016-05-18Fix random one tile desync in SMSG_BEING_MOVE3 packet.Andrei Karas2-3/+18