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path: root/src/being/being.cpp
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2015-07-21Add missing checks and non null attributes.Andrei Karas1-2/+5
2015-07-11Add missing checks into other files.Andrei Karas1-6/+2
2015-06-26Fix being position on map based on height.Andrei Karas1-0/+1
2015-06-22Draw attack range rectangle under monster/player.Andrei Karas1-2/+5
2015-06-20Fix code style.Andrei Karas1-1/+1
2015-06-16Fix compilation warning.Andrei Karas1-0/+1
2015-06-16Add team id into beings cache.Andrei Karas1-1/+3
2015-06-16Allow set team color to being.Andrei Karas1-3/+32
2015-06-16Add enemy color.Andrei Karas1-1/+1
Use enemy color in hightlight nick what hit player.
2015-06-15Fix code style.Andrei Karas1-2/+3
2015-06-14Rename CREATEWIDGET* macroses.Andrei Karas1-1/+1
2015-06-14Use CREATEWIDGET macro in being.Andrei Karas1-2/+2
2015-06-06Fix code style.Andrei Karas1-6/+1
2015-06-03Rename packettypes.h into packettype.hAndrei Karas1-1/+1
2015-06-03User full enum name in packets type.Andrei Karas1-1/+1
2015-06-01Convert UserColorId enum into strong typed enum.Andrei Karas1-6/+17
2015-05-30Move relation enum into separate file.Andrei Karas1-15/+8
2015-05-30Convert Reachable enum into strong typed enum.Andrei Karas1-2/+1
2015-05-30Move reachable enum into separate file.Andrei Karas1-1/+2
2015-05-30Move user defined colors enum into separate file.Andrei Karas1-29/+29
2015-05-30Move theme colors enum into separate file.Andrei Karas1-3/+3
2015-05-30Convert TargetCursorSize enum into strong typed enum.Andrei Karas1-1/+1
2015-05-29Convert Gender enum into strong typed enum.Andrei Karas1-3/+3
2015-05-29Convert BeingAction enum into strong typed enum.Andrei Karas1-1/+1
2015-05-29Convert AttackType enum into strong typed enum.Andrei Karas1-3/+3
2015-05-29Convert ActorType enum into strong typed enum.Andrei Karas1-3/+3
2015-05-29Use BeingTypeId in Being for subtypeid.Andrei Karas1-17/+22
2015-05-29Add strong typed int type BeingTypeId.Andrei Karas1-7/+7
2015-05-29Add strong typed int type BeingId.Andrei Karas1-21/+23
2015-05-28Add strong typed bool type Visible.Andrei Karas1-4/+4
2015-05-27Add strong typed bool type Move.Andrei Karas1-4/+5
2015-05-27Add strong typed bool type Speech.Andrei Karas1-7/+11
2015-05-25Dont set global color variables before drawing text.Andrei Karas1-2/+2
This allow not set actual OpenGL color on each call because it useless for drawing text.
2015-05-22Fix code style.Andrei Karas1-0/+1
2015-05-17Remove some useless methods from being.Andrei Karas1-2/+4
2015-05-06Add strong type bool type ForceDisplay.Andrei Karas1-7/+15
2015-04-24Fix code style.Andrei Karas1-0/+14
2015-04-18Add eathena defines into being.Andrei Karas1-0/+26
2015-04-17Use ActorType for being type.Andrei Karas1-1/+2
2015-04-17Add eathena defines into actortype enum.Andrei Karas1-2/+12
2015-04-12Improve a bit checking before stop moving animation.Andrei Karas1-1/+1
2015-04-12Fix move animation after path is empty.Andrei Karas1-1/+10
This fix random stand animation while moving.
2015-04-09Add to skills miss effect.Andrei Karas1-16/+35
New skill attribute missEffectId.
2015-04-09On skill attacks on target for show effect use skill attribute skillHitEffectId.Andrei Karas1-6/+22
2015-04-08Use enum SpriteDirection form sprite direction in being.Andrei Karas1-3/+2
2015-04-08Simplify using rotational particle effect.Andrei Karas1-19/+5
2015-03-17Remove useless includes from .h files.Andrei Karas1-0/+1
2015-03-16Remove useless includes from cpp filesAndrei Karas1-1/+0
2015-03-04Draw riding horse if present.Andrei Karas1-1/+31
2015-03-04Add basic horses db implimentation.Andrei Karas1-0/+1